Guild Wars 2 I just want my Mystic Clovers :| |
- I just want my Mystic Clovers :|
- I wish ArenaNet would rely more on audio cues preceding large, dangerous attacks to better telegraph and communicate combat information.
- Is anyone excited for a new log in screen and theme music?
- Role creep is bad. If support and DPS are supposed to be the same role, that philosophy should be unanimous, not selective.
- Making this image probably took more effort than coming up with this skill
- Hot Take: Braham (Champions SPOILERS)
- Created a meme on the new content *SPOILER WARNING*
- F99 CM Artsariiv solo [5:43] - Renegade
- Ice Reaver Full Animating Armor Set
- Brand new to Guildwars2
- Medium Armor Style
- I just want to play a scrapper. :(
- Devastation & Invocation cRen Benchmarks - 41.7k & 40.1k
- Do you guys know where the track "Desert Skimming" plays?
- Condi Quickness Scrapper
- Warrior Tactics Rework, 1 year+ later.
- Patch 05/12/2021
- Support class question
- How much effort is it to unlock heritage armor?
- Best underwater guild in Tyria
- When are legendary runes worth it?
I just want my Mystic Clovers :| Posted: 13 May 2021 05:14 AM PDT
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Posted: 13 May 2021 01:04 AM PDT Tl;DR - Big, Dangerous attacks in GW2 should have more unique, voiced, audio cues to help communicate dangerous attacks, mechanics and help players better anticipate danger. Not really talking about raids so much as using raids as an example of when communication/telegraphs are done properly and how helpful that is relative to open world .. "shenanigans." Lots of players in open world often have ~ 10-20 FPS and forcing players to exclusively rely on heavily obfuscated visual cues is clumsy at best and an unfriendly, frustrating and extremely punishing experience at worst. Dialogue is an easily modified sound-setting in GW2. One thing that we are blessed with in this game is that we have a wide variety of sound-settings. Dialogue can be turned off entirely, you can turn it up or find a balance that works entirely for you. I have countless hours in GW2 and I can honestly say that reading attack patterns in this game is often a lost cause when you're stuck in a sea of minions, wells, explosions, legendary weapon effects, phantasms, mesmer clones, fire fields, dark fields & light fields (etc). The game definitely looks pretty, but it's often downright impossible to read combat. I feel that audio focused boss dialogue is under-appreciated by ArenaNet and could greatly benefit everyone given how difficult it is to observe animations. For example audio lines could be linked with deadly attacks, similar to the "Xera is poised for a deadly attack," in Stronghold of the Faithful. You could have a boss (or a dynamic event NPC in the open world) provide a brief voice-over - a small sentence preceding a major attack or at least some sort of vague warning). ala "Something's in the waterrrr." Visual clarity in GW2 is a problem in ten-man and greater content. It's been a problem going back years and years. It really isn't all that feasible to avoid attacks that you don't know are coming. Being punished for being unable to parse animations from visual armageddon adds needless difficulty to the game's learning curve as well as makes open world feel haphazard, random and unfair. It's no surprise that there is such huge disparity in survivability between players when it takes 10x the effort to figure out what bosses are actually doing, what their attack patterns are, which attacks are dangerous and what those attacks look like?! Effect LOD is helpful at a bare minimum, as is turning off post-processing. However, I can't help but think that we've been going about this entirely the wrong way. Audio cues would provide ArenaNet with additional flavor whilst also communicating important combat info. These could be disabled via something like, "mute event NPCs," or "disable combat tips." Bosses don't really "talk" much in GW2, or if they do, then there's very little purpose to it beyond thematic flair. Perhaps it's time that the game finds a better, more modern way to communicate information instead of relying exclusively on animations that get lost and buried in the game's graphic design and visual appeal. [link] [comments] | ||
Is anyone excited for a new log in screen and theme music? Posted: 12 May 2021 08:19 PM PDT I know this sounds silly, but after having seen the POF log in and the same music for several years, I'm kinda excited to see the new one! [link] [comments] | ||
Posted: 12 May 2021 01:34 PM PDT For awhile now, and especially after this balance patch: Why are we seeing so many dps roles now that also crap out boons by default? Why are mirages wearing damage gear and crapping out boons while running competitive damage rotations? Why do firebrands crap out boons while dealing competitive damage? Why do renegades crap out boons while dealing competitive damage? All while:
Something's really off here. Damage roles are being balanced for damage, but the amount of support those builds are providing is completely ignored in balance considerations. I propose the following extremely stupid suggestions that I don't actually think are good ideas but would be completely fine under the way the game is currently balanced, because all damage roles should be completely roided up with garbage:
If support and damage are meant to be in the same role, be consistent with that philosophy everywhere. And then on top of that, they started to roll out elite spec tradeoffs, which was theoretically a great idea for build diversity, but gave up halfway through and left all of them in.
Could someone explain what PvE tradeoffs Mirage, Renegade, and Firebrand have to contend with? Shouldn't Firebrands lose stats or have something that hampers their profession mechanic instead of upgrading it? Again to speak about consistency, ArenaNet either needs to follow through with this idea and slap a penalty on every single elite spec, or they need to roll back the penalties they put on some of the specs before they gave up. [link] [comments] | ||
Making this image probably took more effort than coming up with this skill Posted: 12 May 2021 11:56 PM PDT
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Hot Take: Braham (Champions SPOILERS) Posted: 12 May 2021 07:44 PM PDT should have been a traitor. Instead of the plot making it the 'right' thing to do to become Primordus's champion, it should have been a case where Braham was so obsessed with being the Norn of Prophecy, and willing to do it by any means necessary, even if it meant going against us. I mean, it's news to me that Aurene is apparently our justification for flat out slaughtering the elder dragons without making Joko right about us. I know people talk about things being rushed, and maybe they were, but I'm more concerned about how the plot itself seems to be falling apart and all our prior assumptions being made useless. [link] [comments] | ||
Created a meme on the new content *SPOILER WARNING* Posted: 12 May 2021 08:35 PM PDT | ||
F99 CM Artsariiv solo [5:43] - Renegade Posted: 12 May 2021 01:59 PM PDT
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Ice Reaver Full Animating Armor Set Posted: 12 May 2021 02:29 PM PDT
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Posted: 13 May 2021 08:31 AM PDT Hey everyone! I am brand new to GW2 and have almost 0 experience with MMORPGs besides OS RuneScape which is vastly different. I am currently a level 80 (from buying expansion) thief, is thief variable in end game such as raids? And I have a full set of exotic gear with the proper runes a believe as a more experienced player gave me a full set with runes. My question is how do I go about upgrading further to hear such as ascended, is there a few activities I should be farming or is it more about practicing the combat? I was also doing the story mode in PoF and always dying to the mobs/bosses and really struggling is it my gear or just cause I'm really bad at the game? I have ran some fraciles but am completely lost I just followed my friend as I said I'm brand new and had no idea what was going on besides killing mobs. To sum it all up, any tips for a brand new player would be greatly appreciated. Games like these are very overwhelming to someone with 0 experience there's 1000s of items idk what's good and what's junk lmao but I'm really enjoying the game and eager to learn. [link] [comments] | ||
Posted: 13 May 2021 08:23 AM PDT Anyone is able to create style close to Belmont from Netflix Castlevania?? [link] [comments] | ||
I just want to play a scrapper. :( Posted: 12 May 2021 12:45 PM PDT All week I have been planning my build for the new patch. Getting 100% up time on quickness and dish out tons of healing. It feels good and every time im able to get into a group to play it works! But 90% of the time its "Sorry, if you aren't a qb then you are useless" Its frustrating! QB have created this impossible expectation that no one will even give me the chance to prove them wrong. [link] [comments] | ||
Devastation & Invocation cRen Benchmarks - 41.7k & 40.1k Posted: 12 May 2021 08:40 AM PDT Why hello there, just like many other people I was hyped about Renegade, so I hopped in training area yesterday (and today) trying to push for the highest number I could get and I was not let down. Or at least, not completely.
(More reasoning behind the different buffs for the Deva rotation can be found in the video description). On a last note, I'll say I very highly doubt Deva cRen will be allowed to exist as it is for more than a couple weeks, the build is simply too strong considering it also brings AP (from super-early testing it's also stronger with RR, but I literally only tried the rotation once and having to cast Orders in Mallyx would greatly cripple your dps, so maybe Invo would manage to pull ahead? Not a clue as of now); I just hope the very-likely-to-happen nerfs will be directed at Deva only and not Invo as well by targeting weapon skills. I truly think Invo is in a good state right now, the damage is pretty high, but the ramp up is slower when compared to the other "new" king of condi builds: cWeaver. I'll also be trying Shiro, other than RR, in the upcoming days, so, for anyone who cares, stay tuned! o/ [link] [comments] | ||
Do you guys know where the track "Desert Skimming" plays? Posted: 13 May 2021 03:05 AM PDT I can't seem to remember it from anywhere in the game :/ [link] [comments] | ||
Posted: 12 May 2021 07:33 PM PDT GW2skills build, in-game build: With full Vipers and Firebrand runes, this build achieves:
I can't say if this build will compete with cFB. Similar to Heal Scrapper, sacrificing your skill slots for Quickness really puts it on the back foot, and the only other boon this build brings is a hint of stab. That said, nobody's done testing for a condi Scrapper benchmark optimized with Blast Gyro, because Blast Gyro was pretty bad until yesterday. Would be curious to see results. If run alongside Boon Herald, Glint gives the last 6% quickness, plus 100% Fury for Alac Mirage. [link] [comments] | ||
Warrior Tactics Rework, 1 year+ later. Posted: 12 May 2021 09:39 AM PDT Tl;dr - Soldier's Focus and all associated traits are so amazingly low value they're an insult to the concept of a "support warrior", + a suggestion on changes to make this line actually appealing for support. This thread is almost entirely focused on endgame PVE content. On 1st October 2019, Warr's Tactics traitline got revamped, to :
At the time, I was apprehensive about this new feature ability of the trait line, Soldier's Focus, and was fairly certain it would never see any use due to dramatically undertuned effects. So much so that I made a thread on the forums voicing my concerns. As a quick refresher on the feature ability of the traitline, there are 3 traits in Tactics keying off it:
It's been more than a year since this patch, and true to most people's predictions, Soldier's focus and it's associated traits have seen such little use that the most recent balance patch had this little nugget attached to it:
Mind you, this is representing a staggering 33%(!) in the effectiveness of everything powered by Soldier's Focus. This is coming from the same patch as:
Which as we now know (and predicted) has created a brand new space for the very powerful Alacrity Mirage in endgame team compositions, even putting aside it's massive confusion damage. At this point, I find this downright insulting as a Warrior player, and I really think that everyone else should as well. An uninvested, base ability inherent to the spec which can be powered to be used almost every 5 seconds, has completely blown a fully invested trait line's effects out of the water. Going down the list of Solider's Focus traits:
The worst part is, it's understandable why they're tiptoeing around the issue with the huge ICD, because Berserker exists. The ability for one of the Warrior especs to essentially spam burst skills means that no Core Warrior trait keying off "using a burst skill" can be really good, or it becomes either 1) incredibly abusable on Berserker or 2) Good with Berserker and useless for every other spec of Warrior. Imagine if Soldier's Comfort above did not have this ICD, it would still be weaker than some healer builds lol --------------------------------------------------------------------------------------------------------- Of course, this thread can't be entirely whining about things as they are. I propose the following changes to the 3 Soldier's Focus Traits:
[link] [comments] | ||
Posted: 12 May 2021 01:37 PM PDT Bug Fixes:
[link] [comments] | ||
Posted: 13 May 2021 05:46 AM PDT Hi! Even though I preorder the game way back when it originally released I did not played much until now. I would like to play a class/spec that is good for solo leveling/landscape content and can be played as support in group PVE content. I started a ranger with a purpose of making him druid once lvl 80, but I am not sure how strong druid is. Any other recommendations? Thank you. [link] [comments] | ||
How much effort is it to unlock heritage armor? Posted: 13 May 2021 05:34 AM PDT I've never played gw1 and it doesn't really seem to be something I can see myself really enjoying a great deal but I really want the heritage armor skins, at least light armor. Is this something I could do without having to sink 100s of hours in? [link] [comments] | ||
Best underwater guild in Tyria Posted: 12 May 2021 07:56 AM PDT
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When are legendary runes worth it? Posted: 13 May 2021 05:01 AM PDT Hi! I now have the ingredients to make one legendary rune, but no legendary armor. Does it make any sense? I mean, it's a far stretch to get 6 leg. runes (and 2-4 sigils), but I wonder how the use case really is without legendary armor. [link] [comments] |
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