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    Monday, August 16, 2021

    Guild Wars FSR Working on GW1

    Guild Wars FSR Working on GW1


    FSR Working on GW1

    Posted: 15 Aug 2021 11:18 PM PDT

    FSR (short for FidelityFX Super Resolution) is AMD's new open-source real-time upscaling algorithm. It allows you to run a game at a resolution smaller than your monitor's native resolution and upscale it to something that looks very, very similar to what you'd get running it at the monitor's native resolution.

    Why would you want to do that? Well, the main use case is when your hardware isn't powerful enough for both the resolution and quality settings you want to run, you can up the quality settings at a lower resolution and use FSR to (very nearly) recover the lost resolution. However, there's a different use case that interests me with Guild Wars: The ability to get (pseudo) 4K resolution without making the UI intolerably dinky.

    How does it work? It's basically reverse anti-aliasing. It tries to infer the large intermediate image that was sampled to produce the final anti-aliased image. Then there's some sharpening after that.

    Does this require an AMD graphics card? No.

    Why is this open source? Because nVidia has a similar competing algorithm and AMD hopes more developers will adopt theirs if it's free and open. Both AMD and nVidia want to see their algorithms incorporated into new games. However, since AMD's one is open source, other people have adapted it to work in a more universal fashion so it can be applied to old games.

    OK, how do I get this FSR thingy for GW? It's available on Linux in recent versions of protonified wine. There is also a Windows program named Magpie.

    Wine implementation:

    1. Use Proton GE 6.13-GE-1 or newer.
    2. Make sure you're using d9vk (enabled by default in recent protonified wine builds).
    3. Set the environment variable WINE_FULLSCREEN_FSR=1
    4. Optionally set the environment variable WINE_FULLSCREEN_FSR_STRENGTH to a value 0-20. This is the strength of the sharpening effect, with 0 being the strongest possible sharpening. The default is 5. Which is actually wrong due to a misunderstanding; AMD thinks the default should be 2. It will likely be corrected in a later version. In any event, I think 5 looks a little oversharpened, and 2 looks a lot oversharpened*, so my recommendation is 6.
    5. Run GW in full screen mode at a resolution smaller than your monitor's native resolution.
    6. Crank up the anti-aliasing to max.
    7. (A later version will likely include an option for WINE_VULKAN_NEGATIVE_MIP_BIAS for force a negative MIP bias as AMD recommends.)
    8. Profit!

    Magpie implementation: Supposedly Magpie will take a game running in a window and upscale it to fullscreen. I haven't tested this, so you're pretty much on your own here. The official version is in Chinese. There's an English fork running a few commits behind. Here's a brief article that may be helpful.

    (* At 2 it looks a lot like that paid photoshop plugin that was really popular around when Texmod first came out, when people would charge several ectos to dump your armor texture, run it through the plugin, and send you the resulting .tpf file for Texmod. It looked like oversharpened shit, but it had a really cool name. But I just can't remember it right now.)

    submitted by /u/ChthonVII
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    Pre-Searing Quest Completion Checklist

    Posted: 15 Aug 2021 11:03 AM PDT

    If I own Prophecies, will I be able to activate the Complete Collection code on that account?

    Posted: 15 Aug 2021 09:53 AM PDT

    [Results] Tahnnakai Temple competition

    Posted: 14 Aug 2021 03:35 PM PDT

    1) Krschkr (second attempt) 08:52 WINNER - 52e

    https://www.youtube.com/watch?v=yaD-QLCzFrk&ab_channel=Krschkr

    Player played a Pious Renewal dervish with IaU. Bonds from hero monks (Life Bond and Strength of Honor) enabled aggressive Death's Charges from player to eliminate dangerous enemies first. Backed up by a 4-man mesmer posse and an interesting support Incoming + Splinter Weapon Ritualist

    2) Jeydra 09:54 SECOND PLACE - 30e

    https://imgur.com/a/PXV1zyj

    3) HeyImFlo 09:58 THIRD PLACE - 15e

    https://www.youtube.com/watch?v=hlf4bhXopiM&ab_channel=Flo

    Player played VoS dervish with IaU and Ebon Battle Standard of Honor. Teambuild was executed similarly to above with player playing aggressive dervish protected by Spell Bond from a monk. A Ritualist povided Strength of Honor and Splinter Weapon. Also backed up by a large number of mesmers.

    4) Kejima 09:59

    https://www.youtube.com/watch?v=zwmlfDhqpfM&ab_channel=Kejimaa

    'Me and the gang sneaked through some holes in a gate'

    Player ran Shadow Form and played as a main tank for his team using bonds from hero monk and balling up enemies to deal sustained damage with two Searing Flames heroes. An interesting team comp and take on the challenge featuring some useful glitches to speed things up. I think I will have to ban these next time though!

    5) ChthonVII 11:51

    https://imgur.com/EJBeNlW

    Player ran Soul Taker scythe necromancer. Control mesmer heroes with Panic and featuring my favourite type of MM with Bone fiends + Order of Undeath.

    6) Krschkr first attempt 11:54

    https://www.youtube.com/watch?v=46BkkzmybLk&ab_channel=Krschkr

    Player ran AoB derv and a balanced team composition with many multipurpose heroes. Tactics revolved around player running into mobs while microing protection echants from Emo. Heroes followed up with control spells e.g. thunderclap and fevered dreams as well as sustained damage, (Discord, SoS and death nova minions).

    7) Cealdor 14:07

    https://www.youtube.com/watch?v=gSPptj-2yDk&ab_channel=Noobspanker

    Player ran Panic mesmer with Mantra of Flames. Teambuild was 3 man backline which supported the caster heroes making up the rest of team who dished out sustained damage with air, fire elementalists and mesmers (churning earth on illusion mesmer was a pretty cool idea).

    8) Zicarous88 16:59 MOST INTERESTING TEAMBUILD WINNER - 15e

    https://ibb.co/3BY2y12

    Player played a Together as One! beast/bow master ranger. Teambuild targeted the high amount of fire damage in TT and brought Mantra of Flames on two beastmaster heroes powered by Order of the Vampire from a hero necromancer.

    Thank you again to all who participated and for the generous donations. Those who won, please contact me to sort out your prizes.

    submitted by /u/Huggsybear1
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