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    Thursday, June 10, 2021

    Guild Wars 2 Anet, while designing the Elite Specs:

    Guild Wars 2 Anet, while designing the Elite Specs:


    Anet, while designing the Elite Specs:

    Posted: 10 Jun 2021 04:39 AM PDT

    After all these years i finally crafted my first ever legendary and i'm proud af :)

    Posted: 10 Jun 2021 05:30 AM PDT

    Could we get PvE / sPvP / WvW tags on balance posts?

    Posted: 10 Jun 2021 05:51 AM PDT

    Reddit is (an okay) place where loads of people come to when they want to find discussions on whatever topic / game they happened to be interested to, new players included. First things their bombarded with is (lack of context) posts about Firebrand being broken, Ele being gaped, and everything else playing second fiddle to Firebrand.

    Here's me being slightly confused for a bit, I generally play in sPvP and WvW but I do have an understanding of balance in other modes. Firebrand may be king in Fractals and WvW, but its absolutely abhorrent in sPvP (seriously don't play it). While on the flip side Ele sees reasonable play in sPvP and is viable, but its constantly nerfed outside of the gamemode.

    Though take someone that is interested in playing, generally has no idea what to play and they see the front-page of reddit during the last two patch-days. They'll probably think Gw2 is just a dps / ddr race like in WoW or FFXIV, or has the same "Wow my class sucks" mentality since they only see the slew of 'PvE' related posts.

    Yes, the same argument could be made back in the February PvP patch, but that only shows that we need simple tags to posts. It'll help clean up the front-page from any confusion that people may have with the game.

    submitted by /u/_Cuilan
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    Rare Footage of Primordus and Jormag Discussing the Events of Dragonstorm

    Posted: 09 Jun 2021 06:35 PM PDT

    What is this eye symbol in the Teaser Trailer of EoD?

    Posted: 10 Jun 2021 04:11 AM PDT

    Elementalist players since release:

    Posted: 09 Jun 2021 01:21 PM PDT

    [End of Dragons] Let's have a serious discussion about a companion system in GW2 (also known as heroes or henchmen)

    Posted: 10 Jun 2021 04:29 AM PDT

    There's been a few rumors running around about companions/henchmen/heroes being the key selling point for End of Dragons, so I figured we could discuss that possibility ourselves.

    Before you dismiss the notion, don't forget many people believed mounts would never be happening either, and we all know what happened next: ArenaNet proved everyone wrong by taking mounts to a whole different level.

    So, what if they're giving the mounts treatment to companions as well?


    Introduction

    Companions are NPCs who follow your player character around. They're generally far more complex than pets or minions, and display a player-like behaviour.

    The original Guild Wars (GW1) had three types of companions:

    • Henchman: Player-like characters with predetermined equipment and abilities.
    • Hero: Same as henchmen, but their equipment and abilities can be customized by the player.
    • Mercenary Hero: Same as heroes, but cloned from your own characters in the account.

    Something similar to GW1's system is highly unlikely in GW2, since it would be a huge mess; however, if we learned anything from mounts, is that we should never take any approach for granted; so, what if combat wasn't the primary role of companions?


    Metroidvania approach

    Following what we've seen with masteries and mounts in the past, this is how I would implement a companion system into GW2:

    • Companions follow the same unlock process as mounts, using the mastery system to unlock new abilities. Companion stats and skills cannot be customized.
    • Each companion can be summoned with a different hotkey. Only one companion can be active at a time, and you can't swap companions while in combat.
    • Companions will follow the same rules as pets to engage in combat, giving priority to objectives you call target against.
    • Just like player characters, companions enter downed mode when their health drops below zero, but leave no corpse when stomped. Companions are automatically revived once you exit combat.
    • Companions fulfill a supportive role in combat, but their primary utility is a series of non-combat abilities, designed following the same metroidvania approach present at the other masteries.

    Few companion class ideas:

    • Human Assassin: Attacks your target from behind, stunning them so you can finish the job. Can pick locks, pickpocket enemies, and deploy a hook line to navigate the terrain.
    • Human Ritualist: Summons spirits, providing AoE ranged combat support. Can reveal nearby ghosts to the player, letting him interact with them.
    • Naga Monk: Provides healing in combat, and can instantly revive the player when he's downed. Can cure the effects of the Jade Wind, revealing new tresures and enemies.
    • Tengu Warrior: Melee tank role, taunts enemies to keep them busy. Can pull down flying enemies you couldn't reach otherwise.
    • Warden Ranger: Single-target ranged combat support. Can sing and interact with plants, removing vines to reveal new shortcuts across the map.

    Companion abilities outside combat would be beneficial for all nearby players, encouraging teamplay and diversification instead of a constant companion swap.

    A temporary option to take manual control over your companion could be interesting as well, but not mandatory. If we aren't getting any new races, companion control could be a good solution to the problem.


    Monetization

    Companion appearance would be monetized following the same exact approach taken by mounts. This would include new outfits, different physical appearances, dye channels, etc. In some cases, companion skins could include new voice lines as well; for example, an assassin skin replacing the default character by Shiro Tagachi himself would sell like candy.

    Some of the skins sold in the gem store could have their own unique skills as well, providing a different flavor for the same companion class; as long as they don't turn into a pay-to-win scheme, of course. Alternatively, just let players customize their companions a bit, letting them choose which weapon types the'll be wielding, picked from a limited list (tengu warrior with greatsword, longbow, or hammer).

    Companions wouldn't be able to use armor skins unlocked by the player, but weapons are a whole different thing, and could be pretty interesting, albeit not mandatory.

    Broadly speaking, a companion system would be pretty easy to monetize if done right.


    So yeah, that's my take on it. Note that (afaik) there's been no leaks involving a system like this whatsoever, so take everything with a grain of salt.

    submitted by /u/Lon-ami
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    Snow Crows Guide Writing!

    Posted: 09 Jun 2021 07:41 PM PDT

    Hi all, I'm working on some guides for Snow Crows and need some help with getting them written. I have a template already created and examples to reference so the gaps just need to get filled in.

    To be completed: Spirit Woods, Twisted Castle, Statues, Conjured Amalgamate, Qadim, Qadim the Peerless, and Adina.

    To be reviewed: Xera, Trio, Deimos, River, Dhuum, and Largos.

    I'm hoping to get these done within the next week and a half. If this is something you are interested in helping with, please send me a DM or contact me directly on Discord: Queen Namorita#0633. Any amount of help, no matter how small, is appreciated. I'll be reviewing everything so there's no pressure to be 100% correct.

    I know I've referenced many guides in my day so this was a good way to give back to the community! I've also encountered a lot of guides that don't address timings of mechanics or are otherwise lacking in explanations so I wanted to have a really good reference for folks to use.

    And as a necessary plug, if you want an even better guide to a boss than just reading one, check out Raiding Academy! It's a great place to learn boss mechanics or new roles, practice bosses, and get clears.

    submitted by /u/IdGiveHerAHaAndAHiya
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    Maybe in EoD? Maybe!

    Posted: 10 Jun 2021 06:35 AM PDT

    Game crashes since June 8 patch

    Posted: 10 Jun 2021 08:18 AM PDT

    Game crashes randomly with the window to submit the report to anet. I uninstalled the game, deleted the folder in appdata/roaming/guild wars 2, deleted the guild wars 2 folder in my documents

    Reinsalled fresh and same issue

    https://imgur.com/4qPEksA

    submitted by /u/boxterduke
    [link] [comments]

    [EoD Preface]:Setting up a beginner-oriented Condition Damage Build, understanding the Key Condi-Build Concepts in Modern GW2 and Improving your Damage Over Time.

    Posted: 10 Jun 2021 08:55 AM PDT

    Hi,

    Fiery_Dragon_Sword here.

    I wanted to touch upon something many newbies struggle with: scaling damage over time (DoTs)

    Intro / Disclaimer:

    1. Audio: I'll probably be moving away from Soundcloud, in the future, but here y'guys go!

    I want to stress that I am not doing this for likes, follows, subscribes, karma -- any of that. (I'm not a fan of social media). I write these in the hope that they'll help someone newer have a less frustrating and more fun experience with the game. Reddit is simply the best platform that I have access to short of streaming or becoming a content creator (much like WP, I value privacy).

    First & Foremost: I want to stress upon new players that running conditions for your 1st GW2 build is NOT RECOMMENDED, and that playing a fully-unlocked Elite Specialization is mandatory to a fun, satisfying experience

    1. Do not level as a condition build if you value your sanity. Core Tyria often requires structural damage. Structures in the older areas of GW2, unlike those of Heart of Thorns or Path of Fire do not take condition damage.
    2. Much of the older content in GW2 simply does not have sufficient HP for condition damage to ramp up and scale. Bosses frequently have less than 400,000 HP and with elite specialization power-creep these do not last long.
    3. Addendum: It's rare to fight larger groups of mobs in Vanilla GW2; power is quicker, faster & more efficient.
    4. Common GW2 oriented acronyms.
    5. Tanetris's Guide to Gearing Characters on the GW2 Wiki

    Setting up a character in Berserkers using stat-sets such as easily available exotic Zheds (Light), Nika's (Medium) or Devona's (Heavy) is significantly cheaper ~ 3-5g max (Trading Post) for your armor and more intuitive to play. It's much easier to figure out what hits hard and/or fast or hits multiple times*. Playing Berserker oriented Builds without Precision & Ferocity is a bad idea unless you have traits to the contrary. Critical Strike Chance & Critical Strike Damage are omega-important for [Direct Damage].

    So then, what are the advantages of condition damage builds?

    1. They're generally safer and more survivable; conditions will tick as you kite around (and are a less frustrating way of engaging with difficult enemies when you have limited game and/or profession knowledge).
    2. As of Recent balance changes (May/June 2021) Broken Break Bars ~ 100% more condition damage. (Break with CC!)
    3. They're not reliant upon a 3rd stat for damage. [Condition Damage & Expertise will carry you far in HoT, PoF & EoD]

    Many newbies entering HoT/PoF/EoD will be using krangled, mismatched gear-sets, runes, sigils and weapons.

    This guide is for them. They will dislike the idea of re-rolling and leveling an entirely new character in old content.

    Secondly:

    let's have a mini-discussion about common Elite Specialization Orientations (AKA - Which classes are common Condi Builds)

    1. There are condition builds for every class in GW2. However, I will be listing what I consider the most beginner friendly.
    2. These will be in BOLD text. Italics don't seem to work in tables. I'll comment more on the Soundcloud.
    Heart of Thorns Path of Fire Condition Weapons Miscellanious
    Tempest Weaver Sword/Dagger/Focus Condi-Weaver requires adv Elementalist knowledge.
    Chronomancer Mirage Axe/Torch + Pistol/Staff Condi Chronomancer is viable, but niche / raid-boss specific.
    Reaper Scourge Scepter/Torch or Dagger Condi Necromancers is good regardless, but Scourge is easier.
    Daredevil Deadeye Dagger/Dagger + ShortB Condi Daredevil is my recommended option. Deadeye is possible.
    Scrapper Holosmith Pistol/Pistol, B/G/M Kits Kit-Swapping or Flamethrower Camping. K-Swapping is intense.
    Druid Soulbeast Dagger/Torch, Dagger, ShortB, Axe Mainhand (Axe 2) Condi Druid is extremely niche for endgame content.
    Dragonhunter Firebrand Axe/Torch Condi DH is more of a PvP Meme Build.
    Berserker Spellbreaker Sword/Torch + Longbow Please don't run Condi spellbreaker.
    Herald Renegade Mace/Axe + ShortB Condi Herald is open world / attrition / viable.

    Damage over time effects are things like: Bleeding, Burning, Poison, Torment and lastly, Confusion.

    Scaling Condition Damage without an understanding of where your damage come from is an unwise decision. You'll take forever to kill things, and you'll get an extremely warped idea of the game's difficulty and what playing with DoTs in GW2 is like. Condition Damage in GW2 is dependent upon (2) main factors in (2021): Condition Damage and Condition Duration as well as two key principals:

    1. Skills which apply multiple stacks of a condition, have a reasonable cooldown or leave a combo field (eg; Fire, Poison) will be infinitely superior to using power-focused utilities when you're scaling Condition Damage & Duration (Expertise). Many weapon-sets will augment this with "projectile finishers," such as using Axe/Torch on a Ranger; lay down a fire-field, voila, flaming axes (20% of the time).

    2. Weapon Sets which have skills (sometimes only 1-2 relevant skills) apply multiple stacks of a condition will generally be superior to those which do not. Hybridizing your damage is not something that a beginner should be doing when they do not know where their damage is coming from. Weapon's like Rangers Shortbow which consistently apply a condition on their auto-attack and/or flanking are also very strong.

    HELP: Stats like Vipers (Yassith's) or Trailblazers (Pahua's) are expensive and generally less accessible to beginners.

    1. Are there any things that I can do about this FDS? I'm glad you asked. There are several things you can do at level 60+ when superior runes and superior sigils become available to equip to your armor & weapons.
    2. As you approach level 80 you should be aware of the various stat-sets & options for gear in GW2. of special note here, of course, is anything with Condition Damage & Expertise - another example of which is the "Vigilant" stat denomination.

    Taking proper advantage of Runes and Sigils is important to scaling condition damage. There are many different types of Runes & Sigils that you can use to scale these various damaging conditions. This will give you a reasonable snap-shot of what it's like to play a build that's more heavily invested in generic condition duration like Vipers or Trailblazers. For example:

    Suggested RUNES & SIGLS to make up for the lack of EXPERTISE (Condition Duration) on Weapons, Armor, Trinkets

    • You should be aiming for stat-sets like Vipers, preferably, or Trailblazers (extremely tanky)
    • Build Websites like Snowcrows, Discretize or Metabattle can provide further guidance.
    • Respectively, Snowcrows/Raids, Discretize/Fractals or Metabattle/General & Open World.
    Runes Sigils N/A
    Superior Rune of the Krait Superior Sigil of Agony (Bleed) Superior Sigil of Geomancy / Earth.
    Superior Rune of Thorns Superior Sigil of Venom (Poison)
    Superior Rune of Tormenting Superior Sigil of Torment Torment (Tormenting Runes are EXPENSIVE).
    Superior Rune of Perplexity Superior Sigil of Confusion (PvP Exclusive) Confusion
    Superior Rune of Balthazar Superior Sigil of Smoldering Burning
    Superior Rune of the Nightmare Superior Sigil of Malice (Generic Condition Duration)
    • Some classes have natural traits in their specializations which lengthen the duration of conditions applied by a certain weapon-set (for example, Pistol/Pistol on Engineer) or Torment on Scourge or Renegade or Bleeding on Ranger.

    Bolstering your condition duration is extremely important if you're running a beginner-oriented stat-set like Carrion, Rampagers or Rabid. Carrion is the only stat-set that I can recommend in good faith, however, many level 80 boosts give gear with these stats. The only reason for that is the extra vitality which may prove helpful.

    Conclusion, Closing Thoughts...

    I can't cover everything here; it's a tall task, but there aren't really many modern guides so here we are! There are dozens of different viable, fun and interesting rune, sigil and trait combinations and permutations that you can throw together for your builds. Theses are a small handful that can help beginners bring their condition builds marginally up to par and prime them for dealing better damage in level 80+ Content like the Path of Fire maps.

    Seeing newbies running around in Heart of Thorns or Path of Fire with mismatched weapons really makes me a bit sad because they're typically not having a particularly great time with their conditions. This guide is for them. These are fairly simple things; Runes/Sigils that'll make your gameplay experience much smoother when you're fighting more difficult enemies in the expansion areas.

    You should use what you find fun, but these are some suggestions of various synergistic weapons, elite specializations, runes and sigils which should upgrade your builds a bit and won't require you take over-bearing criticism from players telling you; "You're doing it WRONG!" or that you NEED Vipers/Trailblazers. Are they required? No. Will they make your experience playing a condition build that much better. Yes.

    submitted by /u/Fiery_Dragon_Sword
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    Thinking about joining Guild Wars 2

    Posted: 10 Jun 2021 07:08 AM PDT

    Hi guys,

    I am a long-time FFXIV Veteran and after playing the game to death I am looking to spend some time on another MMO (At least until Endwalker comes out).

    I would be interested in playing a healer in the game and would love to hear any beginner tips and tricks + if there is any specific classes I should choose to go with the healer role.

    I am quite fond of extremely difficult raid content and would love to know if Guild Wars 2 has something similar to offer.

    Any information to get me started would be great!

    Ps. How is the Guild Wars 2 community?

    (By to Death I mean, levelled every class to max level, have the best gear in the game for all classes inc. crafters and gatherers)

    submitted by /u/MLTBlackDragon
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    Peak hour raiding LFG [EU] ¯\_(ツ)_/¯

    Posted: 09 Jun 2021 12:14 PM PDT

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