Guild Wars 2 Weekly /r/GuildWars2 Question Thread - May 01, 2021 |
- Weekly /r/GuildWars2 Question Thread - May 01, 2021
- Post patch warrior
- Try and guess which Festival I liked more...
- Legendary Armory won't be monetized
- ULTRA MEGA MYSTIC STOOOONK$$$$
- Thoughts on the May 11 balance patch for PvE and fixes
- Legendary Armory is free. No strings attached.
- Unpopular Opinion? I don't mind the ending of IBS. [Spoilers]
- Guild Wars 2 At Its Lowest (A ranking by WoodenPotatoes)
- [Meme] Interview with an Icebrood Saga ex-dev...
- Elementalist: The neglected child of GW2
- I made a video tribute to the Icebrood Saga!
- What is a class you'll never get bored of, and why?
- Siren's Landing
- Losing 100g Every Time You Blame Teammates by Vallun
- Dragon Eye Infusion recipe ingame screenshot
- I have recently came back to Guild Wars 2 and I must say that this game can be stunning at times
- Peek-a-boo I see you
- Even though patches aren't everyone's favorite, the complexity of them is impressive to me
- ArenaNet has one very important box to check in the July livestream EoD preview.
- Strikes in EoD confirmed?
Weekly /r/GuildWars2 Question Thread - May 01, 2021 Posted: 01 May 2021 06:00 AM PDT This thread is dedicated to questions that you've never really felt the need to start a thread for, but would still like to see answered/discussed. Resources: Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers. [link] [comments] | ||
Posted: 01 May 2021 05:53 AM PDT
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Try and guess which Festival I liked more... Posted: 30 Apr 2021 11:12 PM PDT
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Legendary Armory won't be monetized Posted: 30 Apr 2021 12:54 PM PDT
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ULTRA MEGA MYSTIC STOOOONK$$$$ Posted: 01 May 2021 01:31 AM PDT
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Thoughts on the May 11 balance patch for PvE and fixes Posted: 30 Apr 2021 04:07 PM PDT Hey, after a night of a rollercoaster of emotions of laughing and crying about these changes I thought I should make a post about the proposed changes from anet (and maybe by some miraculous act of god they actually read this and adjust stuff properly) and point out whats good and whats bad, while also adding proposed changes/fixes. Buckle up because its going to be a long one. If you read any part I would recommend the elementalist part because thats in my opinion the most important part that needs to be looked at. Also, here is a spreadsheet with calculated predicted new dps numbers of classes made by Evochron: Also, the warrior part is mostly just copied from what luna sent to me as I honestly got too tired writing this (it actually took ages...) and could not be bothered rewriting that :) I also deleted some changes that are not as relevant to PvE because the post was too long. Without further ado, lets get into it. Boons and Conditions Resolution
I really like this damage for PvE. Retaliation was always a useless effect for PvE. The condition damage reduction part actually gives the effect some use and diversifies the strats for Qadim 1 and perhaps Qadim 2 (though I think the renegade buffs are too big to not run it). Even though this is a minor change, it is a good change in my opinion. Resistance
Another change that I quite like for PvE. I disliked the fact that on matthias you could literally ignore everything in the fight if you had resistance. There was no damage pressure from conditions if you had a boon thief. Splitting resistance to only work on non damaging conditions is a good change to counter this, because if there is low damage pressure from conditions but a lot of stuff like chill or chill you can counter it with resistance while if there are a lot of damaging conditions you will still need to run condi cleanse so good job on this one. Torment
Honestly, I dont completely understand why they did this in PvE? Maybe its more focussed on PvP game modes and did not want to split it with PvE? It has a bit too much similarity with confusion right now in my opinion and will push mirage and renegade to the front pretty hard. My biggest problem with this is that they missed the chance to call it tnemroT :( Duration Caps for Boons and Conditions Boons now stack in duration rather than in application up to 30 seconds. Not quite sure about this change yet as I have heard mixed opinions, but I think its a buff. There are niche situations where this hurts you (kiting qadim 1 won't have fury now for example), but not being screwed over by low duration boon stacks is quite a nice change. Overall a nerf for boons that appear in excessive amounts like fury and swiftness, but a buff to boons that get applied in small durations like alacrity, quickness, resistance and such. Conditions now also stack in duration rather than application, but only up to 10 seconds. They claim its so that you do not get stuck in combat for too long if you have a condition on you, but this is a pretty poor implementation. There are a lot of conditions that classes rely on that might get screwed over by this (weakness for weaver for example). I personally think the duration cap is too low and should be 15-20 seconds. After all, you basically almost always have a condition cleanse in your kit that you can use to get out of combat. Mantras (Firebrand and Mesmer) Basically, all mantras in the game are now an ammo skill without a charge mechanism. Don't want to get too much into this because its such a minor change from what I understood. Basically, its a small nerf for mesmer (except daze mantra no longer recharges F3 on cc heavy bosses) and a minor nerf to firebrand losing the improved mantra of flame charge on the final cast except for some bosses with short phases like Vale Guardian. General
O boy, where do I start... No offense but I seriously need some of the shit that the person who thought this was a good idea was smoking. Anet wants to push for build diversity with this patch, yet firebrand was already oppressive in fractals. With this change you are basically trolling if youre not running firebrand in fractals. They lowered power damage during exposed by 20% and increased condition damage by 50%. To put this in perspective, you need to do 53% more DPS than a condition Firebrand to have the same damage output during this exposed frame to even do the same DPS. That on top of all the unecessary power class nerfs that are coming up is a terrible change in my opinion and needs to be reverted to 50% for both as soon as possible. Elementalist
This really makes you wonder if they even play the game or bother doing any research. As a massive tempest enthusiast I can assure you that tempest is in a garbage spot for its power build and also is not great condition wise. Why they are nerfing power tempest is actually beyond me. They must have clicked on the benchmark page and saw that power and condition tempest have a high benchmark and decided to shit on it completely without doing any actual research to see how it performs on bosses (spoiler alert, power is absolute crap and on top of that a major pain in the ass to play properly). For the love of god, revert all power tempest changes as soon as possible as this is the 2nd most stupid change in the history of changes right after the 100% condi damage on exposed. Scepter
No one uses scepter for the fire auto attack so yeah... Warhorn
Alright, wildfire buff is a small condi tempest buff which is always welcome. Lightning Orb nerf is the most stupid shit ever though. This skil was only good on huge hitbox and severly suffered on small hitbox (read ~30k benchmark) so basically they nerfed the only good aspect of power tempest which is ridiculous. For wanting to push other supports into the meta its insane that they nerf the best aspect of support tempest which is warhorn. PLEASE REVERT THIS AS SOON AS POSSIBLE AND READ THE END OF ELEMENTALIST SECTION FOR SUGGESTED CHANGES. Weaver
Another change that makes no sense. Anet claiming that condition weaver has the aproximately same sustained damage while with a different build with lesser elementals it pulls 42.1k which is almost 10% higher than the power variant on an inflated hitbox. On top of that, they changed mantras because if causes downtime for your team, yet dont touch the lesser elemntals that cause 1.5 minutes downtime to spawn which increase your DPS by 1k so they might want to touch this as well but that is not a priority at the moment in my opinion. It feels weird to me though that they nerf power weaver by 4.545% which relies on weakness, scholar and hitbox size and then buff condition weaver which has way higher dps and does not rely on external factors like power weaver. Revert every single ele change except for wildfire change as weaver is in a perfect state right now. Build diversity for tempest As you will read a little bit further into this thread under the scrapper section scrapper will now provide 2 seconds on quickness when sharing superspeed. I think this is a great idea and more classes should get options like this. Currently the support meta is dominated by druid and whatever support can share quickness and alacrity. At this point nerfing other support classes does not make any sense and the way to go would be to give other classes access to sharing boons. In my opinion tempest was the most obvious choice for this (and I am baffled they did not do this) and an interesting way to do this would be to give tempest options to share inaccessible boons like resistance, quickness or alacrity through sharing and detonating auras or something. This would be a great way to give support tempest a place in the meta. Give every aura an effect like fire is quickness, water is resistance, air is alacrity and earth is stability. Gain access to a new skill called "Detonate" which detonates the aura you are currently attuned to through a utility skill at a 20 seconds cooldown with 10 sec duration of the boon. If this change was implemented with nerfs to warhorn it would make a lot more sense. If people are afraid of stacking tempest just move the traits with damage to tempest and make them compete for a trait slot that unlocks aura detonation. This would give support tempest an amazing spot in the meta, extremely versatile as it would be able to fill the role of either quickness, alacrity, resistance or stability while giving offensive support all through an interesting and unique playstyle. Engineer
Rifle
Great change honestly, the knockback on this skill was extremely obnoxious and cc'ing with it felt terrible if you did not have stability. Can also be used as part of your DPS rotation again which is a slight DPS increase. Explosives
This change is probably to grant some more power to power engi specs and taking a bit away from holosmith through the Laser's Edge nerf up ahead. This change is pretty nice and can probably push scrapper into a viable position. Scrapper
Absolutely love this change. This is what needs to happen with other classes to push their support variants and underused elite specs into the meta. The problem with every other off-meta support is that they do not provide any meaningful buff that better support classes can provide, while never needing an off-meta healer due to the offensive buffs druid provides. Rather than nerfing the current supports I think this is the right approach and I would love to see more changes like this. I do think however that they should add some more options to it rather than just quickness through superspeed, but it is a great start. Holosmith
This change is just to tune down holo a bit and to counter the Glass Cannon buffs. According to our lord and saviour holo main TJ its a 2.5% nerf which is perfectly fine imo. Guardian
Scepter
Im going to assume the person who did the warhorn 5 for tempest is probably the same person who did this scepter change as once again, its a stupid change. Nerfing the cooldown of scepter 2 makes it straight up unusable on all guardian builds and you would just subtitute it for another weapon. The cooldown does not line up at all anymore to be in a usable state and will only be used if you actually need the immobilize. Staff
I dont think it makes a difference. Cooldown lines up really well with weapon swap though which is nice! Greatsword
Might be able to squeeze out 1 more gs4 per greatsword rotation by using it right after and right before you swap. Dont think its a very good thing though but we will have to see. Consecrations
Ah yes, the firebrand change we have been waiting for. I think these changes are quite nice with the changes they did to condi firebrand in zeal. Wall of reflection changes are whatever honestly, guess theyre nice but they dont change up stuff. Radiance
Actually huge. This will make centaur slaying sigils meta for sure. Virtues
To split up zeal from power and condition, anet decided to nerf zeal and buff virtues. I do not think the way it was before was an issue at all personally, but the fact that the virtues buffs actually make sense makes me happy. The way they tried to make virtues better for condition is by buffing Consecrations skills and nerfing spirit weapons so you probably have to run them and reduce their cooldown through the virtues trait line which I think is a good thing. On top of that changing the Power of Virtuous to give more condition damage is nice as well and might just change your gear options. Dragonhunter
Visual fixes. Defenders dogma change does not do much for F1 cooldown. Longbow
P sure everything here is literally whatever, but maybe I missed something. Mesmer
Time Warp big nerf to counter Power Chrono stack which is nice. Its more of a niche thing on certain bosses now rather than stack it literally everywhere. Sword
Big QoL, please do the same for Mirror Images please. Mirage
Staff
Guess for some reason Alacrity Mirage is a thing now? Doubt it can compete with alacrity ren because of AP and various stuff but we will have to see as we can't draw conclusions from this yet. Chronomancer
Long awaited Power Chrono nerfs. ~14% DPS nerf. Dont know if StM changes anything for the greatsword build, but it shits on the focus build pretty hard since it has a lot less clone generation. Overall a pretty good change. Chaos
Giving more condition damage and expertise to chaos is pretty weird imo. You would always run dueling illusions unless the boss is not confusion based, but in that case you would run condi ren instead. I guess its aimed at buffing staff mirage, but I dont think you would play it like this? I dont know, we will have to see how this unfolds. Pretty strange in my opinion. Necromancer Honestly I know fuck all about this class so I wont talk about it. Feel free to discuss stuff about it in the comments. Ranger
Soulbeast
Honestly, wtf is this shit? If you want to nerf power soulbeast then just lower the % modifiers that are active at all times. Why on earth would you nerf the burst of a burst class to smoothen out the damage? Honestly think this is a pretty stupid change and they should just change the modifiers like Twice as Vicious that are permanently active rather than affecting the burst window. Warhorn
Buff druid because why the fuck not x). Can't wait for doing statues in pugs :) Revenant
Invocation
Just a damage buff, not much to say here to be honest. Corruption
Free resistance which in turn grants free healing. Whats not to love. Devastation
Massive buff to devastation ren. 5% Damage increase for each weapon that you are wielding is pretty big. We don't know if theyre going to change torments damage output yet, but renegade is looking like its getting a massive fat buff. Renegade
Personally, I think the soulcleave summit nerf is troll as hell. Nerfing it is perfectly fine in my eyes, but once per second is ridiculous. Should be changed to 0.25 seconds to make the skill not terrible. Condition ren getting a massive buff through the change through invocation and assuming torment damage remains the same, just flipped around for standing still. Not sure why they are doing this exactly as the damage was already very high. Mace
Axe
Legendary Demon Stance
All this stuff is basically irrelevant for the amount of buffs its getting. Thief
Honestly, what on earth is this change. Its an absolute joke as detonate plasma was extremely niche for a few bosses. I do not get how you can say thief has had the least build diversity and then take the most niche build in the game and nerf it like this. Change it back to 10 man and lower the damage output of boon thief/boon dd to not make it too strong and improve build diversity. There is absolutely 0 point in playing boon thief currently as it just does worse damage than other quickness providers and resistance does not block damaging conditions anymore so you would still need cleanse anyway. Dagger
Buff to condi thief is always welcome to be honest, happy to see they have not forgotten about this build. Short Bow
Pretty sure you still wont play shortbow so ill skip over these. Guess we get lamp buffs for Qadim 1 which doesnt do anything x) Deadly Arts
Who cares, boon thief is kill at the moment anyway which is the only place where it mattered. Trickery
Buffs to condi thief. Bewildering ambush change is a buff on some bosses and a nerf on others. It is nice that theyre buffing condi thief, but it looks like it wont be able to compete with condi ren. Warrior
Rifle
Kinda whatever on the PvE side of things, its hard to believe that it'll ever have enough consistent DPS to compete as a DPS weapons, though it could see SOME use depending on the new 3rd skill and what it does. As for the autoattack / crack shot change, it'll come down to whether you're fighting a cluster of enemies and can hit them all at the same time or if you're fighting a single target. It was already easy to get adrenaline when fighting multiple enemies so the removal of 2 potential strikes of adrenaline might sting a little when you're fighting a single target. The removal/replacement of the nr 2 skill on rifle was honestly warranted and a long time coming for one of the older/dated weapons on warrior. But there are weapons and offhand weapons that could need treatment like that more so than the rifle, which is a bit sad to see. Banners
Stupid change. Trying to split the build from dps and banner warrior is good, but this implementation is terrible. Discipline is a must on warrior with these traits and the trait changes wont change this at all making their goal of the change do the exact opposite. Also, why on earth are we adding light fields to banners? Seems like the most stupid change in existence. Strength
Kinda pointless and actually detrimental to buffing spellbreaker. Defense
Who even cares about the defense traitline for PvE Tactics
Interesting changes that will probably close the gap between Strength BS and Tactics BS. Warrior's cunning iirc has only ever been used as a 1-trick pony for some 1-shot builds like gunflame, will remain extremely niche until they change it more or rework it. The warhorn trait i guess is decent for support/wvw/gvg warrior. Discipline
Discipline Changes: Warrior's sprint damage increase kinda feels unnecessary since its already a VERY good trait for what it provides on the side, buffing a strong trait in a strong/mandatory traitline seems pretty counter-intuitive for what they say they are trying to achieve. Spellbreaker
The sun and moon style change is only gonna affect wvw/pvp with an option to play it for the 10% increased strike damage vs boonless foes, which still isnt THAT great, its something but sort of unsubstainial as far as im aware. Attackers insight change for PvE just means it'll have some wiggle room with stats but the overall damage that spellbreaker does will probably still be too low for it to compete with Berserker, it'll see play on the few bosses where you might need its utility but thats about it as i'm aware right now. Unless they messed up the wording in the patchnotes and its now gives and absurd amount of stats. [link] [comments] | ||
Legendary Armory is free. No strings attached. Posted: 30 Apr 2021 04:02 PM PDT
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Unpopular Opinion? I don't mind the ending of IBS. [Spoilers] Posted: 01 May 2021 04:16 AM PDT Do I wish there was more content in the last release to make it a bit special? Yes. Do I wish they made everything as cool as fighting Kralkatorrik in S4? Yes. Do I mind that they got rid of two elder dragons on such a short notice? No. And the reason for that is that sometimes "accidents" happen. We lured two dragons into a trap knowing that they hate each other and iirc it was even said that they can only be defeated by one another and nothing else. The outcome we got is basically exactly that - our trap worked and with that, two elder dragons are gone now. It kind of reminds me of GoT, where a character with great story and intentions set off for an epic adventure and got shanked a moment later, ending his glorious plans very abruptly. Jormag had schemes in place, he was cunning and patient and yet his greed for magic got the better of him and once he appeared in the final instance it was already too late, he was lost since Primordus was also there, much more primal in his intentions. I think there is nothing wrong with such a brutal end to Jormag's machinations. If we were to get fully fleshed out stories for Palawa Joko, each of the Elder Dragons etc. we would never move on from them. While I do feel there is a lot of wasted potential with those characters, I can't wait to get the whole dragon story over with and continue with something (hopefully) more interesting, no longer so predictable - discover elder dragon, fight elder dragon, kill elder dragon. We got that 3 times already (now fourth with 2 dragons at a time) and I'd rather go into stories that can go anywhere in interesting directions and not follow such an overused pattern. I do realise that the problem is not with ED themselves but with the restrictions of how much content Anet can do, and also aprtially with their storytelling. We could have gotten all those interesting stories with EDs being an interesting background and an important factor, but we didn't. So maybe with them out of the way we can go places we haven't been before. Of course I wish everything was much more fleshed out - that we got several proper episodes instead of chapters. That we got a proper, episode long epilogue dealing with the aftermath of the finale. But in the reality we have Anet could not have done that and I am glad they decided to focus on the expansion rather than finishing IBS properly. The expansions are way higher quality than any part of LS content and it really shows when moving from expansion maps to LS maps. But that's a topic for another discussion. [link] [comments] | ||
Guild Wars 2 At Its Lowest (A ranking by WoodenPotatoes) Posted: 30 Apr 2021 08:28 PM PDT
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[Meme] Interview with an Icebrood Saga ex-dev... Posted: 30 Apr 2021 02:42 PM PDT | ||
Elementalist: The neglected child of GW2 Posted: 30 Apr 2021 11:57 AM PDT https://i.imgur.com/2g2VIdm.png btw
But Elementalist is in a good spot guys. Lots of build variety and their playerbase is happy! Now excuse me while I go die to the chieftain this time around. [link] [comments] | ||
I made a video tribute to the Icebrood Saga! Posted: 01 May 2021 02:14 AM PDT | ||
What is a class you'll never get bored of, and why? Posted: 01 May 2021 05:08 AM PDT I get bored of classes so fast it's making it hard to do stuff because world completion is a pain but needed for events etc [link] [comments] | ||
Posted: 30 Apr 2021 05:21 PM PDT
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Losing 100g Every Time You Blame Teammates by Vallun Posted: 30 Apr 2021 05:48 PM PDT
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Dragon Eye Infusion recipe ingame screenshot Posted: 30 Apr 2021 12:29 PM PDT
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I have recently came back to Guild Wars 2 and I must say that this game can be stunning at times Posted: 30 Apr 2021 12:23 PM PDT
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Posted: 30 Apr 2021 08:28 PM PDT
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Even though patches aren't everyone's favorite, the complexity of them is impressive to me Posted: 30 Apr 2021 04:58 PM PDT I see a lot of people get angry a lot of the time, but after reading the patches notes today, I was thinking a bit about the complexity of the combat in this game. I went and found balance patch notes for WoW, ESO, and FFXIV as well just to compare it. While FFXIV has more complexity than I thought it would, WoW and ESO's patch notes for balancing are often
Whereas, looking at the GW2 patch notes, the sheer amount of boons, condis, and status effects like ambush, ammunition count, etc., make for an extremely awesome and complex combat system. This isn't about whether or not the patch is good or bad. I just wanted to say how much I appreciate how insane the combat is in this game and how thankful I am that it hasn't devolved to number go up, number go down. [link] [comments] | ||
ArenaNet has one very important box to check in the July livestream EoD preview. Posted: 30 Apr 2021 08:39 AM PDT Following the reception of the finale of the Icebrood Saga, and especially exacerbated by some louder voices in the community and on YT, some players are understandably uncertain of the long term future of GW2. While "game is dying" has been said since roughly launch in 2012, we've had notable moments of this feeling perpetuating the playerbase a little more strongly - the last major one being just after the announcement of the Icebrood Saga itself. (In fact, I took a long break from the game after that for that very reason, and didn't return seriously until EoD was announced). Though it's obviously still some idle speculation, I believe (as I think many do) that the call to create EoD came from above ArenaNet, with NCSoft looking at the bottom line and dropping the ultimatum - we need expansion level cash or we can't keep things going. That's not unusual or weird, every MMO needs to keep bringing in money and IBS just didn't land as well as ArenaNet had hoped, which I think is fairly obvious given the reception to the "show" they tried to put on about it in its live announcement. Does that mean the End of Dragons is the End of the Game as well? Not at all. If EoD brings in sufficient cash, the studio likely will be able to keep going as they always have. But therein lies the dilemma: If they want the most players to buy into it, the element they need to land in their presentation is that this is not the end and there's plenty of reason to invest your time and money once again. The more faith people have in the game and its future, the more excited they will be to invest and tell their friends to jump in, and thus the more promising the future is. So one very important box that ArenaNet failed to check in the IBS announcement, and will need to check in this one: To announce, even vaguely, the intentions for the future. "In the months that follow the launch of End of Dragons, we will launch the next season of Living World." That's good. Even better? Add on: "And, of course, a portion of our team will get back to work to bring you the next great Expansion for GW2." That's all that needs to be said. I'll take either - I just hope this is one mistake that ArenaNet will actually learn from. I love GW2 and want to continue to play it excitedly, so let's all hope the message to them is clear and they give the players what they need to hear. EDIT: To be clear, it had been stated previously that End of Dragons is not the end of the GW2 story. Thank you to Bobby and others for providing the link to that! I think many of the players who feel their faith shaken a bit may be aware of that quote, though, and can take a cynical stance on its interpretation regardless. The reminder from Bobby below is a positive sign, of course, but I still feel my point is fair: making a slightly more concrete statement when on the live stage would both reinforce that understanding for the invested players, and ensure that the message is seen by those who are not as invested and don't see such forum posts. :) [link] [comments] | ||
Posted: 30 Apr 2021 11:20 AM PDT |
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