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    Saturday, November 20, 2021

    Guild Wars TIL you can see this mountain from Jahai Bluffs

    Guild Wars TIL you can see this mountain from Jahai Bluffs


    TIL you can see this mountain from Jahai Bluffs

    Posted: 20 Nov 2021 03:02 AM PST

    I edited PvP maps and dungeons onto the world maps

    Posted: 19 Nov 2021 05:38 PM PST

    A while ago I took u/that_shaman's awesome HD GW1 maps and made some additions to them. Figured I'd actually share them to the community now.

    • Tyria map
      • Added Hero's Crypt from pre-EotN gw.dat files.
      • Fixed Regent Valley's blurriness using pre-EotN gw.dat files.
      • Added pre-Searing areas not seen in post-Searing (Wizard's Folly, Green Hills County, and The Northlands)
      • Added Hunter's Isle to the island that guild hall icon was located before Factions addition. Also added Nomad's Isle, Frozen Isle, Burning Isle, and Druid's Isle to best guess locations that fit on world map.
      • Added the three Polymock arenas based on where the world map is when pressing M while in them.
      • Wanted to include Costume Brawl maps but sadly those just show The Battle Isles when pressing M inside, and there's no easy placement guessing for their designs.
    • Tyria w/ Dungeons map
      • Added all dungeon/dungeon-like maps from Prophecies and EotN. I rotated the maps to match up entrances and exits together at 45 degree angle increments, otherwise most of them would just pile up on top of each other (Slavers' Exile and Darkrime Delves still do this sadly).
        • Heart of the Shiverpeaks and Lair of the Snowman were hard placement due to them not having proper entrances. I decided to place the entrance to where the dungeon icon on the world map was for Lair of the Snowman. For Heart of the Shiverpeaks, I averaged the distance of the two entrances and placed that over the world map icon (it ended up lining up nicely by placing Cyndr/Magnus' chamber which opens to the sky at the dark spot on the Shiverpeaks).
        • The Mausoleum is the exception to the 45 degree rule, as I just angled the entrance to match the angle of the bridge and building.
        • Glint's Challenge was a best guess due to it just pointing to The Dragon's Lair outpost.
      • Like the other guild halls, Isle of the Dead is based on best guess using the lake as reference point.
      • Also included the April Fools' second level of the Catacombs, since there's no solid continuity I just used what seemed most logical - the Grenth statue surrounded by vines after the poison water section.
    • Cantha map
      • Included Guild Halls in best guess locations based; Isle of Meditation fit all too well!
      • Placed PvP Arena maps for Brawler's Pit, Petrified Arena, and Seabed Arena because, despite showing up on open world map, they're less detailed there.
      • Placed Alliance Battle maps based off of their location when pressing M while in them. Had to shift the Echovald ones a tad to get them fitting nicely into fogged areas of the world map; Had to flip Saltspray Beach to make it fit nicely.
      • Included the portions of Dragon's Throat that didn't overlap with other places.
      • Also included Urgoz's Warren, though I shifted it a bit because the only open sky area overlaps completely with Ferndale if lined up perfectly to the HzH exit.
    • Elona map
      • Added Sunspear Sanctuary, Bahdok Caverns, and The Hidden City of Ahdashim.
      • Included portion of The Battle of Jahai that didn't overlap with existing zones.
      • Included Dajkah isles, Isle of Wurms, and Hero Battles arenas best guess based on geography.

    Bonus maps:

    • Post-Searing in Pre-Searing map, still needs improvements but I took the parts of post-Searing not visible in pre-Searing and added them to the map with some coloring to them. Going to eventually clean up the cracks and crystals so the map doesn't look so fractured.
    • Cantha w/ Dungeons map, includes The Deep, rest of Dragon's Throat, The Undercity, and Tunnels Below Cantha (which is curiously underwater!).
    • Elona w/ Dungeons map, which really is only Caverns Under Kamadan, since none of the other 'underground' maps actually overlap.
    • All four maps in one, using GW2's unexplored map and That Shaman's "GW2 Cantha" take as filler for emptiness; placement of Cantha and Battle Isles based on GW2's globe map.

    Been off-and-on working on Nightfallen Elona and pre-Exodus All-Four-in-One maps, but no real progress worth showing yet.

    submitted by /u/Varorson
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    Question by a new player

    Posted: 20 Nov 2021 01:45 AM PST

    Hi all! I've been playing GW2 for lot of time, and with the new expansion I'm interested in knowing more of the original GW story, so I plan to play GW1 (also for unlock the hall of monuments and associated rewards). My question is: is the game actively played? I mean: I'm going to struggle to do contents or not? Also if you have any advice to give me I'll appreciate it. Thanks!

    submitted by /u/Auralyon
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    Winter is Coming to Pre-Searing

    Posted: 19 Nov 2021 07:45 AM PST

    Although I know there's already a Wintersday in Presearing mod, I made this Texmod for those out there that are longing for a real winter in Ascalon. 1069 AE seems to be the harshest winter this kingdom has ever known!

    Download: https://wiki.guildwars.com/wiki/User:SuperRobertWa/AscalonWinter

    submitted by /u/Surowa94
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    Blood Magic Skill Pack 2021 [Fan-Made]

    Posted: 19 Nov 2021 06:33 AM PST

    Blood Magic Skill Pack 2021 [Fan-Made]

    It was 15 years ago now, but I vividly remember dragging my necromancer all the way to Mineral Springs to cap Well of Power, and it was worth the trip. Blood Magic is a versatile source of damage, self-healing, and party-wide support (Bip is still ubiquitous in PvE all these years later), though it does tend to play second fiddle to its brothers, Curses and Death Magic. What would a new set of Blood Magic skills look like if added today?

    Viewable as webpage: https://koudelka.neocities.org/Blood%20Magic.html

    As always, ideas and feedback are welcome.

    https://preview.redd.it/du2gc58hak081.png?width=1310&format=png&auto=webp&s=2fc6afac75b1d2feae0dc0bde0d8a8ecbbebda9d

    submitted by /u/Koudelka_Lasant
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    A question about a wand with three modifiers

    Posted: 19 Nov 2021 06:58 AM PST

    Newbie here

    Posted: 19 Nov 2021 09:05 AM PST

    I just finished the Factions "first island campaign" and hit lvl 12. Is it normal that when I arrive at the "mainland" ( using quotes because I don't remember the names ) mobs are lvl 20 ? Even with full enchmen party I get like 3 shot by big packs ? Searched on the internet haven't found anything regarding this specific topic. Did I miss quests ? Should I grind mobs and co-op missions or is this just the way things are ?

    Thank you thank you

    submitted by /u/Loydam
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    No reset password mail?

    Posted: 19 Nov 2021 03:10 PM PST

    I saw half an hour ago that Guild Wars, appearantly, still is online and can be played.

    I played it back in the day, played Factions and bought Nightfall, but never ended up playing Nightfall as by that time, my interest in games went away from it + my friends that I played with started playing different games aswell.

    So, realising that the game still exists in a playable state, I decided to give it a go again, obviously not knowing my password anymore so I requested a reset password; but the mail hasn't arrived?

    Do I have to wait a bit longer or is something going on? I still have the cd-keys lying around, if I'm correct, would that help? I also have a few old mails from Arenanet if that could help?

    submitted by /u/ThruuLottleDats
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    Su, esbirra de tumba

    Posted: 19 Nov 2021 04:15 PM PST

    THE ULTIMATE PVE BUILD

    Posted: 19 Nov 2021 06:05 PM PST

    Me/R 7x (35 Allies)

    12(+4). Fast Casting

    1. Beast mastery

    2. Inspiration Magic

    1.Ebon Vanguard Assassin Support

    2.Echo (Elite)

    3.Arcane Echo

    4.Summon Ruby Djinn

    5.Comfort Animal

    6.Arcane Mimicry (2 uses)

    7.Ether Feast (Optional)

    8.Predatory Bond (Optional)

    Equipment

    Spear (Let the Memory Live Again, +30 Health Grip)

    Off Hand Energy +12 (Core of Swiftness, Serenity Now)

    Armor

    Max Energy (Radiant Insignia's, Attunement Runes)

    Rt/N (20 Allies)

    10(+1). Spawning Power

    12(+3). Death Magic

    1. Restoration Magic

    1.Animate Shambling Horror

    2.Animate Bone Horror

    3.Blood of the Master

    4.Signet of Creation

    5.Weapons of Three Forges

    6.Wielder's Boon

    7.Recuperation

    8.Flesh of my Flesh

    Equipment

    Wand Spawning Power (Wrapping of Memory, Aptitude not Attitude)

    Off Hand Energy +12 (Core of Fortitude, Forget Me Not)

    Armor

    Max Energy (Radiant Insignia's, Attunement Runes)

    Items

    1x Imperial Gaurd

    submitted by /u/Little_over_my_head
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