Guild Wars 2 Met this legend while leveling my alt |
- Met this legend while leveling my alt
- new WvW Tool: tiny kill counter (version 1, beta)
- Griffon flight!
- Add "profession skills" in your Hero Panel overview
- Why is Twisted Marionette public being removed after the event?
- [Bug] Cannot Attune Marionette Ring
- My first Legendary
- What's the title of this song? First time hearing it and I couldn't find it in the LW3 soundtrack so it's probably from GW1 or the core game soundtrack - Lake Doric
- If daily achievements give 10 ap, how is this possible?
- PvP Mistforged Legendary (helm) Flavour Text!
- I sincerely hope the DRM/Strike concept gets carried into EoD and expanded upon
- Legendary Gathering Tools
- The Juggernaut, The Predator, Incinerator and Quip Flavour Text
- Cheapest way to remove runes from ascended armor? (Don’t need the armor anymore just the runes)
Met this legend while leveling my alt Posted: 17 Jul 2021 03:27 PM PDT
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new WvW Tool: tiny kill counter (version 1, beta) Posted: 18 Jul 2021 06:29 AM PDT TL;DR
Quick start
just blabla from here on. Ignore it if you just want to try out the tool.
PROs
CONs
How does it work?
why is the exe so large?
What is the purpose of it?
possible future features
special thanks to
[link] [comments] | ||
Posted: 17 Jul 2021 11:10 PM PDT
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Add "profession skills" in your Hero Panel overview Posted: 18 Jul 2021 06:47 AM PDT Could it be possible to add "profession skills" in the Hero Panel, the section where you can see all your skills and abilities? Currently I can't see my Reaper skills, or my Firebrand tome skills, and I can't seem to figure out how to do it from my Hero Panel either... So I'm assuming it's not possible? If so, wouldn't it make sense to add it? They're the only skills that aren't visible on the Hero Panel, yet are arguably the most important ones, no? (If they are visible somehow, can anyone tell me how? I'm a 7-year veteran yet I don't seem to know how to access them. :( ) [link] [comments] | ||
Why is Twisted Marionette public being removed after the event? Posted: 17 Jul 2021 05:30 PM PDT Is this a test for the playerbase if they accept that what was once open world content now gets fully converted into instanced content while new maps and raids/fractals/dungeons get abandoned? Because people leech? Maybe tune the rewards then how you did in HoT. In HoT you painfully made sure low performers didn't get shit, so much that you had to tune it back because people complained. And now you want to solve this situation with a squad leader just kicking people? Is that really the solution? No, it's cheap and bad. Maybe solve the reward problem instead of nerfing tits and ass. Good time waste. Time that is missing to fix leeching. [link] [comments] | ||
[Bug] Cannot Attune Marionette Ring Posted: 17 Jul 2021 11:37 AM PDT
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Posted: 18 Jul 2021 08:07 AM PDT
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Posted: 18 Jul 2021 07:48 AM PDT
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If daily achievements give 10 ap, how is this possible? Posted: 17 Jul 2021 04:03 PM PDT
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PvP Mistforged Legendary (helm) Flavour Text! Posted: 17 Jul 2021 09:46 AM PDT
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I sincerely hope the DRM/Strike concept gets carried into EoD and expanded upon Posted: 17 Jul 2021 09:57 AM PDT No, I don't mean the whole idea of "Do pre-events > do an escort/defend/kill some stuff > boss fight". However, I've seen plenty of negativity about Strikes (and particularly DRMs) as a whole, both on their gameplay and concepts. DRMs and Strikes, imo, introduced many concepts that can lead to much more replayable content while (probably) not taking away all that many extra resources from the devs. As it stands, they have:
How I see it, DRMs (or rather the concept of them) have the ability to take the place of dungeons, with Strikes being an additional type of content that can stay. There is a lot of wiggle room to design interesting story missions (in fact, we had plenty of those in the past - they could even go back and add some of those, potential spaghetti code issues aside) that would perfectly work for these types of content. On top of that, it'd allow Anet to make story encounters a bit more challenging and further teach players, as they can simply join a public queue for the instance should it prove to be too difficult for them. That said, the public versions would probably have to be locked into their no challenge mote versions to avoid a clash of conflict, so to speak. In order to keep them populated enough, there should be the ability to queue into one of those at random, with extra rewards (and repeatable achievements?) tied to this. Might also want the ability to queue directly or randomly into one of those as its own menu that's accessible and usable (almost) everywhere, think XIV's Duty Finder or whatever equivalent WoW has. The private versions on the other hand could go wild with the challenge motes, adding/changing environmental hazards or boss mechanics, removing/limiting the use of special actions within the instance etc., it would all very much depend on the instance in question and should be uniquely tailored to each of them, allowing players to challenge them in any combination they wish with any amount of players the instance allows for. Ultimately I think expanding on these would be incredibly healthy for the game, cause "we get a new map, new story, a new instance and a new boss encounter" looks much better than just "we get a new map and a new story", while also providing more variety for the playerbase. Only reason I'm making this topic in the first place is cause I feel like with all the negativity about them (can't argue against the gameplay of DRMs being rather... simple, even though some of the bosses are fairly good) it might be something that ends up being abandoned due to that, which would be a huge shame given the sheer potential these have. [link] [comments] | ||
Posted: 17 Jul 2021 09:57 PM PDT In light of the legendary armory release, would be interesting to see infinite Legendary gathering tools (i.e. Mining pickaxe, Logging axe, Harvest gatherer) added to the mix. Am I the only one to think this? Aside from added visual effects for legendary items, the biggest QoL this would bring is removing the bank transfers needed for the infinite tools between alts. [link] [comments] | ||
The Juggernaut, The Predator, Incinerator and Quip Flavour Text Posted: 18 Jul 2021 07:38 AM PDT
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Cheapest way to remove runes from ascended armor? (Don’t need the armor anymore just the runes) Posted: 18 Jul 2021 04:23 AM PDT |
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