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    Friday, October 29, 2021

    Guild Wars 2 Tyria Rediscovered: Sneak Peak at Majesty's Cascade

    Guild Wars 2 Tyria Rediscovered: Sneak Peak at Majesty's Cascade


    Tyria Rediscovered: Sneak Peak at Majesty's Cascade

    Posted: 29 Oct 2021 02:45 AM PDT

    Drew a couple of my chars hanging out together :D

    Posted: 29 Oct 2021 04:45 AM PDT

    Anet is Twisted - The Story of the Boneskinner

    Posted: 29 Oct 2021 06:20 AM PDT

    Boneskinners begin their lives as other sentient races. They're aberrant minions of Jormag who are so consumed by hunger they become cannibals.

    There's an achievement in Whisper in the Dark called The Hunger, in which we meet a Kodan who is weak and starving and keeps asking for food, which we keep giving him. Only if you're paying attention do you realize that you're actually helping to create another Boneskinner, and in fact, the last thing you feed him is...Boneskinner meat.

    There's an NPC over the edge near where you find him, surrounded by corpses that's fighting his own desire to eat his dead companions.

    I feel this fits perfectly with the Halloween theme and I wasn't sure how many people made the connection so thought I'd share it here.

    Edit: BTW, this achievement rewards a relatively easy mastery point as well.

    submitted by /u/nagennif
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    Holoforge Activated - Commissioned art by Khronix.

    Posted: 28 Oct 2021 07:03 PM PDT

    I swear to Lyssa, ANet, if you flub the Deep Sea Dragon by not giving it a full meta zone where we actually get to fight it, I'm quitting the game.

    Posted: 28 Oct 2021 06:17 PM PDT

    Title. The sense of scale of fighting giant force of nature dragons was the biggest contributor for me getting into the game. Seeing Primordus awaken at the end of Guild Wars 1 only for both him and Jormag to be squandered, after each received around a decade of buildup, truly hurt my soul.

    Kralkatorrik was my favorite Elder Dragon and while he had a zone dedicated to him which was nice, we never actually fought him as a full zone. We just popped zits. Uncool.

    Mordremoth is the only Elder Dragon who had a satisfying conclusion, with two awesome fights and an amazing meta map. That's one out of six. Super uncool.

    Dragon's Stand remains the best zone in the game, but it's grown stale. We need another big dragon zone to farm.

    If the rumors turn out to be true that the Deep Sea Dragon is a hydra, you have a chance to make up for at least a few of the prior Elder Dragons, one per head. With all of the other dragons' magic having gone into this beautiful Lovecraftian beastie, one head could be Jormag themed, while another could be Primordus themed, and so on. It writes itself, but if the damned thing only shows up in an unrewarding story instance, then I feel like that'll be the last nail in the coffin.

    Please, ANet. I still believe. Give me the perfect zone that I can smell the sense of scale in.

    And please fix Catalyst and core Ele while you're at it.

    Much love and I hope you're having a wonderful day.

    submitted by /u/Malckeor
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    SkrittPost realization: The 3 new elite specs now all provide an option for a shiny green pet that the class could not have before

    Posted: 29 Oct 2021 05:41 AM PDT

    For ranger its obviously any pet with the Unleashed effect.

    For engineer its the Jade Mech.

    and for Thief, its Xiuquatl.

    Thank you for coming to my ted talk.

    submitted by /u/hendricha
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    Soulbeast/Untamed need an FX pass.

    Posted: 28 Oct 2021 06:05 PM PDT

    Dear Anet,

    Druid's full body effect looks really cool, and feels incredibly well themed (and unique!), and is not persistent for those who dislike it.

    Meanwhile, Soulbeast and Untamed have auras that are not only persistent, but very similar. In fact, if fighting a small Asura ranger in combat, the two auras aren't gonna read very differently in the heat of the moment.

    Furthermore, this strongly impacts fashion! (insert jazz hands) the persistent "green stink cloud ooey gooey" effect plays strongly to the same fashion as "green stink cloud with vines", which is such a narrow band.

    My recommended fix would be give the Soulbeast different colored auras, as it's supposed to be based on the animal that's merged with. Or, if you want a simpler solution, you could do different colored Auras based on Grandmaster trait. Anything to break up the monotonous confusion of the stinky green rangers. Open to community solutions as well!

    With love,

    A Ranger who hates how these auras kinda ruin "Strength of the Pack!"

    submitted by /u/griff_OUT
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    Just started playing with the free copy from Amazon, really enjoying Pistol/Shield Engineer, is it viable?

    Posted: 28 Oct 2021 07:40 PM PDT

    I've always loved the aesthetic of boom+board, but its so rare to find a game where it's actually an option. I don't suppose this is something I can actually use longterm, by any chance?

    submitted by /u/MisterLamp
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    Can someone please tell me why these two skills swap positions every time i change to this build?

    Posted: 28 Oct 2021 08:38 PM PDT

    Engineer still has that shield clip through arm, can we fix that before EoD?

    Posted: 28 Oct 2021 01:56 PM PDT

    Would you want/support a daily roulette system in gw2, similar to FFXIV?

    Posted: 28 Oct 2021 07:30 AM PDT

    I made this post because there was another post with people discussing it, and I thought a separate thread for focused discussion would be nice!

    So for those who know, that's great you know exactly what this is. But for anyone who hasn't played FFXIV, there's a system in place that uses an LFG system for basically all types of content in the game that offers a once a day award, and it's increased if someone in the party hasn't done it before. Gw2 has systems similar to this, but they're hidden in achievements and it's not clear how to even do them for the average person, the carrot stick isn't there. What would this look like?

    DungeonsFractals (a single one, not part of the daily t4s)StrikesRaids (maybe just keep it to one boss in a wing, vs the whole raid)maybe even a map meta/ event chain?

    Have them reward mystic clovers, or maybe a rare chance at <roulette infusion> just anything to stimulate parts of the game. Dungeons are super dead, raids outside of premade groups are pretty dead or require that you already know the fight and fractals that aren't t4s are also really limited. The goal of a system like this is to revitalize older parts of the game IN A VERY OBVIOUS WAY something that apparently anet is allergic to, making things clear and concise. By making it give extra rewards when you clear it with someone who hasn't done it before, it'll help more people get into endgame activities.

    EDIT FOR CLARITY:
    What is this system exactly? You pop open a menu, you'd click daily dungeon and it'd spit you into a random dungeon with a group of other players. There's a penalty for abandoning so you don't get groups joining and leaving until they get an "easy" dungeon. Gw2 doesn't have roles specifically, but ESO has a role selector so for the daily system in gw2 that'd be something like "2x dps, healer, quickness, alacrity" and you'd select your role. Yes this is up to be abused, as is any automated system but overall I feel it'd be doing more good than bad.

    submitted by /u/CardsfromtheKaizer
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    PvP rocks!

    Posted: 28 Oct 2021 09:27 PM PDT

    Got the game free today with prime. I had an account when the game first came out but haven't played since then and forgot all my info.

    I forgot how good arenanet was at doing PvP they knocked it out of the park in guildwars1 and I forgot how good it is in this too.

    Making builds and being creative is awesome, I love template PvP where you don't have to grind gear -- my only complaint is that it's definitely a bit hard to read what is going on, but hopefully I can make some friends figure things out (:

    Edit:

    Is there any good place that we share builds and templates like we had with PvXwiki?

    submitted by /u/OldSpor
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    Mechanist and Ranger Pet Tether Distances are Different.

    Posted: 28 Oct 2021 10:56 AM PDT

    Game crashing everytime I open the Black Lion Gem Store since beta 3 patch. A lot of people are experiencing the same issue on the forum but still no answer from Anet. Happens with or withous addons, overlays, DX11. Only happens on my acc, its fine on other accounts when tested on the same PC.

    Posted: 28 Oct 2021 07:24 PM PDT

    More Mechanist Visual Diversity (Using existing tech!)

    Posted: 28 Oct 2021 01:52 PM PDT

    So I have about three minutes to write this before I go back to work, so I'll keep it straightforward.

    We have an infrastructure in place for taming pets, and we have ALL SORTS of mechanical options from many different cultures. So, using the lore that exists and more importantly the tech that exists, would it not be feasible to:

    1) Add a culturally-appropriate machine of some sort to every home instance (perhaps after a Mechanist-specific collection achievement?) which can be tamed, and overwrites the look of the default Jade Tech mech?

    2) Add different-colored variants of these either via an NPC you can interact with to swap them out, or via additional achievements, or perhaps even crafting or the gem store?

    We have Watchwork robots, we have Charr tanks, we have Peacekeeper golems, we have Oakhearts, and we even have the idea of wooden statues- remember, Eir carved really good ones!- in Hoelbrak, which a Norn engineer could easily outfit with some techy joints for mobility.

    This could be an opportunity for some Engineers to get lore interactions with the world they came from, while also spicing up the optics of the Mechanist class, all while simply reusing tech that already exists, taken from the exact same place that we took the pet mechanic itself from!

    If Arenanet were to do something like this, how would you feel about it? Personally, I don't know that I'd prefer it, but I think I'd expect something like it sooner than them trying to expand the Hero pane with further customization tabs and dye slots.

    submitted by /u/robotmoxie
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    Voice Actors - Critical Role

    Posted: 28 Oct 2021 09:12 PM PDT

    Is anyone else here a fan of Critical Role and keep getting a trip out of hearing the actors voices in Guild Wars 2 - I swear everywhere I go I hear Sam Reigel! I hope Guild Wars 2 considers sponsoring an episode of their new Campaign to drum up interest for End of Dragons!

    submitted by /u/louiepleurodon
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    New attribute prefixes speculation

    Posted: 29 Oct 2021 03:47 AM PDT

    What attribute combinations do you think they will be adding throughout EoD?

    Throughout PoF they added:

    • Harrier's (Power, Healing Power, Concentration)

    • Grieving (Power, Condition Damage, Precision, Ferocity)

    • Marshal's (Power, Healing Power, Precision, Condition Damage)

    • Plaguedoctor's (Condition Damage, Vitality, Healing Power, Concentration)

    • Swashbuckler (Power, Precision, Vitality, Condition Damage) - PVP

    • Avatar (Power, Precision, Vitality, Healing Power) - PVP

    • Wizard (Power, Condition Damage, Precision, Vitality) - PVP

    Full list: https://wiki.guildwars2.com/wiki/Attribute_combinations

    submitted by /u/loneworm
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    Cannot create new account for GW2?

    Posted: 28 Oct 2021 11:48 PM PDT

    I was looking to get into the game with some friends but I keep getting the 'unspecified error has occurred' message. I have so far tried the following:

    - Tried and created multiple new emails
    - Tried a multitude of VPNs in order to make an account
    - Tried four different browsers (Vivaldi, Opera, Chrome, Safari, Firefox, and Edge)
    - Tried creating an account from a new device by using my mobile phone

    None of these have fixed the issue and none of us are able to create accounts? Is there something going on or what?

    submitted by /u/Gaxros
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    [Untamed][PvE] My feedback, perceived issues and some proposals.

    Posted: 28 Oct 2021 07:47 AM PDT

    Introduction

    I hereby present my feedback on the Untamed elite spec for the Ranger class. I will divide my feedback into several sections and will try to look at things from mainly a PvE perspective with sometimes a little bit of PvP or WvW mixed in.

    To be upfront: This spec needs a lot of work to function in PvE, work on the level of the Catalyst and Harbinger specs. There is no damage, the Unleashed buff is not very enticing, the utility kit is overly PvP centric, there are no stunbreaks, it completely breaks the pet and has no synergy with it, and a lot of the traits are underwhelming. There is a solid idea hidden away beneath the current mess, but it will prove challenging for Anet to make this spec live up to its true potential. There is so much wrong with this spec that I have rewritten this wall of text four or even five times, and I am still convinced that someone will point out another major problem that I somehow managed to miss. It really is thát bad.

    Possible issue with the theme:

    It is impossible for me to have an issue with the idea of the GW1 Bunnythumper becoming its own elite spec. I have loved that playstyle ever since the first Guild Wars and I am happy to see it making its way into the sequel game. It's also logical that after a spec that ditched the pet (Slb) we now get a spec that has more of a focus on the pet. No issues with the theme nor the lore for me. It's the current execution that is severely lacking.

    Possible issue with its damage in PvE:

    What damage? There is no nice way to say it: The damage from this spec is a joke. Neither power or condi benchmarks (where benchmark means under ideal circumstances) is managing to hit above 30k, it is even doing lower damage than Vindicator at this point. Unless the Untamed gets absolutely MASSIVE damage buffs and mechanic changes, this spec will never see play outside of maybe the Roleplaying community.

    Possible issue with the mechanic(s):

    Unleash:
    1. The core idea of tossing a buff between you and your pet for new skills, stats or effects is solid and something I like. I also like the Untamed getting access to other pet skills than just the F2, no complaints about that idea either. The problem? The buff is almost useless, I would even hesitate to call it a buff.

    2. I also have issues with the fact that the pet gets no damage bonus from the Unleashed buff whatsoever, it pretty much only gets the new F skills while losing functionality (behaviour commands and the automatic use of what have become the new F1-F3 skills when the pet isnt Unleashed).

    3. The cooldown on the "buff" is also something I feel is not low enough to encourage players to tactically pass the buff around. The fact that the minor Vow of the Untamed also nerfs your own damage by 10% (not just not getting +15%, but actually taking a -10% penalty, meaning you deal 25-30% less damage when you are not unleashed) if you are not buffed with Unleash also does not promote swapping around of this buff at all, defeating what seems to be the purpose of the mechanic.

    4. There is simply no reason to ever pass the effect on to your pet, the loss in DPS is simply that big, especially on a spec that is already having a hard time to compete with other power specs as it is (it can't anyway, neither power or condi get 30k+, even 28k seems very hard to achieve). Give me reasons to play ping-pong with this buff, right now (at least in PvE) you don't really have any. Remember how back during the early to mid PoF era the Iboga pet was bugged and did way more damage than it was supposed to do? How we got sarcastic Iboga-only benchmarks that talked about "pet Ranger set to avoid combat"? THAT is exactly how it should feel when we give the buff to our pet. That pet should become a DPS and survival monstrosity when buffed, so monstrous that giving the buff to it does not gimp us.

    5. I am also disappointed that Unleash on the ranger only affects Hammer skills, with other weapon skills staying the same no matter if you have the Unleashed buff or not. This feels very limiting, where playing as Untamed forces you into the Hammer weapon or you lose access to a big chunk of your spec's mechanic. It may be unrealistic to ask at this point in development, but I really would have loved to see the core ranger weapons getting Unleashed versions of their skills as well. I mean elementalist gets 20+ new weapon skills with each new spec, why not ranger for once? I am all for encouraging people to play a spec with the spec weapon, but this feels very limiting. Getting locked out of a huge part of your Unleashed bonus when you don't run a hammer in your build really does not sit right with me.

    6. Another thing is that Unleashed pets all seem to have the exact same 3 new abilities. That does make it easier to remember what each ability does, but I would have liked to see different abilities based on the pet family ( meaning drakes have different unleashed abilities than for example hounds, spiders or birds). I will dive some more into the pet unleashed skills later.

    7. Something else: the fact that if the pet is dead you cannot really use the mechanic (no passing around when the pet is dead). Would it be broken to allow the use of Unleash to resurrect a dead pet? This is supposed to be a spec with a lot of pet interaction, seems logical that this would be the spec where the pet is available the most.

    Some proposals:

    1. I think Unleash should give the pet a base bonus before any possible traits. Give it + 20% damage & damage reduction or even + 40% damage & damage reduction ( Sick'em on steroids), or make it get a percentage of the Untamed's stats when it gets the buff, or drastically increased attack and movement speed (something unique, not simply quickness+superspeed) something worthwhile. Give it SOMETHING.

    2. 10 seconds of unbuffed cooldown means you cannot tactically pass the buff around, since the Untamed loses a load of damage from doing so. The cooldown should be shortened, and perhaps you should be able to trait for your damage/bonus to linger after you pass the buff along, or get a special buff when getting/losing Unleashed, something to makes us WANT to play buff ping-pong with it (and makes passing the buff at the right time a rewarding decision). Perhaps you can accumulate stacks of a buff when Unleashed and when you pass the buff to your pet/from your pet to you those stacks get consumed into boons/bonus damage/bonus attack&movement speed/ bonus stats or something, or maybe it can get stacking buffs for each succesful cc (like how Spellbreaker's Attackers Insight works)?

    3. Increase the damage boost for the Untamed as well, 15% is not enough, and get rid of the 10% damage penalty when not having the buff. This spec currently has trouble to hit 30k, it is benching even lower than Vindicator. You could make this a 30% buff and it would probably still struggle. Up those numbers.

    4. Make Unleash change other ranger weapon skills as well, not just the hammer.

    5. Pet Unleash skills should have some variations among them, if it is not possible to do this for each individual pet then at least for each pet family. Ranged pets should not teleport into battle, and there is no reason for power pets to have condi attacks when they Unleash.

    6. Unleash should make sure that the pet is always available when used. Minor traits can make Unleash resurrect the pet when it's dead, or heal the pet when it's alive.

    7. Give the Untamed control over the pet back, we need those commands (attack target, come to me, avoid combat etc), as well as make the pet use their non-unleashed skills in both leashed and unleashed state. Make the player skills duplicates with a new skill ID or something, but don't make us do silly things like smashing F1 every 3 seconds because basic Bite is off CD and my pet forgot how to bite people. It's our pet, not a braindead piece of meat.

    Possible issue with the new Unleashed Pet skills:

    Venomous Outburst:

    There is little reason to use this outside of a condi build, and it is a no-go on any pet that is ranged (why the hell would I teleport my ranged pet into melee range?). Why would I gimp my damage for 10 seconds just so my pet can deal a bit of damage, some poison, and if I am lucky vulnerability?

    Rending Vines:

    PvE mobs do not have enough boons to make this worth using.

    Enveloping Haze:

    This is the only potentially interesting one since it comes with projectile block, but once again this is not enticing enough to make me lose out on my own damage.

    The pet Unleashed skills seem mainly PvP oriented with meh damage, I don't think they will see a lot of use in PvE, simply because it is not worth giving up the already abysmal damage from Unleashed or because it provides things we don't really need or can get through other means.

    Some Proposals:

    1. Give pets different Unleash skills based on their pet family and if they are power/condi or at least if they are melee or ranged. Make these skills worth using, make me WANT to pass my Unleash buff to the pet to use these attacks.

    2. Perhaps the Unleashed pet skills can setup some buffs for the Untamed? Ranger weapons often have attacks that give the pet a bonus for its next attack (pet gets swiftness, pet inflicts bleeding, etc), perhaps this time the pet can give the Untamed some bonuses, with additional bonuses if the target is disabled? Make the pet give out additional cc options ( your next attack dazes/stuns/knocks down maybe?) or typical ranger buffs like an enhanced version of Opening Strike or Attack of Opportunity, or multiple of these ( next X attacks get Enhanced Opening Strike/Enhanced Attack of Opportunity, gain additional of X if condition Y is met).

    3. Unleashed pet skills should count as Beast skills for trait bonuses.

    Possible issue with the artwork of skills and traits:

    I actually think the Untamed icons are in a pretty good spot. The only thing I noticed is how when you get the Unleashed buff all icons flip into a new green version, except the auto attack. Even if the auto attack does not change, I would like to see it get the same Unleashed green coloring, just for consistency.

    As for the non-Unleashed hammer skills, I am unsure of they feel like ranger skills to me, I am missing the greenish/brownish/yellowish mix of colours most ranger weapon skills have. This might have been done deliberately to visually mark the difference between Unleashed nor not being Unleashed, but adding a bit of ranger colours/hues would really go a long way here.

    Possible issue with the Hammer weapon and skills:

    In general, I feel the hammer skills do not have synergy where you would want it. The normal hammer skills have CC on them, but to take advantage of CC you need to use the Unleashed hammer skills. Meanwhile, the Unleashed hammer skills have no CC at all. It is tantalizing. When you want to use CC to get benefits you have no access to it nor do you have a way to keep foes near you, and when you don't need CC you have plenty of it. In a vacuum I feel both could be decent weaponsets designwise, but the current design of how Unleash works means you will never be able to solo trigger a CC hammer skill into a hammer skill with bonus damage vs a CCéd target. Somehow these two sets of hammer skills need to become one ( as in: accessible when you want. Use the CC from leashed hammer into heavy damage vs CC from unleashed hammer, back into leashed for CC, and back into the unleashed set again).

    Some Proposals:

    1. Either give the Unleashed hammer skills some CC, give us a way to instantly swap between hammer sets ( unleashed -> leashed and vice versa) or at least somehow give us access to both skill types ( like using leashed hammer 3 to apply CC, followed by instantly going for unleashed hammer 2+4, going back to leashed hammer 5, and back into unleashed hammer 2+4. That way you could make use of both sets, which you cannot do currently. Right now you need someone else to CC for you. Sure, you can make your pet do it, but it hurts to use the hammer and knowing that the best/most fun combo's are impossible because the needed skills are divided between the leashed and unleashed states). As it is, you can either setup CC or do damage, but rarely both, and even more rarely with the hammer. The GW1 Bunnythumper, which this spec apparently got inspired by, was able to do both.

    2. Or switch the versions of hammer 3 and hammer 5 with each other, so the not-unleashed set gets the boons and cripple/tactical blinds/immobilizes, and the Unleashed set actually gets the damage but now also the CC to take advantage of the bonuses the damage skills have. To me, this would feel like the best of both worlds for DPS purposes.

    3. Or make weaponswap a function that can swap without CD between leashed and unleashed skills while you have the unleashed buff

    4. Another thing that would help: Allow damage and trait bonuses to not only trigger for disables, but for movement impairment as well (so you have a use for the cripple and immobilize you can inflict).

    5. Hammer could make use of either a gap closer or some form of snare on the auto attack to keep foes near you (like a cripple).

    6. It wouldn't hurt to update the Two-Handed-Training trait to also improve Hammer skills, it IS a two-handed weapon after all.

    Possible issues with the Cantrip utility skills in general:

    In general, Cantrips should have some sort of (positive effect) on your pet, either through getting bonus effects, bonus stats, or even a flip-over for a set duration into another pet attack (that could be a way to incorporate a few iconic GW1 bunnythumper/Beastmaster skills into the spec like Bestial Mauling(another daze source), Savage Pounce (knockdown) or Enraged Lunge (big damage if certain conditions are met).

    The set is also missing a way to reliably stunbreak or give itself stability outside of the elite, nor does it increase the survivability of the pet. Those are three pretty big red flags for a spec that got marketed to us as a frontliner/bruiser. No stunbreak makes you CC bait (you can bring core ranger skills, but really, not even one stunbreak?), no short recharge stability makes you a ragdoll, and no way to keep your pet alive means this will not be a frontliner where such a thing matters, being WvW. In PvE nobody cares, the pet will probably live. But in WvW, the untamed will never be able to fulfill a frontline role in zergs when it has nothing do prevent the pet from instantly blowing up.

    It may also be interesting to make Cantrips give additional effects based on who is currently under the effect of Unleash, but I am not sure how hard that would step on the toes of the glyphs from Druid.

    Possible issues with specific Cantrip utility skills:

    Perilous Gift:

    On one hand I like this, since it is something ranger doesn't already have. 3 seconds of immortality, but you will take damage until 1 hp, so better not be careless. But at the same time, it does not really fit thematically right to leech life from your pet (which you cannot guarantee will have enough health when this skill triggers the final effect, and cannot swap to a fresh one).

    Proposal:

    Perhaps a small up front heal for both Untamed and pet, and at the end give pet and Untamed a barrier based on 50% of the pet's current/max health? Or make this cantrip affect nearby allies as well (for the immortality + proposed barrier)? It should do something for the pet at least.

    Exploding Spores:

    Seems like a strong PvE DPS skill that also rewards you for positioning it well, on top of synergising with all of the unleashed hammer skills. But it does nothing for the pet.

    Proposal:
    Make this do something for the pet as well, from a bonus-attack flip-over skill to the pet spawning some exploding spores of its own, but at least something.

    Mutate Conditions:

    This tries to somewhat replace the Wilderness Knowledge Grandmaster trait, but will fail to do so because of not just the additional bonuses that trait gives, but also the fact you can bring multiple Survival skills for multiple cleanses (at different times if needed). If you want mutate to stand out, it needs more.

    Proposal:
    Perhaps this could reduce its own recharge by X for every condition removed? Or go for a Geralt of Rivia Witcher vibe and convert the conditions into boons on top of a second effect? If anything it should stunbreak, the Untamed comes with no elite-spec specific stunbreaks. And it should also remove conditions from your pet.

    Unnatural Traversal:

    Looks solid for places that require fast movement (and for PvP), and halving the recharge when hitting something is probably going to feel satisfying. But only 2 stacks of vulnerability? You could make it 10 stacks and it would still be niche.

    Proposal:
    I feel this skill could use a little bonus. Nothing OP, the core of the skill (teleport+recharge reduced on hit) is solid, just a little extra that makes you go "hmm nice one", at least for PvE. Perhaps the cooldown could be cut in half, or make this an ammo skill (2 charges), maybe give it conditional cc coming from the pet? And when you use this skill to teleport, the pet should automatically teleport with you.

    Nature's Binding:

    Probably a bit niche, but thats not necessarily a bad thing. In PvE it might need a little bit extra just to make it enticing to run.

    Proposal:
    It would be great if foes under the effect of this cantrip would count as disabled for related traits however. And maybe when this skill ends it could have another control effect in PvE to trigger CC bonuses (like a 0 range launch)? Or it could continuously damage foes caught? And once again, this should give something positive to the pet, like all Cantrips should.

    Forest's Fortification

    I can see this help the Untamed's staying power, but a single long duration application of boons rarely worked in the past.

    Proposal:
    I would propose to make all the boons it give out to become pulsing instead of just one application with a long duration. That way you have not lost a big chunk of your elite skill's effect should a random boon corrupt come your way.

    In all cases this Cantrip should apply its boons and effect to the pet as well. If you then combine it with the Fervent Force trait you suddenly do wonders for your and your pet's frontline role. A lot of uptime on this elite may sound extremely strong (and it probably is), but you give up 10% healing converted from your DPS or 15% damage and 25% bonus speed, so I feel it would be a fair solution that makes the grandmasters truly compete with each other. More DPS and speed, more healing, or less damage and healing but a lot more tankyness/damage reduction? Sound like fair options and trade-offs.

    Possible issues with Untamed traits:

    Debilitating Blows:

    Extremely underwhelming. An entire trait, just to get a few boons?

    Proposal:
    Considering that Untamed has a problem of dealing low damage in PvE, this could maybe apply a damage bonus of X% for Y seconds when you disable something, or make disables deal damage or do X. The current effect should in my opinion be simplified: If you have the buff, both you and the pet inflict vulnerability, if the pet has the buff both of you inflict weakness.

    Cleansing Unleash:

    Not strong enough to be worthy of a trait slot.

    Proposal:
    This could use a buff to at the very minimum 2 conditions cleansed.

    Blinding Outburst:

    I am not sure how much 2s of blindness is going to achieve. If Unleashed pet skills get changed to count as Beast skills (like they should imo), this trait has no use, considering there is already a blind trait for beast skills in the beast mastery line.

    Proposal:
    Scrap this entire trait and think off something else. Perhaps a Cantrip trait could fit here?

    Natural Fortitude:

    This is Harbinger all over again. Traits that are nothing but a stat boost are boring. Roll the stat boost into the base proficiency, make the trait do something else or make it do something IN ADDITION to the vitality boost. But don't waste a trait slot by simply giving +X in stat Y. Please don't do this.. This is a good spot to add additional pet durability if anything.

    Proposal:
    How about this: the stat boost now also affects the pet and makes using Unleash heal the Untamed AND the pet for X if alive or resurrect the pet if it's dead.

    Enhancing Impact:

    Needs to affect the pet as well and should do a lot more.

    Proposal:
    Same as with Debilitating Blows, the effects should come from both Untamed and pet. You have the buff, both gain quickness, Pet has the buff, both gain stability. When striking a target under the effects of crowd control the one under Unleashed gains a stack of X for X seconds. When Unleash gets swapped to the pet/to you, stacks get consumed for cool/strong effect Y, where you can only accumulate effect Y for the other ( ranger accumulates for the pet, pet for ranger) to encourage the ping-pong gameplay.

    Bolstering Unleash:

    Same story, needs to do a lot more AND affect the pet to be worthy of a trait slot.

    Proposal:
    Perhaps this could make Unleash cause the Untamed and the pet to stunbreak and get a small window of invulnerability (1s or something?) on top of what it currently does (so taking some inspiration from Berserker's Savage Instinct)? That would also make it more enticing to pass the Unleash buff around if you know you can time a small invulnerability window with it. It may also do wonders for the WvW frontliner role this is supposed to fill.

    Corrupting Vines:

    This won't do much in PvE, or anywhere for that matter.

    Proposal:
    Maybe something like this: All Unleashed Pet attacks now remove boons (but Vines still remove the most). When a boon gets removed the pet temporarily grows in size, takes X % less damage and deals Y% more ( think of that opponent in the Queen's Jubilee Gauntlet that grew in size as it ate stuff). Swapping Unleash back to the Untamed copies the effect to the Untamed for a short duration (or resets the duration of the buff on the pet. Ping-pong gameplay!)

    Vow of the Untamed:

    Losing 10% damage when not Unleashed is the final nail that kills the already weak spec as a DPS option in any form of organised PvE, please reconsider this penalty. Untamed already loses so many damage modifiers compared to Soulbeast ( Sick'em! bonus, everything from Beast Mastery no longer applying to the ranger, Soulbeast specific buffs etc), don't cripple the spec before releaseday.

    Proposal:
    Get rid of the -10% damage penalty when not unleashed, not having +15% because you are not Unleashed is painful enough as it is, and consider adding a secondary positive effect on top of upping the damage. This spec needs buffs, not nerfs. This could also be the place where pets get something they should have gotten a long time ago: When the player/Untamed dodges, the pet dodges/evades as well. This change + the new Bolstered Unleash would go a long way for pet longevity in a spec focused on its pet, especially in WvW/PvP. It would also fit the idea of the Untamed making a promise/vow to its pet (follow my lead and I will keep you from harm).

    Fervent Force:

    This looks like it could be fun, recharging everything you have by 4 seconds when you disable something is a big bonus...But PvE players will take Ferocious Symbiosis, and hard CC does no damage in PvP...Leaving the question if this trait will be able to find a niche. Maybe in PvP it will, I could see it become very strong there (provided Untamed CC does not get the treatmeant of doing no damage there which was the case in this BETA).

    Proposal:
    Consider giving this trait additional effects so it can compete with the other two grandmasters in PvE if the intention is to use it there and make pet CC also activate this trait. For PvP, perhaps this trait can get rid of the PvP rule that CC does no damage there. You cannot gimp a CC spec like this.

    Restorative Strikes:

    Taking this drops your damage even further, but healing a percentage of your strike damage is a solid trait that may open role options that ranger never had access to before ( in raids it may do some roles that require you to be solo or away from the group like Hand kiting or Pylons). But why is this not doing anything for the pet?

    Proposal:
    Make it so the pet also gets healed a percentage (from either its own or from the Untamed's strike damage).

    Ferocious Symbiosis:

    This could be a good trait if the current Vow of the Untamed did not completely cripple it. Even without Vow the Untamed this spec is struggling in the PvE DPS department, but with it this trait barely compensates for it. Mandatory DPS trait, but it won't be enough, not by a long-shot.

    Proposal:
    Increase the damage on this trait, possibly give both Untamed and the pet a bonus to damage if they use an attack skill right after each other ( pet uses skill A, this buffs the Untamed next skill by X%, if the Untamed uses skill B, it buff the next skill from the pet by X%). Something like that to create a flow of attacks between Untamed and pet. It is just an idea, hell if I know how to fix all of this.

    Closing statement

    Bunnythumper was fun back in GW1, but the Unleashed mechanic from the Untamed does not work that well, hammer skills need both versions to function while having access to just one most of the time, the unleashed side has no CC, and a lack of damage kills its dreams of being a power DPS. It could really use some more fleshing out, including unleashed versions of weapon skills for other weapons, and maybe even different unleashed skills for each pet family. I am shocked to see how much work this spec needs in order to become good or strong in any gamemode. Please Anet, take the feedback you are going to get seriously. The Untamed needs you to.

    I have no idea if my suggestions are great ideas, but I do know that it would probably still be better than what Untamed currently has.

    Thanks for reading!

    submitted by /u/Geralt_Romalion
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    [Video] Power Melee Soulbeast - Commitment Build Showcase (WvW Roaming)

    Posted: 29 Oct 2021 05:08 AM PDT

    Hey all! I have made this post because I wanted to share a video I have made about a build showcase of mine, as an average skill level person that is enjoying what he does I thought I should share it here too for more people to notice it and after all I am making builds and displaying what they can do with an average skill level person using them so people around the game can experience other things rather than going turning to the meta for answers.

    I have made this build long time ago in 2020 when boonbeast ruled the borderlands with an iron fist, I created this build to fight them back and counter their build which done a really great job.

    I have shared this build with a friend to see and get feedback about the build, how it feels, gameplay and how interesting it is for a person that was/is playing ranger and the results came out great.

    I have waited for a very long time to finally share it :) Feel free to leave feedbacks, I always welcome feedback.

    https://www.youtube.com/watch?v=rDLONFtpgJM&ab_channel=PotatoVeg

    submitted by /u/Potatoveg
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    Been enjoying my Mechanist so I did a little photoshoot! [SPOILER]

    Posted: 28 Oct 2021 08:54 PM PDT

    "account creation failed. you are not authorized to create an account" and "There was an unspecified error. Please try again"

    Posted: 29 Oct 2021 08:48 AM PDT

    Hi, i have problems with creating new account in Guild Wars 2. and like in title have this problems all the time, trying new mails,browser on other devices and asking my friend to try creating account and have the same issue. any ideas?

    submitted by /u/SarathiYEP
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    Black Lion icon crashes game

    Posted: 29 Oct 2021 08:30 AM PDT

    Hi all!

    This week's update resulted in game crashing every time I use Black Lion icon. I can use it from the merchant, I can buy/sell from my inventory, but the second I click on the icon, the game crashes with this error:

    Exception: c0000005

    Memory at address 00000252`012b0000 could not be written

    I've been in touch with Support and went through:

    • Removing all add-ons
    • checking any processes in background that could cause this
    • Checked for Windows and any card updates
    • I've ran the game as Administrator
    • I created another account on my laptop to try that
    • Ran it in Compatibility mode
    • Did a repair of game
    • Did a full reinstall of the game
    • Did a system scan for any protected files that aren't in correct version - nothing was found
    • Lowered the graphics

    I'm slowly running out of ideas - it's difficult for me to think it's a fault of something on my laptop because the game works fine - I can access Black Lion, just not with the icon. I can play any game modes including PvP and fractals. I'd appreciate any help or ideas.

    submitted by /u/mister_nouniverse
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    Mechanist animations and visuals!

    Posted: 28 Oct 2021 12:30 PM PDT

    Looking for a class for multiple game modes, NOT guardian/necro/engi

    Posted: 29 Oct 2021 08:08 AM PDT

    Basically title, I'm a thief main and play WvW, sPvP, tracts and hopefully raids/strike once I get the balls to do so. I'm looking for a class to fill multiple game modes that contributes to party success. However guard, necro and engi are not my cup of tea.

    submitted by /u/MovingGods
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