Guild Wars Was going through an old Hard Drive and found GW screenshots. I guess this screen must be pre-Heroes' Ascent? |
- Was going through an old Hard Drive and found GW screenshots. I guess this screen must be pre-Heroes' Ascent?
- WM vs. EvIL championship builds - 2006 - Prophecies nostalgia/history post
- Made me think of Lyssa, Goddess of Illusion and Beauty. I always imagined her as having two faces rather than the separate entities of Lyss and Ilya, who are twins.
- Codex Fix
- Nostalgic Traveller's Diary: Behind me in the distance behind my left shoulder you can see the Black Gate leading to infamour Mordor. No, I won't go any closer just for your amusement, just getting here took me 5 attemps...
- Most fun and easy Healing build for PvE?
Posted: 08 Jul 2021 02:02 PM PDT
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WM vs. EvIL championship builds - 2006 - Prophecies nostalgia/history post Posted: 08 Jul 2021 05:21 PM PDT Hey guys, I wasn't thinking about making this a series, but someone in my last thread encouraged me to do more of these, and I actually stumbled across something that comes chronologically after the last two posts I made. Post 1: spike meta (EP mixed caster spike) Post 2: spike meta gives way to balanced/split builds (EP vs. EvIL] And without further ado, I found these builds from a War Machine [WM] vs. The Last Pride [EvIL] match in 2006, during the '05-'06 Guild Wars World Championship in Taipei. It was the final game of the championship: https://gwrank.com/matches/868 To contextualize this for y'all, remember, we were just coming off a spike meta where two teams of (usually) mixed casters would head to the flag post and engage in an 8v8 spike match-off. That metagame was crushed, I believe during winter 2005/2006, right before this match, and that set the stage for a new balanced/splittable meta. Let's actually start off with The Last Pride's build, on the right of the screen: Build ethos: Balanced warrior spike build.
Build summary: The idea is that you have a balanced warrior spike that focuses on disrupting enemy monks via gale, blackout, and knockdowns. In the event that 8v8 wasn't working for whatever reason, the build was highly splittable and every single player has high utility in 4v4 or smaller skirmishes. Truly a well thought out build. And now, for War Machine: Build ethos: Balanced pressure/spike build.
Build summary: Whereas EvIL applies very little constant damage but very high concentrated damage, ie, a true spike, WM's build focused on whittling away their opponent over time and then finishing off weak opponents with a quick warrior spike. Notice that there's no spike skills from any of the other roles apart from the warriors. One might think that, hey, how do they kill anyone, then? Well, it's because their opponents should, in theory, be on lower health thanks to all the condition and hex pressure. EvIL needs a higher spike output because outside of spiking they apply very little damage to their enemies. As for splitting, if hexes and conditions are debilitating for 2 monks, they'd be even more debilitating for just one. Who won? EvIL took the match 2-0. You can read a full match report here. It looks like game 1 was an 8 on 8 pounding with some minor splits, whereas in game 2 both teams opted for a split-and-gank approach. My thoughts? Honestly, looking at the builds, I thought EvIL was better prepared. On paper, their spike looks more powerful than WM's pressure, and I also feel like they had better odds in a split scenario thanks to their skillsets. It was also clear, as I said before, that EvIL knew what WM was going to bring. The heal party E/Mo and the draw conditions on the mesmer look like nice counters to pressure. If I recall correctly, I think EvIL was always the #1, with WM a close second. I wonder if WM didn't prepare something a little different because they didn't trust themselves to beat EvIL with a mirror build. Conclusion: A lot of things in these build got nerfed. Gale warriors got nerfed. Distortion got nerfed. Offering of Blood got nerfed. (Ether Prodigy, too?) That said, the idea of a balanced build with 8v8 abilities but also a strong split and tactical capacity came to characterize the metagame of Guild Wars GvG right up until Factions. I believe it continued even after Factions, with new roles for the new classes, and it probably continues to this very day. Unfortunately I haven't been following much since Prophecies, but for those of you who have, you have these guys to thank for your balanced, splittable builds. This truly was a golden time when people finally got a hang of how the game was played, and now it wasn't about how to play it, but rather about how to play it better than my opponent. It stopped being less about build order wins or perfect spike timing, and more about true tactical play and strategic decision making. Me personally, I feel like a lot of that was lost with Factions. I feel like we had barely gotten started when they introduced new skills and new classes. But hey, c'est la vie. I know that I really enjoyed this era of the game, and I hope you all have enjoyed my little trip down memory lane. If I stumble upon anything else interesting from the era you may hear from me again. Cheers! [link] [comments] | ||
Posted: 08 Jul 2021 09:24 AM PDT
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Posted: 08 Jul 2021 11:26 PM PDT [link] [comments] | ||
Posted: 08 Jul 2021 01:20 PM PDT
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Most fun and easy Healing build for PvE? Posted: 08 Jul 2021 01:45 PM PDT What is the most fun healing build? And easiest? I want to focus mostly on a fun to use elite skill but also easy to use. [link] [comments] |
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