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    Wednesday, November 20, 2019

    Guild Wars 2 The best part of the update

    Guild Wars 2 The best part of the update


    The best part of the update

    Posted: 19 Nov 2019 11:59 PM PST

    Thank you Arenanet

    Posted: 20 Nov 2019 03:25 AM PST

    I just want to say thank you.

    Mid-terms are coming, and I finished everything patch had to offer within 8 hours of release. Now I can truly focus school when I dont have to even think about logging into this game.

    It is truly magnificent how you were able to make it so unrepeatable and insignificant, even when you have such a loud and caring community around you who are telling you what has gone wrong and what you need to do more.

    See you all next time in February!

    submitted by /u/AwiesGoesRawr
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    New launcher!!!

    Posted: 19 Nov 2019 12:43 PM PST

    All of you talking about lack of content on the newest episode, conveniently ignoring this massive gameplay update

    Posted: 20 Nov 2019 07:01 AM PST

    We've been reduced to nothing from anet if the new launcher is the top post of the sub on a "new content" release day...

    Posted: 19 Nov 2019 11:33 PM PST

    Whenever Anet adds new content. #Fluff

    Posted: 19 Nov 2019 03:06 PM PST

    The new strike mission...

    Posted: 20 Nov 2019 02:28 AM PST

    ...is actually really good!

    Even if you do raids on a regular basis, the new strike mission got some interesting mechanics, a cool fight, a twist and it is definitely (way) more challenging than the first one.

    Imo it's what anet claimed strike missions shall be: a way for regular players to enter raids. but it is also interesting for raiders.

    kudos to anet, i really enjoyed it and hope there are some of you out there who feel the same.

    Edit: a typo

    submitted by /u/Moatz_92
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    Soft Talking in Dimly Lit Environments

    Posted: 20 Nov 2019 04:54 AM PST

    I know we joke about having only 2 hours of content but...

    Posted: 19 Nov 2019 06:57 PM PST

    That doesn't mean we wanted it cut down to only 1 hour of content.

    ...no activities, nothing to explore, no interesting achievements/collections, a VERY underwhelming and anti-climactic ending, a tiny map...3/4 of the story was literally just move at RP walk speeds while NPCs talk...

    submitted by /u/Zietlogik
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    Petition to have Jormag's voice be the hourly reminder to take a break from playing

    Posted: 19 Nov 2019 02:22 PM PST

    "Areeeen't you tiiiiiired?"

    "I can heeeeeelp you"

    "Reeeeest"

    submitted by /u/optimus_pines
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    First of all. Thank you very much for the new launcher design. However, can you bring back this character screen from Guild Wars 1: Eye of the North? We didn't get new character screen.

    Posted: 19 Nov 2019 04:34 PM PST

    Metabattle: November 19th Content Update

    Posted: 19 Nov 2019 07:56 PM PST

    Greetings all! I'm Wrin and today I'd love to share something awesome with you! A few months ago I was brought on to write and curate for https://metabattle.com's Open World. Today we're expanding that role to include producing guides and news articles!

    We know there's a lot of good places for information when it comes to Guild Wars 2 but sometimes there's an achievement you can't quite get, or you just want a quick rundown of the patch notes, or you want to look at gemstore updates while you're out and about. Some fan-sites used to do an amazing job of filling this niche but those that existed have stopped in recent months. This has left something of a hole in the community. There are some massive shoes to fill (we miss you Dulfy) but we're hoping we can rise to the challenge and meet the needs of the playerbase.

    The first article is out today, you can read it here: https://metabattle.com/wiki/Article:Nov_19_Content_Update:_Whispers_in_the_Dark

    Our goal is to maintain high quality while continuing to produce these articles weekly or semi-weekly (the details are a bit fuzzy right now, we'll know more when the whispers stop). As we move forward we will be sure to make improvements where they are necessary and listen to community feedback. We hope we can do you guys proud.

    If you have any feedback for us, feel free to let me know here. I'll keep track of the comments on this post for the next few days.

    Thanks to all of you!

    - Wrin

    submitted by /u/wrinseras
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    [that_shaman] "The actual map boundary of Bjora Marches"

    Posted: 20 Nov 2019 07:23 AM PST

    Request: Icebrood Saga character select

    Posted: 19 Nov 2019 04:00 PM PST

    Hi ANET!

    I really adore the color scheme and look of the new launcher.

    However, as you may be aware, a lot of expect a new character select for this exciting new saga of GW2.

    If we ask really nicely, perhaps you might consider a new character select, pleeeease? :D

    submitted by /u/Anon_throwawayacc20
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    So where is the expansion-worthy content?

    Posted: 19 Nov 2019 04:21 PM PST

    So far we got less than even Living World worthy content. We didn't get new raids or fractals, no lege weapons.

    submitted by /u/Sublimatioo
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    The Hunger collection guide

    Posted: 19 Nov 2019 09:48 PM PST

    Just Resting: 1 AP Find Bright Shore in his hut in the Aberrant Forest. [&BB4MAAA=] This unlocks the collection for The Hunger.

    The Hunger: 10 AP, Mastery Point For this collection, you bring food to the hungry Kodan, Bright Shore, in his hut [&BB4MAAA=] . You can start the collection by talking to him. These must be done in order and delivered one at a time before proceeding to the next item.

    Imported Blood Orange You can purchase an imported Blood Orange from Anette Eymundrdottir [Karma-Merchant] at Jora's Keep [&BCcMAAA=] for 3115 Karma and 50 Eternal Ice Shards
    Deliver The Imported Blood Orange to Bright Shore.

    Rabbit Meat Chunk You can find ambient rabbits directly outside of Jora's Keep [&BCcMAAA=] for this portion
    Deliver the Rabbit Meat Chunk to Bright Shore.

    Dear Meat Chunk Same as the Rabbit Meat, can be found on ambient deer outside of Jora's KeepDeliver the Deer Meat Chunk to Bright Shore.

    Bear Flank What is an Arctodus but a bear? You can find Arctodus near here that will drop Bear Flank [&BDQMAAA=]
    Deliver the Bear Meat Flank to Bright Shore.

    Aberrant Warg Meat Chunk Aberrant Wargs can be found in the forest near Bright Shore but can be difficult to find. There are also a handful that spawn during the Pre-Event for Boneskinner where you escort Captain Igenna Jawspire to the Aberrant Forest. You should have time to get the Warg Meat, run it over to Bright Shore's hut, and then return in time for Boneskinner for the last part.
    Deliver the Aberrant Warg Meat to Bright Shore.

    Boneskinner Flank The last part of this requires you to kill Champion Boneskinner, which spawns as the last event in a chain that starts with you escorting Captain Igenna Jawspire to the Aberrant Forest. The chain begins at Frozen Pass and ends in the Aberrant Forest area.
    Deliver the Boneskinner Flank to Bright Shore to finish this achievement.

    From Nelsiemon in comments: Worth noting that once you completed the collection, you are able to buy Asgeir's Amulet for 56k karma and 125 of the map currency from Bright Shore, making it one of the cheapest amulets with selectable stats in the game.

    submitted by /u/Shabangbang
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    [GUIDE] Essence Looter

    Posted: 20 Nov 2019 06:52 AM PST

    Possible Combinations and Resulting Effects from Mysteries of the Raven Sanctum

    Posted: 19 Nov 2019 11:30 PM PST

    [Spoiler] [Lore] About the diary of a certain character

    Posted: 20 Nov 2019 05:50 AM PST

    In the new map you can find a book called "A burden" (I guess... My game isn't in english) in Asgeir's Legacy. This book has obviously been written by Asgeir Dragonrender after he slayed Frostfang and teaches us a lot about what trully happened after the fight.

    Asgeir made a deal with Jormag who let him live after they encounter. Asgeir describes the Dragon's voice as soft, kind and benevolent. It told Asgeir that if the Norns would keep fighting, Jormag would have no choice but to wipe them. This lead Asgeir to bring his people south, in a safe place, to preserve them from destruction. So we now know that contrary to what we knew, it was not the Spirits of the Wild that told Asgeir to bring the Norns south. It was Jormag.

    Now my question is why. We learned this episode that Jormag was very manipulative and deceitful. (S)he can influence people's mind to force them to act according to his will. Why would Jormag spare the Norns and tell them to go south? Was it out of fear of what they would be able to accomplish should they unite and keep fighting? Or so that (s)he could have a source of followers in the Sons of Svanir that would increase in numbers with time and increase its influence in the southern parts of the Far Shiverpeaks?

    I find this question to be very interesting especially regarding to the end of this episode. According to the last dialog in the story instance, Jormag does not seem to be looking for destruction and wants the PC to believe they will eventually need him/her. What is Jormag endgame in your opinion?

    submitted by /u/Nelsiemon
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    Me after playing through the first "real" episode of this Living Story

    Posted: 19 Nov 2019 03:51 PM PST

    Please stop allowing blocked people to join my OWN party

    Posted: 19 Nov 2019 10:21 AM PST

    I was in fractals LFG today along with 3 other people looking for a warrior for CMs and dailies. This guy join says nothing for like 5 minutes. I ask him "do you have some kp?" and then he says "you are all twats". We kick him and then he abuses LFG to rejoin us for like the next 15 minutes until eventually everyone else left the party.

    Why? If it's my party I want to play with whomever I want to or not want to.
    I made a similar post in the past but I find this really annoying cause he was intentionally wasting my time.

    submitted by /u/blue_limassol
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    Finally the 1st Episode is out

    Posted: 19 Nov 2019 05:52 PM PST

    And it's not only one of the shortest so far, it's shorter than the PROLOGUE that set the whole thing up.

    I really have no idea why i had even some hope that, after all the controversy, they would actually deliver something solid and not a small map with few events and a short story. The worse part is how LAZY it feels with ANet trying to use Jormag's whispers to excuse the fact that THE DIALOGUE REPEATS OVER AND OVER and happily killing off Almorra solely to have someone we know die.

    submitted by /u/Ephemiel
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    Don't talk to me or my Vigil devouring son ever again.

    Posted: 19 Nov 2019 09:11 PM PST

    A Christmas anecdote...

    Posted: 20 Nov 2019 03:29 AM PST

    I thought I'd regale you with a holiday-appropriate anecdote, and some thoughts...

    Many winters ago, a young PM_ME_YOUR_MESMER sat in front of what was a rather bare Christmas tree, wondering how much larger the pile of presents will become. Three weeks later, the pile of presents had grown somewhat, and he was probably more excited about December 25th than many, because he'd learned he was getting "that one toy he wanted".

    The day arrived, he rushed down to open anything with his name on it, and his excitement grew with each opened present; "it's so awesome, I got this, and I've still to open that!".

    Except, that the remaining presents were tiny; of course he would open the biggest ones first. He wanted a PlayStation 2, and the remaining presents were too small to be a games console. They were barely larger than his own hand. He looked at the boxes of already (quite hastily) opened presents, surrounded by torn and crumpled scraps of brightly-coloured paper. "so which one of these gifts is the 'special' present my parents meant?" he thought. "the remote-controlled racing car? possibly this large box of LEGO?"

    His parents, noticing the deafening silence, asked excitedly "did you get everything you wanted?". "Yes, mom, this is so nice!" he replied. "Thank you so much!" he said as he returned the hug*.*

    He was happy he had received presents. They were free, after all. It is true that he'd shown excitement over an RC car earlier in the year. It's true that he loved building, and his parents encouraged him to be creative. There's a difference, though, between being happy for getting something for free, and being ecstatic for received that one present he'd been dreaming about.

    It was nice. It wasn't great.

    ---------- . ------------

    I feel like I'm playing this game, and being reminded of that Christmas all those years ago. Yes, looking back, we'd just moved house and the parents had had to juggle finances around, but young me didn't care about that at the time. Many of my friends already had a PS2, and for Christmas they were getting more games. I wanted them to come over to my place to play for once.

    (I hope it'll suffice to say that I got my PS2 a few months later for my actual Cake Day, but we'll ignore that for now).

    GW2 is always just "nice" now. It's a "nice" community. The new episode was "nice". the new launcher is "nice" and the stuff we could do this episode (if you can call it that) was also, "nice". It's "nice" to receive so much content for free.

    But there's the lack of a character select screen, radio-silence/ apathy regarding build and gear templates. Poorly and (I feel, quite offensively) marketed gem-store options for build/templates. The months-long silence on important issues, followed about "we'll look into it". It's like unwrapping a present when you're super excited about what you're about to see, only to get something "nice".

    Grothmar Valley was honestly more than anyone expected for a prologue. It was feature-packed, it was a good, meaty bit of content for something ArenaNet described as being lesser than a full episode. I was fully expecting episode 1 to be meatier - for ANet to prove to us once and for all, that the saga fomat works, that we were too hasty with our judgement.

    I remember the excitement of "unwrapping" the game on launch day. A new world to explore, running around in the pre-release beta with people being utterly astounded by absolutely everything from mobs to the landscape, cool new gear and just the awesomeness of exploring the world with everyone equally as excited.

    It was the same with Heart of Thorns. Playing the beta, hilariously complaining that the mordrem snipers were too OP, that the verticality was an incredible way to add more content, and that the non-stop meta events meant the map never went to sleep. It was amazing. It was like unwrapping a PS2.

    This saga is comparatively like getting more holidays, but for each one you get a box of colouring pencils, or a t-shirt. It's just "nice", and it makes me a bit sad inside, that this is the future of the game.

    ArenaNet saying that expansions are "not off the table" means absolutely nothing. It's just a quick line to appease the masses and get them to buy into their latest content releases. Unless and until there is an announcement for Guild Wars 3 (which I doubt will be anytime soon, now that Mike O has left), or they show us some actual, tangible details for a new expansion, this current format is the way the game will remain from now on.

    As we all know by now, the game had been designed to end at the end of season 4. The story ends with a major antagonist defeated, and a nice cinematic to tie things off. There is no hint of another threat looming beyond the horizon to build anticipation.

    If those plans were actioned, then it makes sense for those plans to still be "on the table". Keeping the game in an episodic format as it is now, means they aren't having to commit financially to a huge project like an expansion in the future. And now, they have reduced content further, to the point where each episode is lighter in content so that they can be more of them. Rather than being overwhelmed every 4 months, you are now just whelmed every 4 weeks. yay? I guess?

    Finally, with the non-stop negativity surrounding the game as a result of everything the devs touch nowadays, I don't see the game surviving much longer. It might even be for the best, really.

    I still love like the game. I have a special place in my heart for the characters I've made, the journeys they've been on and the times I've spend with you guys out there. There have genuinely been sparks of brilliance in this game with the things ANet accomplished, and I'll always appreciate that.

    It's sad that those sparks of brilliance will just be a memory now. Set the bar high enough and you'll always be judged against it. When you perform so much lower than that high-bar, people will notice.

    TL;DR: It's... nice.

    submitted by /u/PM_ME_YOUR_MESMER
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    Current state of the game.

    Posted: 19 Nov 2019 04:27 PM PST

    Story was awesome, excellent, amazing cutscene and attention to detail on his face was just super well done. so far the three major cutscenes done like that (joko, bangar, and this one) have been superb and worthy of being remembered. the map is amazing. being able to find places to escape the storm felt amazing. the freezing mechanic feels punishing but not at all unfair, and its fun to race against it. so far i did find a svanir encampment with a bonfire that didn't get rid of my chill so i wish that was a little more clear. I'm confused how we manage to use mounts in a place that i get the impression is colder than the previous strike mission area, but thats another discussion and i suppose it would really suck if we couldnt use mounts, but the area isnt as punishing as i thought it would be overall. Thats not a bad thing, its just my observation.

    now for everything else:

    fixes for game breaking build loadout bugs (they aren't templates) - "on the table"

    alliances - "on the table"

    both recent patches - not at all expansion-like in any single way shape or form

    Strike missions - bounty bosses with a few extra fx, sometimes they are bigger in physical size. thats about it. even less accessible than living world bounty bosses because they are on rotation.

    boneskinner design is underwhelming and almost cute. the new springer skin has scarier features. no surprise there at this point.

    Can't find any lore on why aberrant and fallen creatures exist, or how their magics can be turned against eachother. Searched the guild wars wiki and the guild wars 2 wiki, searched the map, finished the story, talked repeatedly to the essence manipulation guy (did the asura design and build those pylons that look like they should have something to do with ancient norn history?) and found nothing - any lore on that would be greatly appreciated if someone does know something that i couldn't find.

    This is living world minus the things we expected from living world. So far it is safe to say we got more content during living world season 3 and 4.

    I'm happy with what ive invested in the game over these seven years (excluding mount skins which i wish could be re-locked so i can forget i ever thought that money would make me feel like i earned anything), but sorry anet, i dont know what you're doing with the game anymore other than minimal story, and at this rate i expect the next 30 mins of story will be available in February if we're lucky. Story is good, well paced, well executed...... and thats literally been it for 2 years now. i dont want this to be how the game comes to a close. it should go out with a bang(ar) and so far this isnt it. they are probably more than aware that i would pre-order another expansion sized expansion, like i did the last two times. it has been a great ride so far despite all the ups and downs, but the wasted potential left and right makes me sour, and every year, i only see more wasted potential.

    submitted by /u/inertialambda
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