Guild Wars 2 Every NPC escort missions in Daily Map Events |
- Every NPC escort missions in Daily Map Events
- My Icebrood Saga Themed Norn Revenant
- Benchmark of current D912PXY version. If you haven't tried this - Do so! It's good! (also covers installation)
- Drizzlewood Coast - General Information/Tips
- I drew my Charr Revenant :)
- 3 days ago I mentioned that my wife had been building the Juggernaut for two years, but was short on Silver Doubloons. u/Chaotic- came through with the Legendary save.
- Is it just me or is Essence Manipulation just... completely disconnected from the rest of the game?
- Great on paper but execution could have been better.
- [TacO] Experimental Multibox Support
- Drizzlewood Coast - TacO Markers Coverage - War Supply Farm, Supply Drops, Achievements, Map Completion,...
- My GW2 Mesmer = my D&D Wizard, art by @little_amb
- Since when do NPCs that follow you have air globes on their heads while underwater?
- Guild Wars 2 will apparently be removed from the GeForce NOW catalog on May 31, it's a shame. My PC can handle the game, but it is very slow, GFN was my only way to play smoothly.
- CPU performance issues with new patch 27.05.2020
- Legendary Armory should be QoL change to the existing templates, free and simple - you can use legendary on every character if its unlocked, not just on 1. It should NOT be another new paywalled system.
- Game Update Notes: May 28, 2020
- Wife is crafty during Corona. BG 4 Life
- Bring Back the Post-Patch Developer Q&A
- Post meta on the new map got me all emotional
- Why there are no skill lag / rubberbanding on Chinese WvW servers?
- There is DarkHorseComics overview of "The Complete art of Guild Wars" on Twitch ft. ANet Art Lead right now.
- Based on what Anet said back when HoT was announced - That they were making the elite specs focusing on 3 "roles", what do you guys think will come next for the new exp?
Every NPC escort missions in Daily Map Events Posted: 29 May 2020 05:10 AM PDT
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My Icebrood Saga Themed Norn Revenant Posted: 28 May 2020 07:55 PM PDT
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Posted: 29 May 2020 04:25 AM PDT
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Drizzlewood Coast - General Information/Tips Posted: 28 May 2020 11:45 PM PDT Hello all, As people begin to discover the glories and riches of the new Drizzlewood Coast map released recently, I have compiled some information for everybody's convenience. Please let me know if there are any errors and I will update as necessary. If you have any questions, feel free to mail or whisper me in game (Lama.2735). Be aware there might be some spoilers but nothing of major importance is revealed here. Hope you guys are enjoying the new map as much as I am! "Battle Cry" Meta
Participation
Travelling
Champ Train (after "Battle Cry" Meta)
Rewards/Materials
War Supplies (WS)
Cache Keys
Secret Missions Documents
Charr Field Homing Beacons
Meta Strategy
Edit: Spelling, gender, clarity on champ train spawns, and added Charr Field Homing Beacons [link] [comments] | ||
Posted: 28 May 2020 11:22 AM PDT
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Posted: 28 May 2020 06:59 PM PDT My wife and I have been playing GW2 together for years. I started at launch and she started around the time of Living World Season 3 Ep. 5. The Juggernaut was the very first legendary she set out to make, but some of the material requirements were difficult for her to meet. Even with me sending her every silver doubloon drop I got, she still only had 18 accumulated by this week. u/Chaotic- is a real champion for sending her 232 silver doubloons, even though they have never met or even spoken before now. Chaotic saved her 256g in material costs and today she finally completed her very first Legendary weapon. Snark all you want, but it is moments like this that show just how amazing the Guild Wars 2 community is. Feli is really happy right now. (Side note: Last Friday was her 30th birthday so I'm gonna say this falls under the umbrella of "Awesome Surprise Birthday Gifts!") Album of Happy Norn Revenant pictures. Fashion Wars subject to change (and now she's seeing how it looks on her Charr Scrapper and squealing about how good it looks!) [link] [comments] | ||
Is it just me or is Essence Manipulation just... completely disconnected from the rest of the game? Posted: 28 May 2020 07:58 PM PDT I had no idea what they were building to with this when they introduced it and quite honestly it has gotten even less clear as new episodes have come out. I thought it had something to do with Norn and their spirits and being imbued with magical energy, but now it seems like just a concept they're trying to graft onto every set of enemies. Blood Legion deserters have red essence because... their armor is red I guess? Iron Legion is blue because the gear on their sigil is blue? Is there really any logic to this other than doubling down on a dud mastery theme? And is every map going to feature three arbitrarily-stratified groups of enemies just to keep this going? And it's even more irrelevant mechanically than it is thematically. You don't seem to ever get enough stacks to use it in the overworld outside of Drakkar, and in Strikes you literally just get a free max stack from the pillars at the start, as if the devs themselves said, "Yeah, we literally can't ask people to do this shit we made." And you don't see color-coded chests in Drizzlewood, now do you? They keep adding 1.5-million XP goals to what is essentially an orphaned series of masteries. When you want to make a color-coded rock-paper-scissors system, you should look to Pokemon - if it's not immediately recognizable why an enemy has a particular type and color, and it doesn't have an effect on gameplay... what the heck is the point? [link] [comments] | ||
Great on paper but execution could have been better. Posted: 29 May 2020 12:58 AM PDT
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[TacO] Experimental Multibox Support Posted: 29 May 2020 05:48 AM PDT Hi everyone, it's been a while since the last TacO update, I was busy with work... until I had none. So now I had some time to look into the GW2 client updates and added experimental support for multiboxing, which is just about the most requested addition to the overlay. You can read the full blog post and download the new build here And as usual, here are the tl;dr change notes:
[link] [comments] | ||
Posted: 28 May 2020 11:13 AM PDT As usual, I have here my updated TacO marker pack for the new episode:-) This time devs really challenged me:-P Download: http://tekkitsworkshop.net/index.php/gw2-taco/download Video Guides
IMPORTANT: When you launch TacO for the first time with this pack, everything will be turned on and the screen will be cluttered with multiple trails. You have to manually toggle them off in the menu first and left only those you wanna see. Installation TacO & Markers Installation
Check this for more in-depth TacO guide: https://www.youtube.com/watch?v=quKSP6hdqFo If You like my work, you can support me on PATREON:-) https://www.patreon.com/TekkitsWorkshop Or directly via PayPal https://paypal.me/TekkitWorkshop Enjoy:-P [link] [comments] | ||
My GW2 Mesmer = my D&D Wizard, art by @little_amb Posted: 29 May 2020 01:22 AM PDT
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Since when do NPCs that follow you have air globes on their heads while underwater? Posted: 29 May 2020 05:35 AM PDT
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Posted: 28 May 2020 01:21 PM PDT
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CPU performance issues with new patch 27.05.2020 Posted: 29 May 2020 03:36 AM PDT After the release of the new patch, my CPU usage when to 100%. [link] [comments] | ||
Posted: 29 May 2020 03:51 AM PDT I see some people talking about how armory will be monetized. What? Why every change in this game is now expected to be paywalled? I think anet said they want to improve the "templates" and not create brand new system, with its own 500gem slots etc. Whats the point of making legendary item usable on other characters if I need to pay lots of gems to be able to do it? I would just craft cheap ascended and transmutate legendary skin on it rather.. [link] [comments] | ||
Game Update Notes: May 28, 2020 Posted: 28 May 2020 02:23 PM PDT
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Wife is crafty during Corona. BG 4 Life Posted: 28 May 2020 04:42 PM PDT
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Bring Back the Post-Patch Developer Q&A Posted: 28 May 2020 02:33 PM PDT I can't say that I speak for everyone on the subreddit but I believe the majority of people enjoyed having an open dialogue with the developers following each big patch. With communication improving as of late at ArenaNet, I think now is the time to bring back the developer Q and As. To clarify further, the Q and A should be hosted on Reddit, not the official forums. The primary reasons for this being the increased exposure, question volume, and unrestricted dialogue that reddit allowed for with the original Q and As. The ones hosted on the official form were underwhelming and did not generate large community involvement. Additionally, I believe the Q and A should only be brought back if Anet is comfortable answering hard hitting questions that most of us can anticipate being asked. Those such as will there be more raids? How is the expansion coming along? Will we see a vision of the past episode between each main episode or only on occasion? These types of questions do not always need a straight answer but an acknowledgement or confirmation of progress is important. The Q and A would perhaps be more harmful if these types of questions were contuallt ignored for only the typical fluff (insert "who's your favorite quaggan?" question here). Feel free to leave your thoughts on whether you want or do not want to see the return of the post-patch developer Q and As. [link] [comments] | ||
Post meta on the new map got me all emotional Posted: 28 May 2020 09:12 PM PDT
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Why there are no skill lag / rubberbanding on Chinese WvW servers? Posted: 28 May 2020 02:46 PM PDT As we know there are a lot of problems with skill lag in WvW on EU/NA. There are skill lags even with 2 zergs fighting each other, when 3rd zerg appears it is unplayable ( it is enough that 3rd zerg just show up around and isnt fighting with 2 other servers to start lagging). People are blinking around like crazy(rubberbanding), takes 30sec to cast 1 skill. The problem got worse after Anet decided to move servers to AWS. There is a thread about this on official forum: https://en-forum.guildwars2.com/discussion/104992/open-letter-to-arenanet-regarding-server-latency/p1 Here are some examples of skill lags:
I have heard from some people that there are no lags on china servers, so i decided to check it and made some research. douyu.com is Chinese twitch, i found this guy who is streaming his commanding, here are few biggest fights i could find on stream:
Conclusion: NO SKILLS LAGS or RUBBERBANDING on Chinese servers In most of these fights it would already be lagging or rubberbanding on EU servers. Possible explanations why it is happening on EU/NA:
EDIT: Added better video examples of chinese fights. Found video with 3 way sm fight with little skill lag: 01:09:40 - https://v.douyu.com/show/DO84vrJGy5lvedGr [link] [comments] | ||
Posted: 28 May 2020 01:45 PM PDT
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Posted: 29 May 2020 07:52 AM PDT
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