Guild Wars 2 End of Dragons [Beta] | Week 2 |
- End of Dragons [Beta] | Week 2
- Guild Wars 2 Wiki is one of the best information database out there for an MMORPG
- As a WoW veteran, I did not think I would enjoy GW2 as much as I am
- My dreams about power rene dps spec were crushed
- Spot the difference...
- Tip: A "hidden" spot in Thunderhead Peaks to get the Crop Harvester Achievement done quickly
- Catalyst is not a steady presence in melee combat
- Korag
- Day 1 Catalyst thoughts and feedback
- World Restructuring Beta 1 Update
- Okay, you wanted berserker catalyst with an actual hammer? Here. Also, give firebrand runes a try, you won't regret it :)
- Discussion: Does Catalyst reflect a disinterest or lack of understanding on Elementalist?
- Bladesworn. F2 should equip the Gunsaber and F1 should be the dragon trigger to keep the consistency that F1 is burst on warrior.
- Catalyst feels very clunky and unrewarding to play
- Sometimes the immersion in this game is breathtaking. Actually reflects my real life while playing games.
- Catalyst Utility Skill order is wrong
- Devs, thank you so much for DX11 support. Now I can mingle in cities without wanting to tear my eyes out
- DX11 is a good time to integrate arcdps self stats
- Heal bladesworn concept build
- I LOVE BLADESWORN!!!
- Tip for Return to All or Nothing: you can farm events while doing the story by farming the graveling event
- Am I the only one really enjoying catalyst so far? It's been years since I've been able to go full berserker on my ele.
- Catalyst thoughts
- DX11 PSA: Disable ALL third party addons, update graphics drivers. >60hz not supported. Full-screen window gamma not supported. Posts regarding these issues will be removed as they are covered in the patch notes.
- Confused about World Restructuring & Alliances? Here's Alliances 101!
- [TacO] DX11 beta client support
End of Dragons [Beta] | Week 2 Posted: 21 Sep 2021 09:04 AM PDT The beta last until 25th/26th daily reset (running this thread is stickied). TL;DR:
Beta classes: [link] [comments] | ||
Guild Wars 2 Wiki is one of the best information database out there for an MMORPG Posted: 22 Sep 2021 03:51 AM PDT I think it deserves more appreciation than anything else. Truly helps me get started and learn more about the game. Had never come across something in-game that wasn't already written in the wiki. [link] [comments] | ||
As a WoW veteran, I did not think I would enjoy GW2 as much as I am Posted: 22 Sep 2021 03:37 AM PDT I've been playing WoW pretty hardcore, especially since 2017 until a few weeks ago. I did mythic raids and got my cutting edge achievements, did mythic + with a bunch of friends and generally tried to push as high as I could. With the recent state of WoW and Blizzard in general, I decided to not renew my subscription, and took a break. A friend recommended GW2 and as it was free, I thought why not? I walked into the world of Tyria expecting a half-dead game with little playerbase, but boy, was I wrong about that. I was immediately hooked by the fluid combat, exploration aspect, personal story, music and voice acting (which is surprisingly high quality!) and zone design. The world felt alive, with hundreds of players populating the world. I kept playing and leveling, got to Divinity's Reach which utterly amazed me with its grand design and scale. I was immersed so much that I forgot why I was in the city, and kept exploring instead of doing my quests. I realized that I'm actually having fun, that I actually look forward to log in and play, instead of logging in just to do my dailies so I don't fall behind. My experience with GW2 has been nothing short of astonishing. Community is helpful and kind, and I am delighted to be a part of it. I only wish I had started playing sooner! Edit: Fixed phone formatting. [link] [comments] | ||
My dreams about power rene dps spec were crushed Posted: 22 Sep 2021 12:40 AM PDT
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Posted: 22 Sep 2021 02:08 AM PDT
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Tip: A "hidden" spot in Thunderhead Peaks to get the Crop Harvester Achievement done quickly Posted: 22 Sep 2021 06:16 AM PDT
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Catalyst is not a steady presence in melee combat Posted: 21 Sep 2021 09:58 PM PDT Compared to sword weaver, catalyst feels much less capable in melee combat. It doesn't have the evades, barrier generation, gap closers, or stability; nor does it have the flexibility of choosing an offhand. I struggle to see why I should choose hammer if I'm going to play catalyst. Weapon skills are woefully lacking combo fields and combo finishers (where are the whirl finishers on all these spin attacks?). Here are my thoughts after playing with catalyst today: The aura traits don't synergize with hammer at all. It feels like it belongs in a different spec. If hammer had more ways to generate auras that would make Staunch Auras a meaningful source of stability, and more worthy of the grandmaster slot. It's hard to care about elemental empowerment when using hammer. Without more sources for auras, it's hard to build up to and maintain 10 stacks. Sphere Specialist is clearly the best choice if you're going to use hammer, which is a bit disappointing. Hammer sorely lacks mobility. A mid-range/melee spec should have approach skills than one leap in water attunement with a 20s cooldown. There aren't enough tools to mitigate damage. Earth skill 4 feels bad, blocking only one instance of damage. No evade frames on any skills. It feels like the only reason catalyst doesn't have barrier is because weaver already does. Hammer 3's grand finale is more effort than it's worth. I think this could be helped with a numbers tweak. I'd like a couple more seconds to use other skills on my bar while building up to the Grand Finale. Currently it feels like the payoff is not worth the missed opportunity of skipping out on other skills. Augments don't feel impactful or worth it. I just don't like them. Having to use them in your F5 (which may or may not be on cooldown) in the correct element for maximum effect is also quite clunky and unrealistic in a lot of combat scenarios. F5 needs an option to move it or cancel for reduced cooldown. There are a lot of ways this could be handled. Catalyst energy shouldn't drain out of combat in PvE. I feel like this is a safe change for PvE. I can see the reasoning for limiting the burst potential in competitive game modes. These are all my criticisms, but I wanted to say at the end that I still enjoy the spec despite these gripes. Hammer 3 in particular is such a good idea that I just know can work with a little more polish. I'm optimistic for the future of catalyst! [link] [comments] | ||
Posted: 21 Sep 2021 04:40 PM PDT
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Day 1 Catalyst thoughts and feedback Posted: 22 Sep 2021 12:27 AM PDT After spending the day with catalyst, I thought I'd share my thoughts on it in a more constructive, less melodramatic "Catalyst is an unmitigated disaster and needs to be completely scrapped and remade from scratch" way than many of the other posts on the subject. ExpectationsElementalist was one of the last classes I tried as I was bored by the idea, but after taking Weaver for a spin about a year ago, it quickly became my favorite spec and it wasn't long before it was my main. In particular, I'm in love with the idea of having a very versatile, complex kit that rewards knowledge of your skills, build, and game mechanics by providing you with a tool for virtually any situation, provided you can anticipate what you'll need and when you'll need it. Based on the initial reveal and discussion surrounding Catalyst, it seemed the concept of this spec would emphasize those values and promote this high skill ceiling style of flexible play. Following the more in-depth look we got at it during Friday's stream I was even more optimistic - by providing on-demand access to specific boons, auras, and unique bonuses with properly attuned augments, on top of the stackable buffs to all attributes, Catalyst would surely promote diverse and dynamic gameplay. Hammer was out of left field, but it's a criminally underused weapon with some cool skins, and a slower, harder-hitting weapon would be a nice change of pace from the frenetic style of Weaver gameplay. Furthermore, the mix of midrange and melee weapon skills for it was yet another arrow pointing towards the "tool for every situation" spec of my dreams. After trying it today, I, like many other ele players, am largely disappointed, but I think if given some love, it can come together into a unique and engaging elite. The GoodHammer
Jade sphere
Augments
The BadHammer
Jade sphere
Augments
In summary, I feel like Catalyst has a wealth of potential and a fantastic concept, but as it stands, certain mechanics are at odds with that concept. In addition to prioritizing rapid cycling of attunements over carefully deciding the right attunement to be in at the current moment, the jade sphere has too small a radius, too long a cooldown, too slow an energy mechanic, and too little (zero) mobility to serve much use in the vast majority of fights. I sincerely hope that ANet learns a lot from this beta and is able to give this spec the care it deserves in order to become a distinct and rewarding spec to play when EoD releases. [link] [comments] | ||
World Restructuring Beta 1 Update Posted: 21 Sep 2021 07:25 PM PDT | ||
Posted: 22 Sep 2021 05:46 AM PDT
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Discussion: Does Catalyst reflect a disinterest or lack of understanding on Elementalist? Posted: 21 Sep 2021 10:40 PM PDT Let me expand on the topic: Elementalist have ....problems that we all know. And I am not telling any "downstate" joke here. - Roles: Tempest is listed as "in a good spot". Probably the closest, yeah; Good healing, Rebound is something very unique they can bring; They were able to easily share Might and Fury with Warhorn, two basic boons in Fire, but that was gutted. Still, the almost perfect bastion, but no offensive boons. Weaver is....good for damage. Not exceptional. Its real problem is how it doesn't bring anything else for the team, and somehow it is not top damage. It can be risky, sometimes can't even do damage properly, doesn't defend, heal or bring unique conditions (like slow) into battle. It is only a damage dealer, and not even the best at it. - Weapons: Weaver is very safe for having a sword with good skills. I mean, okay, pWeaver goes through 2 attunements, kinda boring, but cWeaver at least can easily weave (heh) through the 4 elements. Dagger is....a well rounded weapon, helps Tempest a lot with combos and WH. Wish I could say something about dagger Weaver. And then there's Staff. Awesome for healing. That's it. You can camp Water and lose nothing. And then there's Scepter. Good weapon for fire combos too, to generate might. And that's it. Their attack potential is low. Why not rework one to be more dps-ey and the other support? Why use 1/4 of each weapon? Just to leave gaps that should be filled by.... Conjures. I kinda try to understand why are they still in the game in the way they exist, as a 2-use, picked from the ground (???) weapon. This person summed pretty nicely their problem, having a reason to exist in the past, but now existing to make an already complex profession even more complex, to push the benchmarks way up, even if the "perfect" situation is VERY EASY to simply not happen (ping, problems with the location of the weapon, etc). Now. To Catalyst. I actually haven't tried a power build. Somehow first thing I tried was a Condition build. Sure, the spec has some + Condi damage traits and....Okay, with Hammer I have no reason to ever change to Water and Air, something I thought it wouldn't happen. Already have some frustration with that using Scepter with Weaver were the battle goes something like Fire>Fire>Earth>FIREASAP>Fire>loop. But then Hammer goes....Fire, nice; Earth, spin to win, skill 5.....and I got no more skills to use. 1 is pure strike damage, 4 is a block that just gives an aura....why? Dang even WH in Tempest does more for less. I can just imagine that pCatalyst have similar problems, by the video I've seen, using TWO conjures to fill the gaps for dps. I dunno, how is Fire amazing in hammer and Scepter, Water in Staff...and barely nothing else on these weapons? I see hammer having the same unsolved problems in core weapon skills. And the mechanic.....As I said somewhere else, around after PoF lauch Anet started separating mechanics from core and specs. Specs wouldn't just be Cores with an addition, strictly better; they should have a trade-off or play different. Shatters of Chrono were changed. Steal of DD was changed. No more "DD is just Thief with 3 stamina bars" or "Chrono is just mesmer with CS added". In EoD, Harbinger trades his safety and health, Virtuoso his clones, Willbender his passives, Bladeworn his weapon change, Vindicator his True Nature....... HOW THE HELL CATALYST IS CORE ELEMENTALIST WITH ONE EXTRA SKILL? This is a small detail, but it is one that is bugging me. No trade-off. No change in the core of the profession. Just slap a F5 skill like they did with Chrono in HoT. I won't discuss the merits of the F5 skill, but for what I've seen no one is happy with it. Catalyst, as it is, looks so poorly thought out. In the same way I feel, since May's balance patches, that Anet doesn't give more than one glance at the profession. Unjustified nerfs on damage, no rework on problematic/poor skills.... The profession feels driven against a wall. "Meh it will be too much work, let it be as it is". I main warrior but play a bit of everything. I am so happy with Bladesworn.....but at the same time I feel a bit sunk for Catalyst. I hope this beta can do wonders to the spec, with all the feedback. But I don't know. I can't be the only one feeling that the state of Catalyst....is no mere coincidence to the last 5 months of jokes and pleas. ....Anyway, I might be exaggerating too. Feel free to tell me so if that's the case. [link] [comments] | ||
Posted: 21 Sep 2021 04:41 PM PDT Loving the feel of the class except that keep unequipping my Gunsaber when I want to go dragon trigger cause in my warrior brain F1 is burst. Even on old Berserker, F1 was still technically the burst. [link] [comments] | ||
Catalyst feels very clunky and unrewarding to play Posted: 21 Sep 2021 12:13 PM PDT It's just as bad as I feared it would be, sadly. It's really disappointing. I hope the medium armor classes are worth it. EDIT: For all you who keep bringing up the 40k benchmark, it further proves my point that CATALYST really doesnt add much to the table. Don't tell me that if you remove glyph of storms and the two conj weapons the dps stays the same. Regardless of whatever numbers some guy manages to rake on a stationary large golem, the class still feels clunky and the traits/utilities are super lackluster. Not everyone gets a hard on for numbers on a golem. Some people actuly enjoy how a class feels to play. [link] [comments] | ||
Posted: 21 Sep 2021 10:16 AM PDT
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Catalyst Utility Skill order is wrong Posted: 21 Sep 2021 09:28 AM PDT The augments of the Catalyst don't follow the generic elementalist order. [link] [comments] | ||
Posted: 21 Sep 2021 07:26 PM PDT Massive improvement... I have a newer CPU with a very old GPU and wherever there were a lot of people, my FPS would go down to below 30, and I'm playing on a scaled 720p resolution already. Now I can even change the sampled resolution from subsample to native and there's no more lag, which means the bottleneck was in the engine all this time - luckily I only started playing a month ago, couldn't imagine what other people endured for years. [link] [comments] | ||
DX11 is a good time to integrate arcdps self stats Posted: 22 Sep 2021 04:43 AM PDT Hey! Since we're still in the beta of dx11 and arcdps just wont work with it, now would be a great time to update the game's crappy dps meter. since I might not have been clear, youd only get 2 numbers: your own dps, and the team's overall dps. There wouldn't be an individual person by person breakdown. I hear the players calling out toxic elitism already so let me preface this by saying I think players should be able to see their own stats for feedback on how well they're doing and the team's total dps for practical, boss killing purposes (such a thing is important on bosses like broken king where you want to titrate your dps over time, and on keep construct to judge how many rifts the druid may need to push the orb through). I dont think most people would have an issue with this because most of the hate comes from being judged from individual dps breakdowns. So please give us self stats and total team stats as a compromise between the casuals and the difficult content players. Having it included in the main game would:
if anyone is against this change I am willing to hear out why you think players shouldn't be able to view their own stats [link] [comments] | ||
Posted: 22 Sep 2021 01:33 AM PDT
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Posted: 21 Sep 2021 05:09 PM PDT
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Posted: 21 Sep 2021 02:45 PM PDT In the story you are guaranteed to enter the purple room in the tomb puzzle. In this room you can activate the coffin to spawn a graveling. Killing it completes an event, and you can activate the coffer again a few seconds later. This makes it easy to finish the event achievement for the meta achievement, since events are relatively rare on this map otherwise. [link] [comments] | ||
Posted: 21 Sep 2021 03:28 PM PDT
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Posted: 21 Sep 2021 11:47 AM PDT Catalyst animations are great and i really like them. But i'm truly sad that catalyst is not so great and this come from a person who main ele and have 9 years in this game. First of all lets talk about hammer skills. All of them are super slow, they dont hit rly hard on power dmg and condi dmg. Air, water, earth 2 skill take forever to cast. Earth 4 block is to short to react. Air 5 is also slow moving projectile that need time after hiting ground to do something. All skill 3 orbs dissapear if they hit projectile block, and 5 sec is so short u cant setup any combos couse i need to swap attutement super fast to gain mediocore results from all of orbs. Now utility skills. All of them are terrible, they should do all of this that they do when u cast them in right jade sphere field. They dont bring anything new and all of core skills are far better. Jade sphere F5. Dont do dmg, dont apply any condi, dont move, take forever to get the energy. Sphere add some boons but tempest do this a lot better. The only seling point of jade sphere is quickenss nothing more. Traits are ok. Not all of them but they are not tragic like rest of the espec, but they dont bring anything special. Jade sphere traits do nothing except 50% boon duration. Generaly this is just core ele with with clunky, hard to use, not worth taking jade sphere field. I was sceptical afer friday stream showcase, and right now, after testing it i'm conviced this is espec is a joke and not worth the efford. Tempest provide more buffs and if u want quickness just pick fb. This espec change nothing and i'm not even sure i will main ele after EoD release, at least not with catalyst. [link] [comments] | ||
Posted: 21 Sep 2021 09:37 AM PDT
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Confused about World Restructuring & Alliances? Here's Alliances 101! Posted: 21 Sep 2021 11:04 PM PDT
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[TacO] DX11 beta client support Posted: 21 Sep 2021 12:02 PM PDT Hi everyone,quick update to TacO with support for the dx11 beta client. Please let me know if you find any odd issues with features after build 42 - since the code went opensource I didn't get any bad feedback on the state of the code, but as I noted earlier there was a data loss about a year ago and I'm still no 100% that everything works currently as before. UPDATE: an even newer build is now out that fixes immediate issues with API keys (mumble link based api key detection) and toggling on/off of windows. UPDATE2: There were some known issues with this build. UPDATE3: A new build is up that fixes the issues reported so far. The download links have been fixed. [link] [comments] |
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