• Breaking News

    Monday, October 18, 2021

    Guild Wars 2 We'll miss you

    Guild Wars 2 We'll miss you


    We'll miss you

    Posted: 17 Oct 2021 11:49 PM PDT

    Tyria Rediscovered: Sneak Peak at Modniir's Claim

    Posted: 18 Oct 2021 02:07 AM PDT

    Next set of fixes for DX11 arriving on the 26th build

    Posted: 18 Oct 2021 03:32 AM PDT

    I fucking love this game now

    Posted: 18 Oct 2021 05:03 AM PDT

    Jesus Christ the information barrier to entry in this game is nuts. I've owned the game since around release. I was a guild wars 1 player. Bought this near release and leveled an engie to ~50 or so but got confused/jaded and didn't touch it again until last year. Leveled a mesmer to 80, really enjoyed my time with it, but again once I hit 80 I was just so confused what to do so I didn't touch it again until a few weeks ago when my buddy who's hardcore into it convinced me to try a 3rd time since EoD was coming out. This time I tried Thief because I always wanted to get into WvW (and general open world) and it looks like with alliances that might be more viable now and ...my god. This profession is so fun.

    Damn this game is so good now that things are starting to make sense and really click. It seems you REALLY have to have someone walk you through how things work and do a ton of research yourself in order for this game to click. How map currencies work was so confusing at first. None of this is obvious. None of what you need or even should want to do is obvious. From what I can tell that's the single biggest flaw in this game and why it's not THE top MMO in my opinion, along with the image problem it seems to have. The combat mechanics, the build system, cracked WvW duels, the mounts, the community, the WvW montages, the story, the sheer amount of things to grind towards makes this game unironically one of the best games I've played in like a decade.

    Anyway just ranting cause I love this game now. Hopefully I am here to stay :D. As a 'new player', I can confirm the information barrier to entry is just ridiculous, but a good couple weeks of research and it's really paid off. If anyone is questioning if they should get into or back into this game, I can't recommend it enough.

    EDIT: I keep editing this post because I think if things I love about the game. I didn't even mention how great Elite Specs are and how they change the class and build styles. I didn't even mention fashion and skins which has become one of my favorite things as well. I spent far too much time grinding for a pants skin for my thief cause I thought they looked dope. The amount of customization available makes every single player look so different.

    submitted by /u/m0stguy
    [link] [comments]

    5 years later finding the game alone, I still play on my own. It’s been fun.

    Posted: 18 Oct 2021 06:31 AM PDT

    It is done...

    Posted: 17 Oct 2021 11:57 PM PDT

    In Defense of the Icebrood Saga: A Veteran Player’s Insights on Why New and Returning Players Should Give Season 5 an Honest Look

    Posted: 17 Oct 2021 11:34 PM PDT

    With the Return to Icebrood Saga fast approaching, I wanted to take a deep dive into the game's most controversial release and put together an honest accounting of all the Saga has to offer whilst attempting to explain why I believe, in hindsight, (most of) living world season 5 is quality content that deserves a sincere and unbiased revisit. I spent a DISGRACEFUL amount of time over the past week replaying the entire release from scratch, scouring every nook and cranny of the new maps, and doing a metric skritt-ton of outside research to ensure that I could properly inform you about the Icebrood Saga and why it's "pretty good".

    So here it goes.

    To begin, let's kick some elephants out of the room by addressing the reasons why IBS (Icebrood Saga) was poorly received and why most of them aren't relevant to new and returning players.

    The big one first: "Expansion-Level Content". When Icebrood Saga was announced, Arenanet went through a lot of trouble to market it as, in essence, an ascended living world season that would deliver expansion-tier content in an episodic release cadence at no cost to the players. Due to a variety of reasons this was not the case, and most players who went into IBS with this expectation were underwhelmed. No new elite specs, no earth-shattering additions like mounts or gliding, and no novel expansion-wide thematic. Through the lens of an expansion, it was a disappointment. However, now that the saga has ended, I think it's best to see it for what it was: living world season 5. When assessed as a living world season, IBS is a lot more impressive, and this is how I want you to see it as you play through.

    Secondly, the slow and increasingly sparse release cadence. While IBS technically released over the same span of time as living world season 4, it was criticized heavily for the inconsistency of its releases; starting off strong but then throwing in a small release in the middle of the Saga with Visions of the Past to wreck its momentum, followed up by the voiceless third map releases and the glacial and barren Champions releases. For active players it was a slog and left many of us wanting, even if the waiting was arguably supported by the plot. For returning and new players though, it's a nonissue. The entirety of IBS now has voice acting (yay!) and there won't be any huge breaks between episodes on replay. Problem solved.

    Next on the list, lack of polish on initial release. Now what I mean by this is that many of the patches launched with either bugs, overlooked exploits, or had content that was just straight up broken. The criticisms given at the time were legitimate, but ultimately Arenanet cleaned up the vast majority of these as the Saga progressed and the content plays smoothly on revisit. The only issues I encountered were due to the dx11 beta and didn't inhibit my progress or immersion.

    And for our final elephant: the controversial and (widely considered) rushed ending. Without delving into spoiler territory, I can't fully address this criticism…so I won't do it here. What I will say here is that we know the main reasons why it was rushed, and I doubt there was much the developers could have done to fix it. I will return to this later, but now it's time to lay out why the IBS is worth your consideration.

    In Defense of: Release Size and Quality Additions

    Basically, how much STUFF did they add and is it any good?

    One of the hallmarks of Guild Wars 2 releases is new maps, and IBS gave us 3 large, quality maps. All 3 are great additions to the game and serve unique roles in expanding the landscape of Tyria. The first map serves as a story-driven "carnival-style" event map, where players can soak in the environs, enjoy a plethora of unique events, and feel truly immersed in the opening arc of IBS. The second map is a shift towards more map-wide meta-style events, but still has its fair share of individual event tracks that complement the plot and worldbuilding of IBS very well. The metas on this map are still run regularly, and the drastic change in atmosphere and map theme pairs nicely with the seemingly lighthearted nature of the first. The third map goes full tilt into the meta-driven map style (similar to that of dragon's stand and dragonfall) and is very engaging. People run the meta often to farm materials and make progress toward the map's unique rewards. Not one of these maps feels like a forced addition, wasted space, or lacking for content, and so even though the map count is lower than most other releases, the map quality of IBS more than makes up for it.

    Next up, the addition of a free-to-play hub for the Saga. This was a much-needed addition to the game, as Guild Wars 2's better hubs are locked behind gemstore passes or prepurchase exclusives, but this hub (when fully upgraded) can go toe-to-toe with the best of them. It has crafting stations, a general merchant, a trading post, guild commendation vendor, bank access, a laurel merchant, a portal to other hub cities in Tyria, is the staging ground for the endgame instanced content that released throughout the saga, access to IBS map vendors all in one location, cool new NPC's, is integral to the IBS story, and it's a throwback to guild wars 1. Honestly, I'd consider it one of the best additions to the game ever and a shining star of IBS.

    Along with these maps and the new player hub, IBS added a respectable amount of utility items and ascended gear to aid in your horizontal progression. Any player looking to expand their home instance farming operation will be able to obtain new nodes for the various map currencies and materials in IBS. On top of this, the most affordable 32-slot bag type was added with the Icebrood Saga, so if you're in need of inventory space, doing IBS content is a must. Arenanet also gave the players some great options for ascended gear with living world season 5. With the addition of strike missions (a new form of 10-man instanced content) came another alternative for those wishing to acquire ascended armor and weapons. Playing through strike missions and acquiring the unique reward currency given by them will allow you to unlock any ascended armor or weapon stat combination in the game so far. And that's not all: an unlimited purchase, stat-selectable ascended accessory and amulet, an additional single-acquisition accessory and amulet each, and an accessory given simply for completing the story make IBS content a great new way to gear-up your characters for endgame.

    And last, but certainly not least, cosmetics (the real endgame content). We veterans like to meme about how Guild Wars 2 fashion is a gemstore exclusive, but that is absolutely not the case. IBS is host to a veritable bounty of unique armor and weapon skins, emotes, infusions and enrichments, minis, guild decorations, and tonics; so vast in fact that Evon Gnashblade offered me 3 confetti infusions not to list them out. Lucky for you, I'm a masochist and would never betray my LA queen, Ms. Ellen Kiel; so here they are:

    Disclaimer: Very mild spoilers, and don't come for me if I missed anything. It really is a lot of stuff haha. I Didn't list minis, tonics, or guild decs because I didn't have good sources for them, and they are bigger spoilers. Just know there are plenty of worthwhile minis, guild decs, and at least one good tonic.

    Armors/Back Items:

    · Raven Ceremonial Armors

    · Bear Ceremonial Armors

    · Stone Summit Armors

    · Runic Armor Sets (Unique skins for each weight class) + Runic Cape

    · Metal Legion Band T-Shirt Skin

    · Legion Banner Skins

    · Ebon Shoulders

    · Ebon Pauldrons

    · Dragonscale Cape

    · Steel Warband Banner Skin

    · Prize of the Boneskinner Skin

    · Gaze, Glower, and Glance of the Khan-Ur

    · Charr War Mask

    · Ice Golem's Maw Skins

    · Legion Backpack Items

    · Dragonrender Helm

    · Blood Soldier Helm

    · Dominion Tribune Manica

    Weapon Sets:

    · High Legion Weapons

    · Ancient Boreal Weapons

    · Restored Boreal Weapons

    · Illuminated Boreal Weapons

    · Weapons of the Broken Voice

    · Steel Legion Warband Weapons (with a bunch of variants)

    · Tengu Echo Weapons

    · Stormcaller Weapons

    · Charged Stormcaller Weapons

    · Volcanic Stormcaller Weapons

    · Dominion Tribune Weapons

    · Dragonslayer Weapons

    · Azure Dragonslayer Weapons

    · Crimson Dragonslayer Weapons

    · Fiery Dragonslayer Weapons

    · Icy Dragonslayer Weapons

    · Boneskinner Weapons

    · Tengu Weapons

    · Grothmar Legionnaire Weapon Requisition Skins

    Stand-Alone Weapons:

    · Assassin's Repeating Rifle

    · Blade of the Iron Imperator

    · Crystal Bloom Axe

    · Exalted Sniping Bow

    · Frostsaw

    · Gilded Cipher Blade (Kingdom Hearts crossover event when, Anet???)

    · Raven's Eye

    · Skritt Swarmmind Scepter

    · Still Waters Fishing Rod

    · Voice of Metal

    · Primitive Pillar Skin

    · Flame Harpoon Skin

    Infusions/Enrichments:

    · Heart of the Khan-Ur

    · Frost Legion Infusion

    · Dragon Eye Infusions (4)

    · Deldrimor Stoneskin Infusion

    · Otter's Blessing Enrichment

    Emotes:

    · Playdead

    · Rockout

    · Shiver

    · Shiverplus

    · Stretch

    In Defense of: Gameplay and Endgame Content

    Basically, what you'll be doing to get aforementioned STUFF and is it fun.

    First up: events, event chains, and meta events. Guild Wars 2 has always been unmatched in its use of dynamic open world quests to add life and depth to the game's explorable zones, and these are in no short supply in IBS. Whether it be soloable events featuring your favorite characters, fun side hustles assisting the occupants of the region, or huge world-altering group events, world bosses, or map metas; there's something for every type of player to enjoy. The first map has some of the best stand-alone events in the game, including my personal favorite event in the entire game, as well as some great group events and bosses to keep players engaged. Map 2 has two great metas (one being a world boss event) that run opposite each other and make the map come alive, as well as some excellent group and solo event chains that tell the story of that region, both past and present. The third map focuses in on events that progress the meta and does a splendid job at weaving the narrative into the push through the map, all culminating in some really great payoffs in both halves of the meta. Regardless of what piques your interest, there's something for you to enjoy in the events of IBS.

    Now to briefly touch on masteries. While I won't pretend that IBS effectively utilized the mastery system, there are 2 mastery lines that I like: Raven Attunement and the Waystations. The Raven Attunement track is quite simple but does a lot. It increases your ability to interact with the world as you level it up, giving you access to a great deal of quality of life and exploration content that you'd be barred from without it. Again, simple, but it gets the job done and feels good to use. Waystations get a lot of hate, but I think they're a wonderful addition to the game as well. They solve a huge issue with casual open world engagement in that most players aren't adjusting their builds on the fly as often as us vets would like to imagine, and so having additional group-wide access to crowd control and heals in the overworld is very refreshing. Seeing a waystation gives me the same satisfaction as encountering a feast or a hero banner. I'm always excited to run up and grab whatever utility I think could be the most helpful for the content I'm about to partake in and never feel like I'm trivializing older content by using them. The other masteries are fine, but they don't add much to the game, so I won't bother addressing them.

    Instead, let's move to another staple of Guild Wars 2, exploration content: map completion, adventures, and puzzle content (jumping or otherwise). Firstly, heart haters can rejoice knowing there are no pesky vendors forgetting everything you've done for them at the end of the day. While I think hearts have their moments in Guild Wars 2, the density of events in these maps makes me glad they don't exist here. Otherwise, the map completion is pretty textbook. Lots of interesting locales, gorgeous vistas, and some decent open world looting to be done in all 3 maps to boot. The only caveat is that you'll need access to gliding, bouncing mushrooms, raptor, and springer to fully explore these maps, so I'd advise picking those up if you haven't already. Littered with adventures, jumping puzzles, and a new style of puzzle requiring the Raven Attunement mastery, IBS has plenty to occupy players dying to scratch that exploration itch.

    And now, the pinnacle of PvE: instanced group content. IBS originated 3 new categories of combat-focused instanced group content for players to sink their teeth into with Dragon Response Missions, Strike Missions, and Instanced World Events. While lauded for their pioneering of difficulty tiers in group content and for integrating story content into a group instanced format, DRMs (Dragon Response Missions) seem to have largely missed the mark for meaningful endgame content. However, that doesn't mean they are without value. Story-driven missions with both public and private instances, DRMs give players a nice change of pace while progressing through the story with a whole host of challenges to try out if you're so inclined. Utilizing a rotating faction system and featuring some of Guild Wars 2's beloved core and living world maps re-imagined to fit the current crisis, they are a delight on first playthrough, even if they lacked the resources, depth, and incentive structure to truly be considered repeatable endgame content.

    Strike Missions, on the other hand, are a smashing success and a huge step in the right direction toward "fixing" hardcore group content and making it accessible and compelling to players of all skill levels. A step down from raids (sometimes a few steps down) in terms of difficulty, strike missions are 10-man boss encounters featuring characters and/or themes from the IBS. With encounters of widely varied difficulty and a solid incentive structure that rewards players for coming back to the content regularly, strikes are a great place to get your bearings on Guild Wars 2 endgame away from the bloodthirsty dps meter maids. Even if group content has intimidated you in the past, I strongly encourage you to check out strikes. I promise you'll be able to find a group that is more than happy to have you.

    Finally, we have instanced world events. A brand-new concept for IBS, Arenanet added two new world bosses that occur in public and private instances and scale differently for each version. Both are a step above most other world bosses in terms of engagement and are quite cinematic, so I'm excited to see how the devs use this content style in the future. Needless to say, all this instanced content combined should keep you coming back to the IBS for some time.

    Underpinning all these gameplay types are achievements…a colossal number of achievements. Whether it be simple challenges, discovery, mastery points, collections, scavenger hunts, dailies, or gameplay achievements for any type of content you could think of, IBS has it. So many achievements, you can still hear the melancholy cries of disheartened casual completionists as their lost spirits wander the Shiverpeaks for all eternity.

    In Defense of: Storytelling, World-Building, and Characters

    It's later, so time to address the story. First and foremost, I think the writers deserve an apology for the ludicrous volume of unjust and ill-informed criticisms hurled at them over the IBS story. I can genuinely say there was not a single good take on the story that I could find, and the phenomenal nuance they managed to squeeze in despite having their hands and feet tied behind their backs was impressive. I'd like to go into the reasons why, but since we're here to talk to new and returning players, I'm instead going to focus on how best to prepare for absorbing the whole of the IBS story and the many facets of Guild Wars 2 storytelling you'll need to be aware of to do so.

    Let's start with an easy one: ignore the title. I know, sounds stupid, but hear me out. If you go into the saga with preconceptions about what the story is going to be about, you'll focus too hard on your predetermined golden path. Remember living world season 3? We had no clue what was going on with that season, and because we weren't hyper-fixated on what we thought was the "main part" of the story, we got to pick up on all the details and recognize that it was really several stories running in tandem, all of which were important.

    Now, a harder one: brushing up on the lore. Don't run away yet, I'm not going to start a lecture. I'm just going to leave this list here of some topics I think you should be familiar with before you start up the season:

    · Charr societal structure and legions hierarchy

    · General idea of charr origins and the old human conflicts

    · History of charr and human treaties in recent times just before and during GW2

    · Citadel of flame story

    · Very basic understanding of norn origins in GW2

    · Braham

    · Rytlock and Sohothin

    · Marjory

    · Living world season 4 spark notes

    I'll leave a good video on the Charr stuff by Mikei the Mighty at the end you can watch, everything else should be easy enough to understand.

    And for my final request, I beg you to engage with the open world storytelling of Guild Wars 2. The story journal content is not the whole story; I'd argue not even half of what's really going on is explained in the story missions. If you want to know the real story of living world season 5, you need to explore. Listen to ambient dialogue. Engage NPCs and learn what they know. Pay attention to collections, events, and the map. Every episode has a section where the devs say, "go out into the world, the story is there for you to find." Heed the call.

    A brilliant tapestry was woven from the world to make this story, and unfortunately it was just complex enough to sail over a lot of people's heads; but I promise it will make sense if you slow down a little and soak the magic in.

    In Defense of: Wrapping Things Up Already

    tl;dr – the Icebrood Saga isn't bad. It added a lot of content, some great maps, delivered on a ton of neglected lore, and even if the ending was abrupt, it tied things up neatly given the circumstances. Please give it a chance, don't let the haters win.

    Anyway, if you made it this far, thank you. Shout out to the wiki people and The Krytan Herald's loot showcases for allowing me to double check everything. If this helps even 1 person to try out and appreciate living world season 5, I'll be happy. Good luck out there!

    https://youtu.be/0pGQG4NBFE4 - humans vs the charr and the guild wars, Mikei the Mighty

    submitted by /u/mandala30
    [link] [comments]

    Sharpening Stone Station (utility stations)

    Posted: 18 Oct 2021 02:41 AM PDT

    Why are the utility stations so expensive compared to ascended lvl 500 food?

    Doesnt this need an update?

    submitted by /u/Hour_Wedding_9020
    [link] [comments]

    The Commander Is In

    Posted: 17 Oct 2021 09:31 PM PDT

    We really need a way to block character models

    Posted: 17 Oct 2021 09:28 AM PDT

    [MCA] Vale Guardian | 1:37

    Posted: 17 Oct 2021 01:00 PM PDT

    Hello fellow Redditors,

    My Chaotic Asylum proudly presents you our latest project, which is a first attempt to reclaim some records from the Power Chrono meta.

    Log: https://dps.report/jdoS-20211017-160346_vg

    Meme Video: (strongly recommended): https://www.youtube.com/watch?v=ZLrR9m4SI4Q

    Subgroup 1 Subgroup 2 Subgroup 3 Subgroup 4 Subgroup 5
    Scrapper(Tank) - RedDiamond Berserker - Ne0k Firebrand - Rene Might Temp - Felko Renegade - Ironexus
    virtues DH - Synetex pSlb - Sumaro
    virtues DH - Angrax
    virtues DH - Neno
    pSlb - Vpo

    Strat:

    We realised that it is possible to drop the Heal Druid on Vale Guardian. This was possible due to the recent buffs to scrapper, which has a lot of sustain and provides quickness. We chose a condition Tempest as our might source. The main goal was to do the splits as fast as possible, so we can compensate for the lower boss dps. We also tried to cover as many condition classes as possible when assigning support roles to have three condition classes on the red guardian. The subgroups we used forced us to split into two stacks for boons in the beginning of each boss phase.

    Composition:

    Soulbeast: The Soulbeasts were brought because of high Boss dps, the need for a frost spirit, OWP stance share, decent cc capabilities in the split phases, spotter and moa stance for our Renegade and Firebrand, which allowed them to play with a more offensive gear choice.

    Tempest: The Tempest was responsible for might and fury, as well as for decent split dps and some group healing. We decided to play scepter and arcane traitline with arcane power in order to have a higher burst in the split phases. The arcane traitline also helps a lot with cooldown management and might uptime.

    Scrapper: The Scrapper was the best quickness source for our main subgroup while also being able to tank Vale Guardian and dealing reasonable damage. He was also responsible for the seeker control with blast gyro.

    Renegade: Due to the moa stance the condition Renegade was able to drop a lot of boon duration and still keep up alacrity. He also helped the Tempest with the might generation and had decent split dps.

    Dragonhunter: We chose to play virtues traitline over radiance, due to a higher potential dps. Obviously, the longbow is the prefered weapon of the Dragonhunter as we have seen in Shetsa`s benchmark (we did not want to be forced to use a greatsword at the end of the split phase for cc).

    Firebrand: The Firebrand was taken for quickness, some aegis and split dps.

    Berserker: well not much to say…Banners, good boss dps, self quickness and cc

    Some nice things to know when doing Vale Guardian:

    • The spawn of the blue teleports can be blocked
    • The tank during the CC is assigned to the first player entering the arena after Vale Guardian spawned
    • The buff on the blue guardian prevents slow CC from being effective
    • The tank of the Split Guardians is decided by proximity

    During our grind, we were affected by many stealth and non stealth changes ArenaNet made to the combat system and certain skills e.g. bane signet precasting, ashes of the just, template swapping. So we had to adapt our first phase many times and were not really sure whether it was due to bugs or an unannounced deliberate change.

    Anyway we had a lot of fun theorycrafting and playing the comp and are pretty happy that in the end everything worked out.

    We hope that you enjoyed the kill as much as we did and see you around.

    Special Thanks to Alcatraz.1957, Horus.9685, Lucky.2864, Nanox.9160, nfy.9867 for helping during the Progress.

    submitted by /u/felko_97
    [link] [comments]

    [oc] something something, you get the glock. What I think when I think of Harbinger

    Posted: 17 Oct 2021 01:40 PM PDT

    Go ahead. Click on the chest

    Posted: 17 Oct 2021 12:35 PM PDT

    "We are aware that players are experiencing issues with WvW. We are working on a solution now and will post an update when we have more information."

    Posted: 17 Oct 2021 09:31 AM PDT

    Has anyone tried to exploit the Drizzlewood South meta?

    Posted: 18 Oct 2021 06:46 AM PDT

    I'm curious if anyone knows whether it's possible to prolong the South meta by never capping the final base and triggering the push to the bridge. Once that final base is captured the game will seem to wait out whatever pending troop evaluation timer it has going and then proceed with the meta. But what happens if you could co-ordinate a map of people to do the now classic WvW tactic of doing just enough events to keep your participation up and getting rewards for being afk? I'm not advocating for this or anything I'm just genuinely curious if anyone's tried this and what the result was.

    submitted by /u/NezziWezzi
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    [Spoilers up to the of LS4] Why do we just forget about our allies?

    Posted: 18 Oct 2021 07:40 AM PDT

    Hey all,

    So I just finished LS4, and I must say, I really enjoyed it. One thing that stuck out to me however was our dear Golem friend Blish. Like, I understood why he had to make his sacrifice, but we literally go inside of Kralk, and didn't even bother to mention him or look for him? And then, when it's all over, no one bothers to say anything about Blish. Like, shouldn't he still be in his Dormant state?

    This got me thinking about Zojja, who last I recall, was stuck in a vegative state after the events of HoT.

    I'm curious how things will go down with Taimi considering it seems like we just forget about our comrades so easily.

    I really hope IBS addresses the above, but somehow I doubt it.

    submitted by /u/Moress
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    What are your favorite and least favorite maps?

    Posted: 17 Oct 2021 04:22 PM PDT

    My favorite maps

    Drizzlewood Coast - took the goal of the Silverwastes (WvW against the AI) and actually succeeded at it. This map is just cool as Hell, and hella rewarding to boot.

    Bjora Marches - the horror overtones are incredibly unique and really help this map stand out.

    Harathi Hinterlands - Kryta maps are generally good, and the battles against the centaurs really help add some extra depth to it.

    Least favorite maps

    Bloodstone Fen - high enemy difficulty, high enemy concentration, enemies hit you while gliding, and the map currency is too stingy for my liking. I don't like any season 3 maps, aside from maybe Lake Doric, and this is perhaps the worst of the lot. I appreciate the aesthetic and the idea, but not the execution.

    Siren's Landing - because it's unfair to criticize one of Season 3's worst maps without also listing the one that is both a literal and a figurative dead map.

    Brisban Wildlands - None of the Maguuma maps especially resonate with me, aside from Mount Maelstrom, so you could consider this a stand in. The map is so big and so boring. At least a map like Lornar's Pass compensates for its scale with a good variety of terrain.

    Map I wanted to love but can't

    Goddamn, Southsun Cove is pretty. It's also devoid of things to do.

    Map I didn't expect to like, but did

    Tangled Depths - probably the most contentious map in HoT, but unlike Auric Basin and Dragon's Stand, it actually feels like a map - not like one long meta chain. It also hits a great balance in that events are always popping off and it does culminate in a big boss - it's just not as all-encompassing of the map's gameplay experience as other HoT zones.

    Maps I anticipate most

    I cannot wait to explore the Echovald Wilds and the Jade Sea again.

    submitted by /u/EtheusRook
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    RP community ?

    Posted: 17 Oct 2021 03:21 PM PDT

    Hello, I've been playing for years but have only rarely taken part to RP, every time it was just me and some buddy becoming street artist or organizing an illegal fighting tournament in a hidden bar-cave. So, is there a "real" RP community ? Are there guild or places where I can RP ? I'm playing on EU servers.

    submitted by /u/Pordrack
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    Seeing stacks of 10+ bots everywhere undermines the efforts of legitimate players

    Posted: 17 Oct 2021 06:20 AM PDT

    Hardstuck Conquest League Global Finals Start Now!

    Posted: 17 Oct 2021 09:06 AM PDT

    Greetings Gaming Enjoyers!

    The top 2 PvP teams from both EU and NA have qualified for the Hardstuck Conquest League Global Finals!

    They'll now battle it out for a $2200 dollar prizepool, a share of 35000 gold and of course the legendary 'Community Conqueror' title!

    Watch all the action live right here

    submitted by /u/MightyTeapot
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    Backpack wings look terrible when running around

    Posted: 17 Oct 2021 02:46 PM PDT

    So I've been looking forward to getting some wings for my characters for a while, I'd saved up statuettes, the Vermilion set is really pretty, went and bought it.

    Immediately get a jarring reaction of almost regret because when running around they are just so stiff on my character's back, and makes it look terrible in motion, does anyone else get this with their wing sets?

    At least the glider is still very pretty visually and that's fine in motion, but the backpack itself is just so stiff and I'm kind of reluctant to use it, which having just spent my entire stockpile of statuettes, I'm.. not happy about. Probably can't refund either since it's not gemstore, I'm guessing?

    Edit: Yes I'm aware a fair few people can't stand wings- I realised after I posted I shoulda mentioned something about it pfft. There are some valid arguments, but they are pretty, too, and I just want to indulge in the pretty a bit. Plus for what it's worth I'm not going bright neon wings- a more mellow deep blue.

    submitted by /u/SilverStrike16
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    Cantha recent history speculation

    Posted: 18 Oct 2021 08:07 AM PDT

    We know the first thing the devs did in regards to this expansion was consider all of the major events that have happened since GW1 and how they might have affected Cantha. I haven't seen much discussion on this when we talk about what to expect. They mentioned the tsunami from the rising of Orr, but what other events might have had an effect and how do you think it might have changed things.

    Maybe they were assaulted by Zhaitan seeking powerful artifacts to consume, or Mordremoth seeking ley energy. More interestingly, maybe one of the many times we didn't know where Kralkatoric was as he came out near Cantha and caused some branding.

    What if they don't know these dragons are dead? Maybe they are using their Jade to build an immense and dangerous way of planning to destroy all dragons that might jeopardize reality and we then have to fight them or race against time to fix things in some round about way before they finish following through with their plan and destroy everything!

    But I digress, so what kind tsunami, volcano, vines, branding etc are you expecting to see and where?

    submitted by /u/CrunchyBonesDaddy
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