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    Friday, November 5, 2021

    Guild Wars Revisiting Highest HP Possible in GW1 - New High

    Guild Wars Revisiting Highest HP Possible in GW1 - New High


    Revisiting Highest HP Possible in GW1 - New High

    Posted: 04 Nov 2021 11:21 AM PDT

    Hello, as a good many of you know I worked on a project for determining the highest health possible in the game regardless of circumstances. And as the versions and community input continued it got farther and farther. Well, after taking all that info and finding a few errors and new things myself I have come to a new total.

     

    19,813

     

    I am really upset I could not break the 20k range especially with it being so close, but that is where the amazing community comes in. Is there anything I missed? Let me know!

    Breakdown and Math

    • Location: Vizunah Square Mission
    • Reason: Two teams of 8 for 16 players, and enemies having multiple skills we want to take
    • Target: Warrior/Dervish
    • Notes: This is not supposed to be easy or realistically doable (without hours of attempts) but technically doable with perfect RNG and timing

    Warrior/Dervish

    • Base HP: 480

    • Runes: 50 + 10 + 10 + 10 + 10 = 90

    • Insignias: 15 + 10 + 5 + 5 + 5 = 40

    • Spear: 30

    • Shield: 60

    • Cupcake: 100

    • Apple: 100

    • Grail: 100

    • Salad: 20

    • Morale: 48

    Total: 480 + 90 + 40 + 30 + 60 + 100 + 100 + 100 + 20 + 48 = 1,068

     

    Attributes: 21 Strength, 20 Earth Prayers, 1 Mysticism

     

    Defy Pain + Vital Boon + Intimidating Aura + Feel No Pain + Smooth Criminal + Endure Pain + Eternal Aura + Signet of Stamina

     

    384 + 120 + 44 + 300 + 0 + 384 + 100 + 400 = 1,732

     

    Energy Boon: 4 HP per Energy with Max Energy at 106

    • Energy Base: 20

    • Morale: 2

    • Runes: 2 + 2 + 2 + 2 + 2 = 10

    • Insignias: 3 + 2 + 1 + 1 + 1 = 8

    • Wand: 15

    • Offhand: 6 + 15 = 21

    • Apple: 10

    • Cupcake: 10

    • Grail: 10

    Energy: 20 + 2 + 10 + 8 + 15 + 21 + 10 + 10 + 10 = 106

    Energy Boon Health: 106 x 4 = 424

    Other Skills

    • Vital Weapon: 229

    • Vital Blessing: 264

    • Fertile Season: 183

    • Great Dwarf Armor: 60

    424 + 229 + 264 + 183 + 60 = 1,160

    Final Enchants

    • 3 enchantments timed with Smooth Criminal and Dragon Seal on Warrior (Air Attunement, Shadow Form, Shadow Refuge)

    • Arcane Mimicry off summon stone for Tainted Flesh

    • Peace and Harmony + Life Sheath from Tengu Flare

    • Smooth Criminal Spell Breaker + Order of Apostasy + Blood is Power

    • Symbiosis: 191 per enchantment with a total of 83 enchantments.

    191 x 83 = 15,853

    Total Highest HP Possible: 1,068 + 1,732 + 1,160 + 15,853 = 19,813

    My primary concerns: Maybe there is a better way to go about Smooth Criminal captures or Arcane Mimicries to increase the number of enchantments? And second, maybe I missed energy for Energy Boon and maybe there is a bug to prevent it from counting all of that energy? Last but not least, maybe my math or skill counts are just wrong.

    submitted by /u/sirjisu
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    I see no difference

    Posted: 04 Nov 2021 05:11 AM PDT

    Check if OS weapons are valuable or junk

    Posted: 05 Nov 2021 01:50 AM PDT

    Hello all.

    I recently started Chest running and I am not quite sure which items are worth something and which can be sold without hesitation.

    I do my runs outside of Kaineng Center in Hard Mode because it's easy and fast there.

    With the armor pieces, it's all still very simple. I go to the rune merchant and check if the runes in the armor are worth something or not.

    But what about the weapons?

    I know that the Plagueborn weapons from Faction are old school and therefore cannot be modified. But which weapons with which stat combinations are worth something and then shouldn't be sold to the merchant?

    I hope you can give me some tips on how to find out if a weapon is worth a few ectos, or if I'm better off selling it directly to the merchant.

    submitted by /u/Drag_O_Devil
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    Looking for Derv Healer build for melee strike team

    Posted: 04 Nov 2021 03:09 PM PDT

    Hi yall! I'm looking to make a mobile strike team melee team comp with the following:

    1 hammer war 1 axe war 1 sword war 2 dervish healers 2 assassin (if anyone has any suggestions for anti-caster assassin build, maybe Warrior secondary for Skull Crack?)

    I've not played Derv before and I'm looking for a decent dervish healer build x2 (can be different). I've heard of https://gwpvx.fandom.com/wiki/Build:D/any_Avatar_of_Dwayna_Support_Hero

    Or Empathic renewal https://gwpvx.fandom.com/wiki/Build:D/Mo_RA_Empathic_Removal

    This one was suggested by u/timpowergamer: Pious Intervention, Arcane Echo, Imbue Health, and potentially Leech Signet/Ether Signet/Channeling/Pious Renewal

    Any tips or advice greatly appreciated! Mostly just for fun, not gonna use for endgame/HM stuff so anything just relatively decent and effective for a Melee team comp.

    submitted by /u/LankyMarionberry
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