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    Sunday, July 18, 2021

    Guild Wars 2 Met this legend while leveling my alt

    Guild Wars 2 Met this legend while leveling my alt


    Met this legend while leveling my alt

    Posted: 17 Jul 2021 03:27 PM PDT

    new WvW Tool: tiny kill counter (version 1, beta)

    Posted: 18 Jul 2021 06:29 AM PDT

    TL;DR

    • shows kills and deaths during your current wvw session in a tiny window ingame.
    • This is how it looks

    Quick start

    • click to download
    • double click on Gw2TinyWvwKillCounter.exe to start it. The tool should appear on the top left of your screen.
      • It is a tiny window, you may miss it at first
      • requirement: gw2 in windowed fullscreen or Window mode
    • click gear-icon to enter api key. Then confirm dialog
      • api key permissions: account, characters, progression
      • you can create an api key here https://account.arena.net/login -> applications tab -> new key -> check Account, Characters, Progression
    • Kills/deaths counters are updated roughly every 5+ minutes. There can be bigger delays of 15-20 minutes. Gw2 api updates the data really slow and the data can be outdated too
    • optional: click 0-icon to reset kills/death counter to 0 again

    just blabla from here on. Ignore it if you just want to try out the tool.

    PROs

    • tiny window: move it to where it does not annoy you
    • no installation needed: everything in a single exe file, no coping of .dlls and stuff
    • not ToS breaking: it just displays information from the official gw2 api and is not messing with gw2 itself.

    CONs

    • kill/death updates are delayed and can be outdated: the gw2 api only refreshes this data every 5 minutes at best. But even then the data from the gw2 api can be outdated. So dont expect to see your kills in realtime (sadly). You can compare the total kills in the tooltip with the Realm Avenger achievement to see whether the data is up to date

    How does it work?

    why is the exe so large?

    • the tool itself is less than 1MB small. But I wanted to try out the newest version of Microsofts C# runtime (NET 5) which is not included in the current windows 10 version, i think. So i had to put it into that exe, too (microsoft calls that "self contained"). It wont be installed on your PC, but microsoft unpacks it in the background to run my tool everytime you start the exe. It is similiar to the java runtime you have to install for java software. Maybe in a future version i find a different way to solve this.

    What is the purpose of it?

    • The initial idea was to be able to do something like this "we just killed this zerg and i got 40 kills, so the enemy zerg was at least 40+ people big".
    • Or find out how many baggies you really get per 100 kills.
    • Or use it as motivation: see the numbers rising
    • the problem is that the gw2 api refreshes that data not that often. as explained above. But it can be still an interesting statistic.

    possible future features

    • make tiny window more tiny by showing menu buttons only on mouse over.
    • another tiny window that shows kills and k/d for each world for each map in current skirmish. Maybe with an skirmish history. maybe in a more minimal way, because there are already many good websites for that.
    • history of personal daily/weeky kills
    • multiple kill, death windows so you can follow your friends
    • wvw xp/rank gain for current session.

    special thanks to

    • obsgw2filesystem: idea for this tool is from that script
    • gw2efficiency discord: helped me to understand why the api is not updated in real time
    • gw2sharp nuget: easy access the gw2 api
    submitted by /u/Arkinu
    [link] [comments]

    Griffon flight!

    Posted: 17 Jul 2021 11:10 PM PDT

    Add "profession skills" in your Hero Panel overview

    Posted: 18 Jul 2021 06:47 AM PDT

    Could it be possible to add "profession skills" in the Hero Panel, the section where you can see all your skills and abilities? Currently I can't see my Reaper skills, or my Firebrand tome skills, and I can't seem to figure out how to do it from my Hero Panel either... So I'm assuming it's not possible?

    If so, wouldn't it make sense to add it? They're the only skills that aren't visible on the Hero Panel, yet are arguably the most important ones, no?

    (If they are visible somehow, can anyone tell me how? I'm a 7-year veteran yet I don't seem to know how to access them. :( )

    submitted by /u/Iscera
    [link] [comments]

    Why is Twisted Marionette public being removed after the event?

    Posted: 17 Jul 2021 05:30 PM PDT

    Is this a test for the playerbase if they accept that what was once open world content now gets fully converted into instanced content while new maps and raids/fractals/dungeons get abandoned?

    Because people leech? Maybe tune the rewards then how you did in HoT. In HoT you painfully made sure low performers didn't get shit, so much that you had to tune it back because people complained. And now you want to solve this situation with a squad leader just kicking people? Is that really the solution? No, it's cheap and bad. Maybe solve the reward problem instead of nerfing tits and ass. Good time waste. Time that is missing to fix leeching.

    submitted by /u/macrotransactions
    [link] [comments]

    [Bug] Cannot Attune Marionette Ring

    Posted: 17 Jul 2021 11:37 AM PDT

    My first Legendary ��

    Posted: 18 Jul 2021 08:07 AM PDT

    What's the title of this song? First time hearing it and I couldn't find it in the LW3 soundtrack so it's probably from GW1 or the core game soundtrack - Lake Doric

    Posted: 18 Jul 2021 07:48 AM PDT

    If daily achievements give 10 ap, how is this possible?

    Posted: 17 Jul 2021 04:03 PM PDT

    PvP Mistforged Legendary (helm) Flavour Text!

    Posted: 17 Jul 2021 09:46 AM PDT

    I sincerely hope the DRM/Strike concept gets carried into EoD and expanded upon

    Posted: 17 Jul 2021 09:57 AM PDT

    No, I don't mean the whole idea of "Do pre-events > do an escort/defend/kill some stuff > boss fight".

    However, I've seen plenty of negativity about Strikes (and particularly DRMs) as a whole, both on their gameplay and concepts. DRMs and Strikes, imo, introduced many concepts that can lead to much more replayable content while (probably) not taking away all that many extra resources from the devs. As it stands, they have:

    • A (more or less) proper reward structure with sensible enough rewards that is shared across the gametype
    • the ability to queue into them (on paper) without having to find a party through LFG
    • are taken directly from the story and thus are content almost every player will eventually interact with and get the basic idea behind
    • in case of DRMs, scale based on amount of players and allow you to further adjust the difficulty with challenge motes, which then also scales the rewards

    How I see it, DRMs (or rather the concept of them) have the ability to take the place of dungeons, with Strikes being an additional type of content that can stay. There is a lot of wiggle room to design interesting story missions (in fact, we had plenty of those in the past - they could even go back and add some of those, potential spaghetti code issues aside) that would perfectly work for these types of content. On top of that, it'd allow Anet to make story encounters a bit more challenging and further teach players, as they can simply join a public queue for the instance should it prove to be too difficult for them. That said, the public versions would probably have to be locked into their no challenge mote versions to avoid a clash of conflict, so to speak. In order to keep them populated enough, there should be the ability to queue into one of those at random, with extra rewards (and repeatable achievements?) tied to this. Might also want the ability to queue directly or randomly into one of those as its own menu that's accessible and usable (almost) everywhere, think XIV's Duty Finder or whatever equivalent WoW has. The private versions on the other hand could go wild with the challenge motes, adding/changing environmental hazards or boss mechanics, removing/limiting the use of special actions within the instance etc., it would all very much depend on the instance in question and should be uniquely tailored to each of them, allowing players to challenge them in any combination they wish with any amount of players the instance allows for.

    Ultimately I think expanding on these would be incredibly healthy for the game, cause "we get a new map, new story, a new instance and a new boss encounter" looks much better than just "we get a new map and a new story", while also providing more variety for the playerbase. Only reason I'm making this topic in the first place is cause I feel like with all the negativity about them (can't argue against the gameplay of DRMs being rather... simple, even though some of the bosses are fairly good) it might be something that ends up being abandoned due to that, which would be a huge shame given the sheer potential these have.

    submitted by /u/NovaanVerdiano
    [link] [comments]

    Legendary Gathering Tools

    Posted: 17 Jul 2021 09:57 PM PDT

    In light of the legendary armory release, would be interesting to see infinite Legendary gathering tools (i.e. Mining pickaxe, Logging axe, Harvest gatherer) added to the mix. Am I the only one to think this?

    Aside from added visual effects for legendary items, the biggest QoL this would bring is removing the bank transfers needed for the infinite tools between alts.

    submitted by /u/dmngo
    [link] [comments]

    The Juggernaut, The Predator, Incinerator and Quip Flavour Text

    Posted: 18 Jul 2021 07:38 AM PDT

    Cheapest way to remove runes from ascended armor? (Don’t need the armor anymore just the runes)

    Posted: 18 Jul 2021 04:23 AM PDT

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