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    Friday, April 30, 2021

    Guild Wars 2 Good patch.

    Guild Wars 2 Good patch.


    Good patch.

    Posted: 30 Apr 2021 05:16 AM PDT

    After seeing this AMAZING concept by Zhengyi Wang, I had to do an animated wallpaper version of it :) (Link to wallpaper engine workshop in the comments)

    Posted: 30 Apr 2021 02:24 AM PDT

    Perfectly balanced, as all things should be

    Posted: 30 Apr 2021 05:58 AM PDT

    Firebrand goes brrrrr

    Posted: 29 Apr 2021 07:49 PM PDT

    Perfect balance

    Posted: 29 Apr 2021 03:47 PM PDT

    After 8 years in the game, just discovered you can reorder your Watch List achievements. Then I discovered there are a lot more players that didn't know about this feature than I thought.

    Posted: 29 Apr 2021 10:00 AM PDT

    Mallyx Revs - Pain Absorption

    Posted: 30 Apr 2021 05:20 AM PDT

    With the changes to how Resistance works also comes with the consequence of how Legendary Demons Stance works on Revenant players.

    Pain Absorption pulls conditions off allies onto the Revenant and gives the Revenant Resistance + additional resistance per Condition pulled. With the new changes to Resistance no longer negating the effects of damaging conditions, this will effectively become a suicide button in certain scenarios, particularly in WvW. Add to this that this skill is also Mallyx's only stunbreak coupled with Revenants overall low access to stability makes getting stunned at all a death wish.

    For now at least, I think the best option would be to prohibit the skill from transferring damaging conditions onto the Revenant when this skill used, until a better solution can be implemented.

    submitted by /u/Luna_EclipseRS
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    PSA: How to match dyes of any color BOB ROSS STYLE

    Posted: 30 Apr 2021 06:35 AM PDT

    Based on popular demand of a specific backpiece I will be sharing how I find the dyes for anything...it's quite simple.

    • First find the image of what you want to match dyes with, Lets start with some happy little trees and copy image. Right here folks, we're going to open up Microsoft paint and the image we just copied and CTRL+V on your keyboard.

    • From there were going to pick up our little friend, the Dropper tool. Next select the color of what you want to match in game. For this example we are going to go with the brightest part of the trees in the sunshine....mmm I love some good sunshine.

    • From there you will see that color 1 at the top now has that color on your palette. Lets head to Edit Colors from there.

    • You'll see a bunch of numbers and all of that hogwash but don't be afraid...just look to Red, Green, Blue and remember these values.

    • Next, take a little patient brush strokes and visit this RGB to Hex site and place those Red, Green, Blue numbers inside the appropriate area then click convert to hex. From there, copy the hexcode you got!

    • We are going to take a small break folks. We will return after these messages. ~~~~~insert old 70's elevator music

    • Hello, welcome back...we were last on hexcodes! Let's continue on with where to put these hexcodes. Head over to the dye matcher site for gw, and paste the hex codes in cloth, leather and metal, select Dye matcher at the top then hit enter.

    • You will then see the top most similar dyes in percentiles. Sort by closeness for EACH armor type by clicking the arrow above (click cloth arrow & leather to find best dye to match its armor type)

    • You'll see that Mint Breeze is for cloth @ 94.3% accuracy, and pastel mint for leather and metal are around 93% to 95%! From there just use the dye mentioned and you too can get closest dyes to almost anything!

    Remember folks: Hugs, not drugs

    submitted by /u/TheDivision_Builds
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    Game Update Notes: May 11, 2021

    Posted: 29 Apr 2021 02:42 PM PDT

    i need (emotional) support

    Posted: 29 Apr 2021 05:37 PM PDT

    [Revenant] I think this pretty much confirms a high end Power elite spec is coming, from them acknowledging we don’t have one.

    Posted: 29 Apr 2021 11:19 PM PDT

    End of Dragons First Look Countdown

    Posted: 30 Apr 2021 07:00 AM PDT

    I don't think balance patches would spark this outrage in the community if we were able to see the changes prior to going live, and If Anet did balance passes more frequently

    Posted: 30 Apr 2021 07:28 AM PDT

    Edit: Title is weird, obviously we see the changes in patch notes, but I meant in-game

    A lot of people (myself included) are having a very strong reaction to the May 11th patch notes, and I think there are 2 primary reasons for this.

    1. There isn't any sort of testing for these changes by the community prior to them being put into the game
    2. When a class gets nerfed too hard, or buffed to much, we pretty much can assume it's going to be that way for half a year because of the frequency at which they do balance passes.

    Balance patches are scary because if your favorite build gets nerfed to the ground you know it's just going to be completely suboptimal in hard content for months AT LEAST, to the point that it's a detriment to the group unless you're running an entirely different class or build.

    Anet really needs to open up to the idea of another pass 2 to 3 weeks after a major patch to address concerns and areas where they might have missed the mark, rather than just leaving it as is, as they have in the past

    submitted by /u/SquirrelTeamSix
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    This is NOT okay. -Everyone who cares about fractals

    Posted: 29 Apr 2021 03:26 PM PDT

    Heartwood: A Video Game Music Tribute to Rainforest Trust Charity Album [OUT NOW!] (ft. Auric Wilds from HoT)

    Posted: 30 Apr 2021 07:21 AM PDT

    Quaggan Commander Tag

    Posted: 29 Apr 2021 09:06 AM PDT

    The future of retaliation

    Posted: 30 Apr 2021 01:38 AM PDT

    Reading the upcoming notes made me consider quite a few things.

    1. Will the voice acting change? Or is my sylvari gonna say "This rose has thorns" when I get the new boon in the future now lol
    2. Now that the "reflect incoming damage" niche is kinda empty save for full counter and some, are we gonna see an elite spec filling this mechanical niche in the future?
    3. Are we gonna get runes interacting with the new boon since there were none for retaliation?

    On a side note I find it curious that this is kind of a hidden nerf to some encounters where the boss had the possibility to get retal and every dps player would nuke themselves, like Largos or Xera.

    What do you guys feel about this, what gets affected by this, what might anet do with this in the future?

    submitted by /u/Cyan1998
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    Do you guys not have CFBs? - The absolute state of Fractals

    Posted: 29 Apr 2021 04:40 PM PDT

    Tried to do Vlast as an Elder dragon. Think he could be looking more like his grandsire than Aurene. Pity we saw him so little in the PoF. Markers and liners.

    Posted: 30 Apr 2021 04:38 AM PDT

    How would YOU balance Firebrand?

    Posted: 30 Apr 2021 12:34 AM PDT

    Hey all, so like many others I am kind of puzzled with the balance changes to Firebrand, which will likely amp its condi damage in Fractals due to how the encounters have frequent breakbars and phasing and they are therefore bit oriented towards burst damage. That being said, the changes in Zeal and on Scepter might dampen Firebrand's condi damage in raids, which are more oriented towards sustained damage due to less frequent breakbars and slower phasing.

    So as a thought exercise, I want you to imagine that there will be another balance patch between now and EoD release, and that you are magically selected as the new dev responsible for Firebrand balancing. What kind of changes would you implement? Be as creative as you want, but try to also come up with 'feasible' changes if you can :)

    submitted by /u/skelk_lurker
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    The story of sleepy dragon, the most tragic character in gw2 lore.

    Posted: 29 Apr 2021 03:45 PM PDT

    The tragic story of the unloved, sleepy dragon:

    Sleepy dragon finally has a chance of waking up, his minions roam the earth yet the hero of the story manages to kill sleepy dragons champion, forcing him back into 250 years sleep...

    Sleepy dragon finally awakes, but as he does a crippled rat with a megalomania complex uses a magical machine to put sleepy dragon to sleep again.

    Sleepy dragon finally awakens to get into some freaky deaky with his super sexy twin dragon sister, however, as they french kiss, sleepy dragon asks "What are you doing twin sis?" who suddenly climaxes a beam of ice into sleepy dragons mouth, only to have both enjoy a magical explosion and die..

    Goodnight, my sweet prince.

    submitted by /u/Excelltruepower
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    Theorycrafting Boon Mirage

    Posted: 29 Apr 2021 07:34 PM PDT

    Of all the changes in today's patch notes preview, I am most excited about the possibility of Alacirage (ok, still workshopping the name). It gained the ability to apply 10-man Alacrity for 3 seconds baseline when using staff ambush skill (as well as 8 stacks of might for 15 seconds). Could this be enough to compete with Alacrigade? Eh...unlikely, but you can bet I'm going to try my hardest to make it work.

    Speaking as an Alacrigade main, it's incredibly hard to think that even with this buff, Mirage could compete with it. But there's a lot more going on than just the Alacrity access, so there might be something here after all. The strength of Alacrigade is that thanks to Diviner's gear, it has a pretty easy time of getting just enough boon duration for 100% uptime, so it can devote the rest of its build to maximizing its dps. For Mirage to be competitive with Alacrigade, it's got to not only provide 100% alacrity uptime, but also provide damage output in the same ballpark, which means I'm aiming for at least around 25k dps.

    Can a staff Mirage really do it all that while providing 100% alacrity? At first I thought there was no chance, because I have tried staff/staff Mirage before and it is pretty low on the dps, but then I thought about the other changes going on in the patch, and that got me thinking:

    • Mirage staff is getting faster animations.
    • Instead of random conditions (4 sec bleed, 4 sec torment, or 1 sec burning), it now will have consistent 5 sec Torment.
    • Torment is getting a HUGE buff, dealing 50% more damage to stationary targets.
    • Enemies with broken breakbars will now take 100% bonus damage from conditions such as Torment instead of 50%.

    With this many factors buffing staff Mirage's damage, it's possible that staff Mirage's benchmarks are about to have a massive increase. There are still too many factors to say whether it would be competitive next to Alacrigade, but I'm starting to have some glimmer of hope.

    So what would the build look like? Despite being boon Mirage, I don't think you'll need much boon duration. 3 seconds of Alacrity baseline is pretty good if you can spam your staff ambush. How much can we spam it? Dodging costs 50 endurance, and baseline endurance regens 50 endurance every 10 seconds. Vigor increases it by 50%, and food can boost it by another 40%, for 90 endurance every 10 seconds. Add on Sigil of Energy (which you'd run on 2x staff) and you're looking at 140 endurance every 10 seconds, almost enough for 3 dodges. To supplement your dodges, you can run utilities like Crystal Sands or False Oasis for mirage mirrors and more ambushes. And since your ambushes contribute to your dps anyway, maxing your endurance gain is going to be top priority. (Of course, fractal potions make this even easier to do). Not running axe means you can also trait Desert Distortion for more sources of mirage mirrors.

    I think I'd start with just Sigil of Concentration and Sigil of Energy, but no other concentration gear. This allows us to run full Viper's to maximize our dps. With the change to Winds of Chaos inflicting consistent Torment instead of random conditions, we can now run Runes of Tormenting. This lets us swap one Viper ring for Sinister and still hit 100% Torment duration. Runes of Tormenting also provides you with a ton of self sustain now that you're inflicting reliable Torment stacks.

    This is what I'm currently looking at running, but not sure on the traits yet: http://gw2skills.net/editor/?PigAYZlRwiYIsEmJWuXevKA-zRRYfBJYGVf9lRmpQ6Vg3zSVmVA-e

    Things that I like about this build over Alacrigade is even more easy might generation (you're going to provide 25 might to 10 players without even trying) and its flexibility with its attack range. Alacrigade also got its Soulcleaver's Summit nerfed hard so that might bring it down a smidge too. One big question still up in the air, though, is the AoE range of the alacrity it applies. I'm also looking into a Seraph's Mirage with healing via the new changes to Restorative Mantras and how mantra recharges work now, but I'm not as convinced that it'll be as good as current healers.

    Will this be able to compete with Alacrigade? It'd take a small miracle, honestly, but I'm going to give it a shot and see once the patch hits.

    submitted by /u/Parallaxal
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    without charging, mantras are just shouts

    Posted: 29 Apr 2021 04:23 PM PDT

    as we don't need to charge mantras anymore, they are just shouts. might as well merge them.

    submitted by /u/art_of_stars
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    Reading the Balance patch as someone that still holds on to power weaver

    Posted: 29 Apr 2021 04:54 PM PDT

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