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    Wednesday, October 27, 2021

    Guild Wars 2 End of Dragons [Beta] | Week 3

    Guild Wars 2 End of Dragons [Beta] | Week 3


    End of Dragons [Beta] | Week 3

    Posted: 26 Oct 2021 09:04 AM PDT

    The beta last until 30th/31st daily reset (running this thread is stickied).

    [Blog post]

    TL;DR:

    • everyone can join regardless of if you bought the game/expansions or not

    • you have 3 beta character slots to make beta characters that come pre-leveled and geared

    • No account progress is saved when playing on beta characters


    Beta classes:

    Thief - Specter

    Ranger - Untamed

    Engineer - Mechanist

    submitted by /u/RandommUser
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    50 EPM (emotes per minute) in just 30 days or your money back!

    Posted: 26 Oct 2021 08:29 PM PDT

    [Skrittpost] All we had to do was follow the damn HP train, CJ!

    Posted: 27 Oct 2021 12:33 AM PDT

    Would be fantastic if you can customize keybinds for each character.

    Posted: 27 Oct 2021 02:57 AM PDT

    Mostly the F1-F5 Keys. I never use it, I use it with a combination of ctrl and another keys, but every class is so unique with this, is not like the utilities, so what for some classes feels handy for other classes feels uncomfortable. Like the new thief specialization for example. F1 (or whatever you use) for steal and F2 for shroud, is logic for a thief to have steal in F1, but if you play necro you uses F1 for shroud. And in the Necro, F1 in scourge to pillars and F5 for shroud.

    I can change every time I want to play that class, or uses a software to change the shortcut profile in my keyboard & mouse, but would be nice to have it in game like some MMOs have.

    submitted by /u/uri_nrv
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    Untamed's pet changes do the opposite of what was advertised.

    Posted: 26 Oct 2021 05:40 PM PDT

    I was hoping to be able to fight alongside my pet, swapping power back and forth between us depending on who needed it more. It's sad that this advertised way of playing isn't what we're being given.

    Instead, I'm fighting alongside a now brain-damaged animal requiring me to tell it what to do at any given point (because otherwise it doesn't use any of it's skills). It feels like the pet forgot how to be a member of it's species and now relies on me to tell it which Pokémon move to use. If I don't, it just stands there and halfheartedly bites or scratches the monster it's fighting every so often and otherwise does nothing. Kind of sad, since "untamed" makes it sound like your pet is going to be more wild and independent. Instead we get the complete opposite. A more fitting name for the Elite Spec would be "The Overdomesticated"

    On top of all this, Anet gave the impression that unleashing the pet would buff it, but instead it makes them forget how to even use their pet skills. Due to the extra brain damage you just gave the poor animal, you're forced to channel some generic nature magic using them as a focus so that they aren't totally useless while in their drooling state. I honestly don't know why they called it "unleashed", since all you did was give your pet an on-demand lobotomy so you can cast some spells through it. Your Ranger feels so bad about what they just did they end up losing the will to live, taking more damage from all sources until they stop torturing their poor animal with magic that coats both it's body and brain with stinky green slime.

    Tl;dr: The moment you slot the "Untamed" traitline your pet becomes so tame it immediately forgets how to act like a member of it's own species. Now it relies on you to tell it everything it has to do and loses any personality it previously had.

    submitted by /u/aliensplaining
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    Now that we have seen all 9 new elite specialisations. Which one do you like the best, hate the most and what would you change about them before release?

    Posted: 27 Oct 2021 04:17 AM PDT

    As a Necro main I'm quite happy with the Harbinger.

    The one thing that I would change is the healing skill. It should remove all blight and heal you.

    So, what is your input to the new elite specs?

    submitted by /u/D-leaf
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    No underwater Mech

    Posted: 27 Oct 2021 01:56 AM PDT

    How it feels to be a Mechanist

    Posted: 26 Oct 2021 02:49 PM PDT

    Mechanist illustrates how badly a core engineer overhaul is needed

    Posted: 26 Oct 2021 05:35 PM PDT

    After playing mechanist for a small chunk, I've realized it really exacerbates core engineer's poor design. The fact that this elite spec's trait line is solely focused on the mech isn't bad, but it does mean that besides the mace proficiency, you are pretty much left playing core engineer. And core engineer is either woefully barebones or reliant on kits. It's so reliant on kits that we've had meta builds based on kits for the last two elite specs, and when the mechanist dps builds shake out it's probably going to be kits yet again.

    A big part of the lack of choice is obviously no weapon swap, and extremely limited weapon proficiencies. At launch that made a lot of sense because everyone had a pretty strict skill economy. It doesn't really make sense any more. We have firebrands who get multiple sets of weapon skills, and other elite specs that strictly add more profession skills. Using kits as a crutch for lackluster weapon options means - surprise - engineer specs will use kits for the rest of the life of the game.

    On the utilities side, core engineer only has four categories instead of five. Of those, turrets and gadgets have both atrophied and are no longer useful in any PvE situation.

    That leaves kits, which are neat but problematic, and elixirs. Elixirs are geared around support, at least philosophically (though they're not really up to snuff). Unfortunately, any support capability is dependent on the tool belt which the mechanist doesn't have.

    In terms of weapons, as a mechanist you cannot use a power weapon in your off-hand while using the mace, because there just isn't one. And if you want to use more than a few signets, you don't get kits which makes combat flat-out boring. If combat is boring, nothing else really matters.

    Plus, as an aside about the mechanist itself: because the master tier of traits locks your mech into inheriting either (condition OR support OR power), this means you effectively can't use any of the hybrid gear sets in the game. I don't know if this is just something that slipped the designers' minds or what, but you are pretty much locked into a single horizontal line of mechanist traits because of this, and a ton of stuff like diviner or plague doctor gear are rendered obsolete for... seemingly no reason? The traits already decide what skills you're allowed to use on the mech, so I'm not sure why they also lock out the stats.


    Taking all this into account, it makes mechanist feel shockingly barebones, like a dumbed down ranger. It's one of the coolest elite specializations, but the actual choices you have for playstyles are killed by how bad core engineer actually is. I only see two suggested remedies for this and neither of them are quick fixes.

    1) Core engineer gets more weapon proficiencies (a power off-hand and power main-hand), and gains weapon swaps. Holosmith loses weapon swap for parity with Bladesworn. Scrapper loses "something" to keep it in check. There just aren't enough weapon options to dissuade people from relying on kits, and kit reliance is too much of a tax on elite specs.

    2) Gadgets and turrets are gutted and redesigned. The lack of utility options in engineer are just another tax on elite specs. There needs to be more support options here. Core engineer has two trait lines dedicated to support, and barely any utilities.

    Yeah, those are bad suggestions. It's basically asking for a bunch of work to be done. But I don't really see any way to stop future elite specs from being taxed unless the core profession is heavily changed.

    Sad to say it, but I think mechanist is essentially ruined because of the total lack of care given to its core profession, and no amount of profession mechanic overrides are going to change that. Until core engineer is given a significant number of additional build options, this is going to play exactly the same as the previous elite specs (minus photon forge), except that you have fewer abilities.

    submitted by /u/Tulki
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    Ranger trait ''Two-Handed Training'' needs to affect the Hammer

    Posted: 26 Oct 2021 06:38 PM PDT

    TWO-HANDED TRAINING

    Beastmastery - 2nd Major Row

    Greatsword, Hammer and Spear skills deal more damage and recharge faster. Gain fury when you disable a foe.

    • Damage increase: 10%
    • Fury (3s): +20% Critical Chance
    • Recharge Reduced: 20%

    • That way we'll get a weapon trait
    • It'll fit the trait
    • The fact that this trait is in the Beastmastery trait line will give even more synergy to the Untamed which focuses on strengthening the pet, just like the Beastmastery line
    • Will synergize wonderfully with the hammer, as the hammer has 2 disabling skill, and one of the trait's effect is ''Gain fury when you disable a foe''
    submitted by /u/MarcusForrest
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    My therapist just picked my main

    Posted: 26 Oct 2021 08:40 AM PDT

    We were creating a schedule for my week because I'm struggling with structuring my days and abstain from weed and alcohol.

    I mentioned Guild Wars 2 and how I've been playing it since beta but never even played the expansions (in terms of story, just did a few mastery points and hero challenges in HoT).

    I told him that this bothers me a lot, because it perfectly portrays my avoiding behaviour and how I constantly switch between classes in fear of a better option.

    I then asked him if we could make a challenge out of it and his reaction was pretty positive.

    He said there is nothing wrong about gaming if it's a moderate amount. I asked him whether he could choose for me between my guardian and my thief, told him a bit about the classes and that thief is generally considered more difficult to master.

    He picked guardian and now we have the deal that I stick to that character and play through the PVE content.

    It was also suggested that whatever I do, playing video games, drawing or making music, I should at least stick to it for half an hour so I get some structure and can actually accomplish stuff.

    This also serves the purpose of not getting bored and consume weed again.

    So here we go, guardian it is. Actually quite relieved that I don't have to choose for myself 😅

    TL,DR: My therapist made me pick guardian as my main.

    Edit: I'm absolutely blown away by all the upvotes, comments and awards, thank you all so much, this really means a lot! <3 Sorry if I won't answer to all of you, but please know that I really appreciate all the good wishes and the positive feedback! :)

    submitted by /u/mindkingdom
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    T-Mobile Tuesdays x Guild Wars 2

    Posted: 27 Oct 2021 06:23 AM PDT

    Mechanist be like (Ashe and BoB cosplay)

    Posted: 26 Oct 2021 10:46 AM PDT

    Just how i expected it :D

    Posted: 26 Oct 2021 09:05 AM PDT

    I was promised a cool pet aura, not one that makes my pet look like it needs a bath

    Posted: 26 Oct 2021 09:57 AM PDT

    Anet! Specter is awesome - can we please customise our party health bars now ?

    Posted: 26 Oct 2021 06:13 PM PDT

    So I applaud Anet for giving thief an awesome, unique thief spec! I'm especially amazed we now have an ally targeted skill which is awesome!

    But - now that we have this - can we please have an option to customise where our parties bars are on the screen? Mid combat it is so difficult to click on members in game, and in the UI we have to stretch all the way up to the corner of the screen which detracts from gameplay.

    As a healer main from other games, I've always found it difficult that in gw2 I can't look at the party/raid bars easily because they're hidden away at the top of the screen. Giving us an option to drag our party bars closer to our character would be MASSIVE for healers, and it would also make Specter so much more playable.

    To the community - is there any reason why Anet haven't done this so far? It seems like a no-brainer for me as a customizable option with no down-sides

    Please Anet! This is a change we need now!

    submitted by /u/Irri23
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    According to the newsletter ArenaNet sent out, today's Prime drop will a free copy of the Heroic Edition. What are your thoughts?

    Posted: 27 Oct 2021 05:43 AM PDT

    Are the Four Gods of the Cardinal Points (Eastern Mythology) the Ranger's new pets?

    Posted: 27 Oct 2021 05:06 AM PDT

    Mechanist vs Untamed

    Posted: 26 Oct 2021 07:16 PM PDT

    By all means, I am more than pleased with Mechanist. I love the golem, and its abilities and damage feel great. I wouldn't be surprised if it gets some nerfs, but I hope they aren't too much; cause it's rad as heck.

    But man, going over to Untamed and trying that out feel like it's worthless. The special buff doesn't seem to do anything but change skills. And the skills it changes too aren't even that exciting. Golem has a skill that lists over 10k damage base on it, while green pet skills are like 800. Ranger pets feel pathetic compared Golem Bro. I feel like the green buff needs to do more. It needs to like radically shift the proportion of damage. Also feels bad being given an entire mechanic that loses almost all of its affect if you don't use the specialization weapon. That hammer in damage mode needs to do a lot more damage to justify using the hammer. And the buff while it's on your pet needs to make the pet do about as much damage as the ranger would be in damage mode to make it feel worth anything.

    submitted by /u/Shufflepants
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    A Semi-casual opinion on Mechanist

    Posted: 27 Oct 2021 03:23 AM PDT

    For some context: I have been playing the game on and off since the release days and I have all of the classes on max level, with some of them I play WvW, some of them is used for fractals, and all of them are used for open world content. I have accumulated around 2k hours of gameplay during the years.

    The golem is pretty cool and strong. It can even solo some of the harder HPs in the expansions.

    But other than that the elite spec is boring. Engineer's weapons are bad and unfun IMHO. Except for the elite spec weapons.

    • Scrapper Hammer? Fun as heck, let me hop around!
    • Holosmith sword? The animations and effects make it nice, but it's pretty much tied together with class mechanic. But requires an off-hand.
    • Mechanist mace? Skills look mildly flashy and fun, with good utility. Also requires an off-hand.

    Base weapons are pretty bland and unfun to use due to timing issue (rifle) or blandness(pistol, both hands) or pure utility (shield).

    The elite spec got signets as it's new skills, which are second most boring skill class. (After elixirs). As most of the times they are pretty underwhelming due to their passive nature. I find it that I activate signets less often, than other skills, and find myself using the active part only in specific situations since I want the passive effects to stay.

    The traits are really good, but they are just loadout settings for the golem.

    So you have got a golem which has 3 usable skills, with nice impact and fun-factor. Got the mace with 3 skills for the fun factor aaaand that's all the fun you get from the elite spec.

    It takes away the toolbelt which is half the fun of playing and engi, but at least replaces it with another fun mechanic (pet). Introduces a new weapon which is fun, and adds weapon swap which will not be fun since I can not use the other fun weapons, because they are tied to elite specs.
    Once again I will have to use some kits, which are now less useful, because the toolbelt is gone.

    The mechanist is a really good showcase for how unfun the core engineer is, and how badly it relies on elite specs to be fun.

    Core engineer needs some added weapons like a short bow which shoots electric rods (either as a targeted skill, or into the ground as a well like skill), or grenades instead of arrows.
    Or any other weapon additions that make the class fun instead of relying on kits to provide the fun factor.

    Some trait synergy could solve half of the problems, but that's beyond my game knowledge, and the more hardcore people will tell you about it.

    submitted by /u/mateszhun
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    As a Ranger/Elementalist main I feel super dissapointed

    Posted: 27 Oct 2021 07:14 AM PDT

    Thesee two classes were what I was most excited for, and I might now have to try out something different if most things don't get changed drastically. Both of the new specs are absolutely horrible in both (current) design, fluidity and numbers. At least in terms of what I've had the experience with personally.

    How do you guys feel? Are you happy with what your favourite character(s) have access to now?

    submitted by /u/VeryColdTuna
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    You can rename your Jade Mech... temporarily.

    Posted: 27 Oct 2021 12:21 AM PDT

    The afk Mechanist

    Posted: 26 Oct 2021 03:35 PM PDT

    Yea... that happened.

    Posted: 26 Oct 2021 10:30 AM PDT

    PSA: How to stow pet as UNTAMED

    Posted: 26 Oct 2021 05:23 PM PDT

    After testing 3 new elite specs

    Posted: 27 Oct 2021 12:57 AM PDT

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