Guild Wars 2 Made during the daily fractal grind |
- Made during the daily fractal grind
- Top Reasons that every Revenent should get Kamohoali'i Kotaki: 1. 4/5 Rev Spear skills are projectile attacks and the projectiles are FREAKING SHARKS. 2. Critical Attacks cause FREAKING JAWS to appear and attack, WHAT!?!? 3. Lastly, play Renegade because Citadel Bombardment launches a SHARKNADO!!!
- It's course and rough and irritating. Just like me
- Guardian vs Ele Balance
- I had written off GW2 as a dead game and quit 'for good'. On a whim, I recently picked it back up again out of boredom. My new perspective has breathed life back into the game for me!
- Deroir: Finding Your Purpose & Meeting Your Heroes via Guild Wars 2 | Deeg Chat
- Necromancer shrouds are super janky with regard to weapon strength
- The Commander And The Boiling Point
- Competitive Scene?
- Maguuma got a little bored during WVW.
- Rune Rework Concept
- Character Model Limit Distinction
- Looking for help/advices
- Help chose my next character
Made during the daily fractal grind Posted: 14 Jun 2021 02:07 AM PDT
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Posted: 13 Jun 2021 06:47 PM PDT
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It's course and rough and irritating. Just like me Posted: 13 Jun 2021 07:40 PM PDT
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Posted: 13 Jun 2021 04:37 PM PDT
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Posted: 13 Jun 2021 02:22 PM PDT Right off the bat I'll say, of course it still isn't perfect. The game has many flaws and I won't even go into them because I am not the first nor will I be the last to address them. However, after leaving GW2 a few years ago I started playing other games again (I previously only played GW2) I gained a lot of perspective. The most important being, there are no perfect games out there. Sure there are great games, but they always have something they could do better. I also realized there are really really shitty games out there. Live service games that are so P2W it feels as if GW2 in comparison doesn't have a cash shop at all (was previously a pain point of mine). One thing that my perspective didn't change, yet the developers did, was the story telling. I just played through LS4 and wow! The story itself is okay, but it was so much fun experiencing how they told the story. Epic fights and unique mechanics. Remember the "Press F to defeat Zhaitan" meme? That's what I've always thought of GW2 storytelling. Anyways I could go on but I just wanted to share in case anyone is debating getting back into it. I honestly thought I would never touch the game again and now I'm more hooked than ever. :D [link] [comments] | ||
Deroir: Finding Your Purpose & Meeting Your Heroes via Guild Wars 2 | Deeg Chat Posted: 14 Jun 2021 12:05 AM PDT
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Necromancer shrouds are super janky with regard to weapon strength Posted: 13 Jun 2021 09:52 PM PDT I'm leveling a necro right now and noticed some weird anomalies in how the necro profession skills are implemented. Specifically: 1) All death shroud (core necro) skills scale with weapon power. This means that if you swap to a higher weapon power set before going into death shroud, your skills will deal more damage. For example, holding a staff before you go into shroud will cause all your skills to deal about 10% more damage than if you go in with a scepter. Janky. No transforms work like this, and this definitely shouldn't. 2) Reaper shroud skills do not use weapon strength at all (i.e. they scale like utility skills, which is in line with all other transform skills). 3) For scourge, Garish Pillar specifically scales with weapon strength, but nothing else does. It seems like they realized the mistake when they implemented Reaper, but they never backported the change to core necro, and they replicated it for only part of scourge. So... if you're playing core necro, take advantage of the oversight by swapping to a higher weapon strength set before you go into shroud I guess. 10% is a pretty hefty damage difference. Note that this also applies to traits or anything else that affects a specific weapon. So for instance, Lingering Curse gives 200 condition damage while holding a scepter. Going into core necro shroud while holding a scepter will give your shroud skills +200 condition damage. But your reaper shroud will always lose the bonus, because it's not based on your weapon. Again, no other transforms work like that. They all effectively replace your weapon strength and don't count as any specific weapon class. Lich Form, norn transforms, tornado, rampager, photon forge, etc. all use standard weapon strength. Depending on what "standard weapon strength" is, death shroud might be either overtuned or undertuned by accident, because it's implemented inconsistently with everything else. [link] [comments] | ||
The Commander And The Boiling Point Posted: 13 Jun 2021 09:40 PM PDT
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Posted: 14 Jun 2021 06:59 AM PDT I played back when GW2 came out and I've had a massive break since then. Picking it up again now and wondering what's happening with competitive play. Are there still regular tournaments? [link] [comments] | ||
Maguuma got a little bored during WVW. Posted: 13 Jun 2021 04:04 PM PDT
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Posted: 13 Jun 2021 05:10 PM PDT
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Character Model Limit Distinction Posted: 13 Jun 2021 03:44 PM PDT So why does the character model limit not prioritize enemy models? I always have to turn models back up when I do raids or bosses. Can't there be a separate character model limit for players vs enemies? [link] [comments] | ||
Posted: 14 Jun 2021 02:09 AM PDT Hello everyone... Idk where to start but some friends and I just started Guild Wars 2. We come from WoW have a heavy raiding background.. I'm looking for some general advices for us.. I'm also looking for a decent website with guides or smth similar.. I know those questions has probably been answered a billions times.. Sorry for that and thanks everyone [link] [comments] | ||
Posted: 14 Jun 2021 07:03 AM PDT Hey guys so one of the most fun for me in gw2 is refreshing and playing with different classes So far I've played nerco rev ele guardian thief and ranger The most fun I had is with ele and rev I really enjoy the complex mechanics and the rotations I play Alac in fractales, ele in open world and thief in pvp Now I only have left engineer warrior and mesmer to try. I know warrior is strong but I feel like I would get bored quickly Mesmer is very appealing to me and engineer a little less What are your opinions? Maybe you can point some things I've been missing Also please take into consideration that I want potentially to pick a good class for the upcoming EOD expansion Sorry for my English, I'm french 😂 [link] [comments] |
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