Guild Wars End Game Farming |
- End Game Farming
- Did yesterday's patch fix game crashes?
- A more "hardcore" perma-death challenge
- Halves skill recharge rounding
Posted: 19 Dec 2019 02:35 AM PST So I got back into GW after a brief 6-7 year hiatus this past week. I've been running through campaigns with a Ranger and enjoy the ranger class. With that being said, what end game speed clears/item farms can a ranger even do? The last I checked Sins and Dervs were the meta for most end game content that I'm looking to do. Thanks! [link] [comments] |
Did yesterday's patch fix game crashes? Posted: 18 Dec 2019 10:57 PM PST It seems my game doesn't crash in missions anymore at least, however, my game crashed when opening the world map in the undercity while doing Winds of Change. Experiences? [link] [comments] |
A more "hardcore" perma-death challenge Posted: 18 Dec 2019 04:12 AM PST We have all been doing those chronological iron man challenges with limits on previously owned gold, mats, weapons and items and some even limited learning new skills based on the specific skills offered by skill trainers (The skills that come originally trough trainers rather than the ones shown cause you got them unlocked on your account already). While it is fun and people mostly go for it just to "replay" things as they used to be in their early days i got an idea for a more harder challenge. TLDR: Create a new self sufficient character, and beat the campaign with 0 deaths. Your henchman/heroes also have just 1* life 1 This is a campaign specific challenge
2 You only have one life, but henchman deaths will kill them permanently as well
3 Heroes (in nightfall) are stronger than henchman, but there is a price for that.
4 Iron-man mode
5 No cheating death
6 4 types of challenge! Easy, Normal, Hard and Hardcore!
I think this adds a significant challenge to just playing trough the campaign, or playing iron-man challenge. Not only do you need to be careful for your own life, but if you let your henchman/heroes die your entire team gets weaker and weaker over time. Specially if they permanently die and your party numbers get smaller and smaller. You will however encounter new henchman in other outposts as you play trough such as a necro and a mesmer in yaks bend, or a protector monk in amnoon, or even a whole new team of henchman such as devona, mhenlo and such. [link] [comments] |
Halves skill recharge rounding Posted: 18 Dec 2019 10:42 AM PST Putrid explosion has a cooldown of 5 seconds. If halves skill recharge procs on the skill, the cooldown will be 2,5. Will it round up to 3 seconds or down to 2 seconds? If it rounds up, I assume bloodstainee insignia (25% lower cd) would make it 4 seconds and then that will be halved to 2. Does the same rounding logic apply to fast casting? [link] [comments] |
You are subscribed to email updates from Guild Wars. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment