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    Friday, October 8, 2021

    Guild Wars 2 Here's my Sylvari thief, showing off her glow and dagger. Commissioned, made by the amazing Sonarix!

    Guild Wars 2 Here's my Sylvari thief, showing off her glow and dagger. Commissioned, made by the amazing Sonarix!


    Here's my Sylvari thief, showing off her glow and dagger. Commissioned, made by the amazing Sonarix!

    Posted: 08 Oct 2021 07:07 AM PDT

    Noticed a cool detail in lab today

    Posted: 07 Oct 2021 10:08 PM PDT

    PSA: patch notes for "Terror of the Tower"

    Posted: 08 Oct 2021 02:58 AM PDT

    Added a chest at the base of the Mad King's Clock Tower that can be opened in exchange for candy corn, allowing steady progression of the Court Duty: Terror of the Tower achievement between attempts at the tower.

    anet have bypassed the jp altogether by adding an angry chest to the lobby of the jp, just feed it 50 candy corn per talk for 1000 candy corn and you can complete the achievement and move on with your life

    submitted by /u/Gunnho
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    Longhest Festival Ever

    Posted: 08 Oct 2021 03:52 AM PDT

    Mom, come pick me up, I am scared

    Posted: 07 Oct 2021 10:30 PM PDT

    Ranked PVP clip: ROM wins an absolutely crazy 2v1

    Posted: 08 Oct 2021 07:31 AM PDT

    October Patch Notes written by Markov Chain

    Posted: 07 Oct 2021 10:47 AM PDT

    Saw it for other games and thought itd be fun for GW2.

    For Clarity: Markov Chain Text Generator tries to create a new text by predicting the next words based on the input you give it (better explanation in the comments), I gave it the last 6 big balance patches to let it make its own patch notes, here are the results:

    General

    • Rip: Fixed a bug in which a skill effect could be present when it should not have been.
    • Instead of being rewarding to use, mantras have been updated with the spirit of Mallyx and skills like Pain Absorption.
    • Vigor has been renamed Bola Shot. Its description and icon have been updated to be larger and more noticeable.
    • Slot (2) bonuses that granted general boon or condition damage in addition to reworks of both the Devastation trait line are aimed at two major areas. The first is addressing niche-use traits such as Malicious Reprisal and Jade Echo. These traits are being removed and replaced by Eternal Life.
    • Additionally, we've fixed a few issues with minion responsiveness and enhanced a few of the weaker utility skills to appear in the wrong order.
    • Improved the direction your arrow fires when you don't have a target selected.
    • The Celestial stat combination on gear now also increases damage dealt from life stealing.

    Engineer

    • Photonic Blasting Module: When this trait is equipped, the additional recharge penalty from overheating mechanic in a previous update is the restoration of self-shattering for chronomancers. This change was originally made to emphasize the different grenades due to the identical casting animations.
    • Shaped Charge: No changes.
    • Spectrum Shield: Reduced incoming damage output in order to keep overall damage from 10% to 5%. Increases condition damage stat, making it overall more useful for general open-world and mission contexts, although it is unlikely to create a Renegade power build for high-end PvE content.
    • Soothing Detonation: This trait has been reworked. While upkeeping a skill, revenants are below 50% health.

    Revenant

    This update has some quality-of-life improvements aimed at revenants. We added the ability to easily read, understand, and use these skills in this kit and they now have unique warm-up effect.

    • Sevenshot: This skill no longer burns foes that cross the outside of WvW.
    • Soulcleave's Summit: Fixed a bug that had unintentionally reduced the casting time of control skills across the board.
    • Legends: Swapping legends can now be done in midair.
    • Impossible Odds: Follow-up strikes from this trait has been renamed Healer's Resolution.
    • Banish Enchantment: This skill now grant superspeed to a target, also grant quickness (2 seconds).

    Elementalist

    • Heat Sync: Adjusted might from 5 stacks for 6.25 seconds to 12 seconds in PvE and 3 seconds in PvP only.
    • Glyph of Elemental Harmony: This skill now performs a pathing check before activation.
    • Lava Skin: Fixed a bug in which this skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
    • Elements of Rage: Strike damage bonus from 7% to 10%.
    • Flame Burst (Fire Elemental, Lesser Fire Elemental): Now inflicts 1 stack of burning with a 4-second duration on foes inside the radius when cast. Daze duration is 2 seconds in PvE and 1 second in competitive modes, we are being a little aggressive with the changes, but we'll be watching to see if they become overbearing.
    • Primordial Stance: Burning duration from 8 seconds to 3 seconds.
    • Added indicator effects on the elementalist releases a fiery explosion at their location upon their defeat
    • Lava Font: Reduced power coefficient from 1.5 to 0.01.
    • Glyph of Elementals: This skill will now correctly put all attunements on finishing a fire overload.

    Ranger

    • Beastmode: On entering or leaving water.
    • Hunter's Call: Reduced power coefficient from 2.5 to 0.01.
    • Damage-build soulbeasts have been increased by 10% per stack from 39 to 30 in PvP only
    • Druidic Clarity: This trait switched positions with Swift Termination.
    • Honed Axes: Now also inflicts 2 stacks of Battle Scars healing amount is doubled when soulbeasts are below 50% health.
    • Maul: Fixed a bug in which a stowed pet would be unstowed when mounting a flying mount after gliding.

    Guardian

    • Big Game Hunter: The damage increased by 100% in PvE only.
    • Chapter 1: Searing Spell: Reduced the aftercast animation from 8 seconds to 2 seconds to 3 seconds.
    • Symbol of Vengeance: Reduced the condition damage, or all damage, as appropriate.
    • Eternal Armory: Spirit weapons as well as consistent core functionality between PvE and PvP game modes. As a result, in this balance iteration, we're looking at the elementalist profession mechanics
    • Dragonhunter will automatically deactivates when it hits.
    • Stoic Demeanor: Fixed a bug that caused this skill to display in the tooltip in PvE.

    Necromancer

    • Death's Carapace: Added a visual effect that changes based on the target's location in the same tier. This trait now renames the skill Desert Shroud to Sandstorm Shroud: Reduced power coefficient from 0.75 to 0.5.
    • Sand Flare: Barrier granted by this trait will now also trigger when inflicting slow.
    • Abrasive Grit, was previously very underwhelming, especially when compared against its chief competitor in that tier, Fell Beacon. Abrasive Grit will now prioritize players within a party, then within a squad, before being applying torment from several skills, as condition damage elementalists

    Warrior

    The second major area that we are changing is the access to a second equipped axe.

    • Eviscerate: Increased cooldown from 20 seconds to 300 seconds.
    • Sun and Moon Style: Fixed a bug that prevented this skill from granting its full might effects to nearby allies. Granting an ally barrier removes boons.
    • Arc Divider: Reduced power coefficient per strike from 879 to 586.
    • Charge: PvP will now use the PvP version of this trait.

    Thief

    • Hard to Catch: Increased cooldown from 10 seconds to 40 seconds to 35 seconds.
    • Shadow Strike: Reduced cooldown from 8 seconds to 6 seconds in PvE only. This matches the duration of Continuum Split by 1 second.
    • Detonate Cluster Bomb (Cluster Bomb (Cluster Bomb): Reduced power coefficient from 0.2 to 0.1.
    • Payback: This has been reworked. It now increases power damage to players of all skills by 20%. Damage to siege weapons is unchanged for skills 1 and 3.
    • With this update, we're adding more condition-related power to the Trickery specialization to match the removal of the Retaliation boon (and its replacement with Resolution).

    Mesmer

    The main change for mesmers. We're removing several traits in PvE. Chronomancer has been steeply overperforming in a damage role in all content, leading to an environment in which skills can now be activated while in midair.

    • Flow of Time: This trait has been retired and replaced by Inspiring Virtue.
    • Inspiring Distortion: This trait has been removed from the PvP version of the skill, which creates a cone-shaped blast that fires through the target, striking foes behind them and inflicting the crippled condition on their targets via Superior Battle Maul to deal 20% bonus damage from 10 seconds to 40 seconds.
    • Time Sink: Increased daze duration from 1.5 seconds to 120 seconds.
    • Three Clones Shattered: Reduced incoming damage output in order to provide a more reliable baseline ranged damage build and on to builds that have specifically chosen to trait for support.
    • Mesmer mantras no longer do something you need to remember to recharge every time you change maps or respawn, or after every /gg in a fractal, strike, or raid. Holding your group up while you are standing within a combo field.
    • Mirage Cloak: This trait has been reworked. It now increases damage when attacking from the side or behind by 10% in addition to causing the function gyro to daze foes.
    submitted by /u/FennecOwO
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    I Wish I could keep my hair

    Posted: 07 Oct 2021 01:36 PM PDT

    I know its such a small thing, but I really wish I could keep my hair when wearing certain hats or headpieces. I wish they didn't have to make me bald every time? :(

    submitted by /u/Penderghaste
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    Is it just me or is this game full of super generous people?

    Posted: 08 Oct 2021 08:35 AM PDT

    Only been playing 6 weeks but I see people activating portals on daily jumping puzzles for quite a while and they seemingly get nothing but thank yous?

    I was on the final mission of HoT when i got hit by a rock and insta wiped then rage quit. As if out of no where, 1 person appeared and offered to run it through with me (i imagine there was an achievement or something from it but I still appreciate it all the same)

    Just earlier, I was struggling with my inventory from all the stuff that came in halloween and someone just gave me 3 of the corn cobs needed to buy the 20 slot bag. 3 cobs is something like 12 gold on the TP! Crazy. Yall crazy. Super nice though

    submitted by /u/Constant_Decent
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    Help me find all those "secret" areas around Tyria!

    Posted: 08 Oct 2021 07:22 AM PDT

    Yesterday I did the lab jp and I was surprised by the story of the bloody prince, I inquired on the wiki about his history and I was surprised by the ruins that were in the citadel, I loved the 2013 event and I did not remember all that stuff and cinematics (blood and magic event), unfortunately , the ruins can no longer be visited at all, but it did help me to relive the lore of that time ...

    I remembered other places like Bria and the interior of her house, as well as areas of the map that are no longer used (citadel ruin,...) or whose use is unknown, so I would like to know many other areas of other map where I can explore and remember her lore on the wiki

    Any area to discover (not jp) that you recommend? (like Wizards tower from the distance, ...)

    Whats your favorite Point of interest (for their beauty of the place or for the lore via wiki, ...)?

    Brias House, Citadel Ruin, Lab JP

    submitted by /u/dpenfer
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    Thank you anet for fixing clock tower!

    Posted: 07 Oct 2021 07:52 PM PDT

    As someone playing with high ping it was so frustrating to do clock tower especially with bad instances bugging the animation.

    It feels a lot smoother and I can finally make the final leap into the clock without 300IQ predictive jump timing.

    Sometimes it's the little things, so again big thanks!

    submitted by /u/Scorcher250
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    Zodiac Armor Blue Skin Removal

    Posted: 08 Oct 2021 03:51 AM PDT

    I figure people have asked this before, but could there be an update to the Zodiac armor skins where we can remove the blue skin from it and just allow our characters to use the armor without it? I really like how the armor itself looks but I have an issue with the blue skin itself, I'd like to see my characters under it, otherwise why weren't the skins just made into actual outfits?

    submitted by /u/stormcrow3002
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    I don't like farming in the lab

    Posted: 07 Oct 2021 07:52 PM PDT

    Is it ok that I don't like farming in the lab? It feels like a second job, so I decided to just ignore it. Is it a bad idea?

    submitted by /u/Rototion
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    Game Update Notes: October 7, 2021

    Posted: 07 Oct 2021 01:47 PM PDT

    Shing Jea Island on Guild Chat

    Posted: 07 Oct 2021 11:26 AM PDT

    Living World Season 4. Wow!

    Posted: 07 Oct 2021 12:36 PM PDT

    Almost finished. In the last part. And it's bonkers. But so good. GW2 has some so far with their story telling and gameplay.

    submitted by /u/Cross2085
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    Worst Utility Skill in the game (Possible re-works for these?)

    Posted: 07 Oct 2021 10:35 AM PDT

    My personal vote for the worst Profession utility skill is Imminent Threat. (Spellbreaker Utility Skill)

    • It has no real identity anymore because of the Retaliation change.
    • Stupid high cooldown for an ability that causes 1.5secs of Taunt. Resolution is... decent.
    • Doesn't have any unique advantages like 10-target Taunt (which would be dope)
    • What kind of build do you run this? The Taunt can't really be utilized even with Max expertise.(3.0sec Taunt)
    • Quite poor radius (240) for an ability that just causes Taunt.
    submitted by /u/Jamcam007
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    Yearly Labyrinth Builds

    Posted: 08 Oct 2021 02:44 AM PDT

    Last tuesday Halloween came back and with it the Labruns. As a Commander I often get asked what builds I would recommend so I decided to talk a bit more about them in this post.

    First of all lets go over the Equiptment. The Lab contains two types of farming methods, for one you run in circles and kill everything you see, for the other you clear doors where many enemies spawn and you need AoE. There are many weak enemies and its enough to only hit them once to get possible loot. Therefore you do not want to deal too many damage as everyone wants the loot. I recommend to run full Magis gear or just take off all your trinkets if you run something else. You also could run a crappy weapon to reduce damage over all. Runes of Speed are nearly a must and highly recommended. If you really struggle with survivbility you could also run runes of Vampirism. As for Sigils I recommend again Speed and an additionally one per class. If you play Mirrage or Daredevil you might wanna run Stamina or Energy. For other classes Sigil of Fire gives you a little AoE every 5 seconds while a Signet of Frenzy lets you use your big Skills just a little bit faster. For Food of course you should use whatever gives you magic find. You can see here how to maximize your magic find: Magic Find

    After the basics lets now move on to the builds themselves.

    Flamethrower Scrapper:This is the Build I mostly play myself. It brings many boons with it, is super easy to play, can remove condis, tags many enemies and has enough AoE for the Doors in the Labyrinth.

    Shortbow Daredevil: This might be the most used Build for Labyrinthfarming. It is super fast, shortbows can tag up to 3 enemies per shot. Some people take Lotus-Training over Unhinderet Combatant but I like the condiremove you get from the later if the Acrobatictraitline is not enough. In addition you could use a Staff for doorclearing if you prefer. AoE's are rather rare for Rogues but your tagging while running should make up for it.

    Greatsword Mirrage: Similar as the Rogues Shortbow, the Greatsword of a mirrage can target multiple enemies while dodging. For this Build you want as much endurance as you can get as your Mirrage Cloak is the most important part of this build. Again its quite effective to just tag everything and nearly beeing invulvernable while doing it.

    After we had the most effective Builds in my opinion there are some additional ones which need you to work a bit harder:

    Tempest: On a Temepest you can tag multiple enemies with your air scepter autoattack. You will have to switch Targets a lot though so its not that ideal for multiple hours in a row. Staff and Lightning Hammer let you use many AoE's in addition to your air overload.

    Druid: Similar as a Tempest you can tag many enemies with your staff or for shorter ranges use your axes which bounce as well. Traps give you some AoE and your Astral form gives you a lot of survivability.

    Firebrand: This Build evolves arround spamming your F1 Tome and resetting it every time you kill something. You wont tag as many enemies while running as other clases as your range option (a staff) was hit hard back in the days. If fighting at doors I recommend using a hammer for having up a Symbol at all times which also is bigger than normal.

    Renegade: I heard that Renegades should be quite popular for farming as their Autoattacks also damage enemies arround the target, allthough I havent played it myself yet for labruns. This would be my approach for a labbuild, allthough I don't know how effective it is.

    For the other three classes I am pretty sure there is also a way you can play them if you'd like, allthough I wouldnt recommend it. For Warrior I would just play a Berserker with a Longbow and Axes (or a Greatsword for movement) while I'd play a Reaper with wells for a Necro.

    These builds should be considered as rough guidelines and can of course be changed or improved at any time. In the end it always depends on the preferences of a player what he likes and what not. With that I wish you happy farming and maybe I' ll see you soon in the Labyrint.

    submitted by /u/Travas_Blog
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    Tip for Roller Beetle Drift!

    Posted: 08 Oct 2021 08:42 AM PDT

    I suck at using the Roller Beetle. I decided a long time ago never to use it. But I wanted the ghostly scarf from the Mad King festival. So I started trying to get under 1 minute in the Roller Beetle race. It wasn't happening. I tried 'Disable Conditional Mount Movement Ability Input' under General Options and it didn't really help much. I just couldn't get the Roller Beetle to drift quick enough and course correct well enough to turn corners.

    Then I decided to rebind the R key (the drift key) to something else. I wanted to set it to left click or right click but it wouldn't let me. My hunch was that I needed to just spam the hell out of the drift button while holding the direction I wanted to go. But that was hard with the same left hand. So I bound R (drift) to middle button on the mouse (Mouse 3).

    And within 2 tries, I got under a minute! When I came around corners, my left hand would hold the WASD direction I needed to turn and my right hand would mash Mouse 3 (Drift) furiously. And it worked! I felt much more in control with the mount.

    So if you can't get it to work, try this! Rebind Drift (normally R - mount ability 2) to something on your mouse. That way you can hold the direction with your left hand and keep spamming drift with your right.

    Good luck!

    submitted by /u/matzimazing
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    The vindicator's new meme alliance

    Posted: 07 Oct 2021 04:38 PM PDT

    Upon going to the halloween labyrinth and listening to Joko and Mad King's bickering I think they have more chemistry with each other than that of Victor and Archemorus.

    submitted by /u/ohiv21
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    What is with the lack of shared crafting requirements?

    Posted: 07 Oct 2021 03:16 PM PDT

    Gotta craft some Grandmaster Tailor Marks on my way to legendary armor. These could reuse the same damask or even damask patches other things use but no it's all completely new items. Similar components, but no I can't use the stacks of ascended materials I already have built up.

    It's like they intentionally make things as messy as possible. I stick with this game for the combat system but man the crafting system is just nonsense. Do we really need 5 versions of an ascended cloth? Just reuse one with different quantities if you want to make it cost more!

    submitted by /u/Zenth
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    Possible Fix for Dx11 on AMD Zen 2 CPUs.

    Posted: 07 Oct 2021 03:51 PM PDT

    I run a 3600x and ever since dx11 i had the occasional crash to desktop. This is okay for me unless im playing instanced team content. Today i disabled CPPC as i had a hunch it might actually have something to do with the crashes and then it stopped crashing all-together. Been testing for a few days now.

    CPPC is an advanced boosting algorithm introduced with Zen 2 which moves the load from one physical thread to another really quickly in order to keep boost as high as possible and at the same time take advantage of free cache. However in some games this might have negative impact like stutters here and there, which are usually non-perceivable. In the case of GW2 it seems to crash the game randomly. Feel free to disclaim, i don't think there's anyway for me to 100% prove this as i have nor the time or the resources to dedicate.

    submitted by /u/zoomborg
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    How long did "Demon of a Drifter" take you? I got both infusions from SAB but i swear this is way harder for me

    Posted: 08 Oct 2021 05:15 AM PDT

    How long did "Demon of a Drifter" take you? I got both infusions from SAB but i swear this is way harder for me

    send help

    submitted by /u/AttackOnElderTitan
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