Guild Wars 2 The Balance-Patch/Exposed change isn't that bad. Stop overreacting. |
- The Balance-Patch/Exposed change isn't that bad. Stop overreacting.
- Fractals after May 11 balance patch
- Yeah, I'm an artist.
- Who would be so monumentally STUPID
- Black Lion Delivery Box Drop Rate Contribution (392 boxes!)
- Guild MM Present: A Hardstuck GvG Tournament, This June!
- Me too Lionguard Tyrro, Me too...
- May 11 balance patch - The bigger picture
- CSI Anet, please investigate
- Playing this game in a nutshell
- Recipe for Bowl of Sweet and Spicy Butternut Squash Soup in PSNA @Lady Derwena today
- [EU Promo] Gems are sold out already
- People inside poles under Hero Points channeling them. Bots? Hackers? Weird bug?
- Fractals LFG next patch will be like:
- Two little improvements that (imo) would make Heal Scrapper way more viable.
- Odd behaviour: GW2 freezes when FPS drop below 6 FPS.
- Poor bots stuck on cache forever?
- Guild wars installation
- Pristine Dragon's Eye
- What are your favourite condition damage builds and why?
- Next Revenant Legend Speculation
- Finally got my first Legendary! These wings were a total pain in the butt.
The Balance-Patch/Exposed change isn't that bad. Stop overreacting. Posted: 01 May 2021 10:23 PM PDT If you've been on this subreddit the past few days, you've no doubt seen the outcry of people saying:
And frankly it's a bit embarrassing seeing so many people jumping onto this bandwagon, when in reality the patch seems pretty healthy for the game. So what caused the outcry? The main factor is that the Exposed debuff (which bosses get when you break their breakbar) has been changed, from providing 50% power damage & 50% condition damage, to 30% power dmg & 100% condition dmg. People see the big discrepancy between 30 and 100, and immediately flip out, thinking it's going to force them to all play condition damage builds now... When that's simply not the case. For starters, this isn't actually a 20% nerf to power, or a 50% buff to condi... It's a ~15% nerf to power, and a ~33% buff to condi. When you go from 150% to 130%, you aren't going to do 20% less damge... Similarly, when you go from 150% to 200%, you aren't doing 50% more damage, you're doing 33% more. Condition Damage in FractalsCondition Damage was essentially unplayable in Fractals, with the exception of CFirebrand which was good. CFBD was like an A-tier spec, but it definitely wasn't used in most world-record setting speed-runs. It wasn't "amazing", it was just good. All other Condition dmg specs? They were literally garbage. Mirage? Condi Thief? Condi Soulbeast? Scourge? When was the last time you saw any of these specs in Fractals? You MAYBE saw them in Sanqua, which is just one fractal, but from my experience most people didn't play them in that Fractal either. This patch, along with giving them 33% more damage for 4 seconds on breakbars, gives them some other small tweaks here and there (the torment change is a pretty notable one), and it makes them actually viable. This is a good thing. The "dps slots" in a Fractal Party are (hopefully) no longer forced to play power burst builds, and might actually get some options with Condi dmg (aside from CFBD). This change objectively opens up more build diversity for the vast majority of players. When you see a "dps slot" in the LFG now, you could (hopefully) join with any legitimate dps build, power or condi. How is that a bad thing? "Condition Damage will be too strong now though"No it won't. A 33% buff for a 4 second exposed window isn't going to take something from "literally unplayable" to "fml this is so OP i need to reroll into it now". The exception is of course Firebrand, Firebrands will genuinely be very strong now... But why is that the end of the world? There's always been specs that are dominant in dps, they'll never all be equal. Yeah Cfbd is going to be great now, but that doesn't mean every other spec is going to suddenly become garbage. Specs that could previously do great burst dps, are going to continue doing great burst dps. Condition Damage specs have just, for the first time, become viable alternatives. Once again, this is a good thing. "Pugs will make CFirebrands mandatory in LFG though"No they won't. People on this subreddit are vastly overexaggerating how picky pugs are. The "optimal" dps slots for the longest time were Soulbeast, Berserker, and Weaver.... But guess how often i found a Pug group asking for those exact 3 specs for dps? Literally never. In 99.99% of cases, once a Pug group had their Quickness/Alacrity/Healer covered, they'd run with any three dps which weren't awful. You'd see all sorts of power-dps specs which weren't Soulbeast, or Berserker, or Weaver... And no one really cared. If Reddits theory of Pugs on the LFG only asking/taking what's the ABSOLUTE OPTIMAL specs, then you'd only see Pugs with those exact dps slots every time, but that isn't reality. Reddit is lying to you. The only real difference is that the Pugs won't look exclusively for Power-dps, and you might be able to get away with playing condi, and actually contribute to dps in a meaningful way. "But they nerfed Power damage too much though!"They honestly didn't. Power damage was nerfed significantly DURING the 4 second exposed debuff, which yeah is very notable for top end speed runners, but it's going to be practically insignificant for most Pug players. I get it, the meta strategy in Fractals was to insta-phase the boss to the next phase during the exposed window. Top end players lined up their cooldowns and unloaded all of their burst to maximize this window, and basically one-shot the boss into the next phase, and this will be a ~15% nerf to that... But... So what? If you're going to sit here and tell me with a straight face that most groups insta-phase bosses during the exposed window, i'd call you delusional. The vast, VAST, majority of players don't insta-phase the bosses during exposed. It won't be a big difference for them. This change slightly shortens the gap between Power & Condi dps, that's all. Power builds are unquestionably still going to be superior at burst. "But CFirebrands will be used in all world records and speed runs now!"Who fucking cares? Do you genuinely believe the game should be balanced around the top 0.00001% of the players rather than the other 99%? If the majority of players get more options for Fractal dps, at the expense of the very tippity top feeling pigeon-holed into playing a certain spec, i think that's a healthy change. Ultimately, Speed Running is a self imposed challenge. If you're actively deciding to speed run, then yeah, play what's optimal, and deal with it. What annoys me the most about this argument is that Speed Runners have always been pigeon-holed into playing specific specs. The only difference is that the specific spec has now changed. Instead of being forced into playing Soulbeast you're now forced into playing Firebrand... And i'm supposed to feel pity or sympathy for this why exactly? Furthermore, the game is generally so fucking easy for speed runners anyways, that whether the run takes 5 seconds more with their old specs, or 5 seconds less with Firebrands, i literally could not care less. ConclusionIf you're someone complaining about how you need to "reroll" into Firebrand to be "viable" in Fractals now... Take a deep breath, and really think about why you feel this way. If you're worried because Pugs won't want you otherwise: Stop worrying about that. It won't change much. You'll still be able to play whatever dps you want with most Pugs. If you're worried because Speed Running is going to force you into playing a class you don't want to play: Well that's always been the case since the dawn of gaming, nothing has changed. Ultimately the only thing this patch really does, is open up a whole plethora of new dps options for Fractals, for the vast majority of players. It might limit the absolute top-end players (even that part is debatable) but lets be honest... Most of you aren't top-end players. This subreddit has a weird bubble mentality where everyone here likes to see themselves as amazing god tier Speed Runners, when in reality most of us are just normal above average players that this change won't negatively impact at all. The most laughable part is... I doubt the best comp moving forward will be all firebrands anyways, since you lose out on too many buffs brought by the Berserker/Soulbeast. Plus Firebrands using the Virtue line won't have access to much vulnerability. The end game meta legitimately probably won't even change that much, so all this outcry is pointless. Overall Firebrand is a bit overtuned, and could use a nerf, but that doesn't make the Exposed change bad. Firebrand is the outlier, not the base-line. The Exposed change, in general, takes about half a dozen specs which were previously unplayable, and makes them actually viable. That's a REALLY good balance decision in my opinion. Unfortunately it comes at the expense of making Firebrand even better, but that doesn't make the Exposed change a bad one as a whole. [link] [comments] | ||
Fractals after May 11 balance patch Posted: 01 May 2021 04:59 PM PDT | ||
Posted: 01 May 2021 04:46 PM PDT
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Who would be so monumentally STUPID Posted: 01 May 2021 05:10 PM PDT | ||
Black Lion Delivery Box Drop Rate Contribution (392 boxes!) Posted: 01 May 2021 10:24 PM PDT
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Guild MM Present: A Hardstuck GvG Tournament, This June! Posted: 01 May 2021 01:13 PM PDT Greetings Gamers! I am very pleased to announce that Guild MM, partnering with Hardstuck and Mightyteapot, will be hosting a GvG (Guild vs Guild) Tournament, and it will be starting in just about a month! But Roy, there's no such thing as GvG in GW2!!! Fear not, for that has never stopped us even a little bit in the last 8 years, and it certainly won't be stopping us now! OVERVIEW We've put on Tournaments in the past, but never with the same ambition as this! Starting May 31st Guilds on both regions, EU and NA, will be split up into groups, and will GvG within their groups for 2-3 weeks. Afterwards, on June 19/20th each region will have a Final, consisting of the top guilds from each group. Finally, on June 27th we will hold a Global Finals for the top guild from each region. For the first time ever, we will be including Cross Region GvG's in a Tournament! IMPORTANT THINGS You can view the overall structure/rules/dates for the Tournament Here You can view the current and future list of signed up guilds here: Prizepool Currently the gold pool is at around 100k Gold. This will be split amongst the top 8 guilds (4 from each region). This gold is also being used to fund transfers during the Tournament in the event a guild is needed to transfer to avoid Guild Hall matches. All leftover gold at the end will be designated as the prizepool. Donations are certainly welcome, and can be sent in game to: guild mm.4269 MightyTeapot.2093 Roy.5639 PLEASE SEND ITEMS NOT LIQUID GOLD Please make sure you specify that you are donating for the GvG Tournament. Thank you very much <3 STREAMS We will have several streams throughout the duration of the Tournament. Most GvG's, and specifically the Regional/Global Finals will be streamed on either: Secondary streams are currently: The list of streams will be updated if more people sign on. Sign ups are still open, and will be for the next couple of weeks. If you're interested in taking part in this tournament, join one of the below discords for more information and help with joining in! Anyone also just interested in the tournament and GvG in general is more than welcome to join any or all discords! We are extremely excited to be putting this tournament on, and look forward to seeing everyone compete. Good luck, and see you all in the Arena! Cheers! [link] [comments] | ||
Me too Lionguard Tyrro, Me too... Posted: 01 May 2021 08:13 AM PDT
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May 11 balance patch - The bigger picture Posted: 01 May 2021 11:13 AM PDT The preview for the May 11 balance patch is here and needless to say it has led to quite a lot of debates in the PvE scene (raids/fractals - won't talk about other scenes here) surrounding many classes. I don't want to go in detail about every change they made but try to look at the bigger picture. In my opinion ArenaNet correctly identified certain balance problems in the PvE scene (not all!). However the solutions they came up with are lackluster and this can create additional problems if the patch goes live with the current patch preview notes. Condi vs. Power DPS balance problemLooking at the end-game PvE encounters in raids/fractals you can more or less divide these encounters into four parts:
Now, Nr. 4 here is a problem on his own and was untouched by this balance patch. So let's not talk about that. The big problem in end-game PvE right now is that there really is an extremely low amount of encounters that strictly favor Condi DPS - Nr. 3 above. This is less apparent while pugging raids since the phases tend to take longer but if you have followed the speedrunning scene in the last year or so you will clearly see this pattern. And no, this pattern didn't come to life because of power chrono only. In fact I'd go as far to say that there are only two encounters in the entire PvE endgame that strictly favor Condi DPS by a design perspective:
Qadim2 has long-enough phases that allow condi ramp-up and the boss still taking damage from condis while he is untargetable during the intermission phases makes this encounter design superior for condi DPS. Sunqua Peak final boss has so much boss movement tied to it so that it becomes really hard for power dps classes to cope with condi dps because of their low dps uptime on the boss. When it comes to fractal content in general, the trend is clear: Power DPS is strictly favored due to the extremely fast phase timings groups can achieve in combination with the "Exposed" debuff on bosses. ArenaNet's solutionLooking at the patch preview notes, we can identify 3 clear points:
Each of these points at first glance would make sense reading the above-mentioned points, however each point has its own problems:
Diversity amongst support/healer classesStaff Mirage gaining access to 10 man might/alacrity and Scrapper getting access to 5-man Quickness are interesting additions to the game. We will need to wait and see how these new support variants establish themselves in the meta. The first calculations however show that Scrapper will need to sacrifice quite a bit of utility slots to maintain permanent quickness with boon duration requirements of above 45-50%. People mostly agree that increasing the base duration of the quickness shared to allies from 2 seconds to 3 seconds can put it in a much better spot while competing with other 5-man quickness providers: STM Chrono and Quickbrand. But Mirage/Scrapper are not main thing I want to focus on. The issue here is the fact that the other healers/support in the current meta received zero changes - talking about Power/Condi/Heal Herald, Heal Ren and Heal/Condi Tempest here. These classes all have issues that can be fixed. Ventari tablet needs a complete rework due to its clunky nature and healing profile, Herald needs help with its might generation so it can reliably reach 25 Might with high BD and Tempest might generation needs to be changed as well imo. While these changes are still waiting, the biggest problem when it comes to diversity amongst support/healer classes in the game still exists: Heal Druid. And it is the only support class amongst all to receive a change? And it is a buff to its already ridiculous CC potential? For the love of god can we please remove the Frost/Sun spirit offensive buffs from the game so that this particular class isn't used in almost every pug squad? Like, pls? Ever since its existence Heal Druid has been the overall most dominant healer/support in the PvE raid scene. Now I can already hear some of you murmuring the following sentence: "But if we remove offensive buffs from spirits no one will take a Druid because the healing is sub-par!!!!!!". Well, the healing is not sub-par, Druid would still have access to Spotter, amazing overall CC and probably one of the most straightforward and easy ways of healing in the game. People would still play it. 100%. ConclusionFirstly, if you've made it this far reading everything: You are a gamer. If you jumped to this part: Oh well... I hope we can agree that ArenaNet's intentions were good but the solutions presented in the patch preview can lead to a lot of problems that would last until the expansion. And some of the existing problems in the support/healer meta are still being ignored after so many years. Edit: Forgot about the Soulcleave nerf. R.I.P Heal Renegade. [link] [comments] | ||
Posted: 02 May 2021 03:23 AM PDT
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Playing this game in a nutshell Posted: 01 May 2021 10:32 AM PDT
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Recipe for Bowl of Sweet and Spicy Butternut Squash Soup in PSNA @Lady Derwena today Posted: 02 May 2021 12:38 AM PDT Title Recipe is listed for over 600g on the TP. Waypoint: [&BC0AAAA=] [link] [comments] | ||
[EU Promo] Gems are sold out already Posted: 01 May 2021 03:55 PM PDT https://www.guildwars2.com/en/news/get-20-off-guild-wars-2-gem-cards-in-europe/ ^ this promo was supposed to last 4 days but all the gems are sold out already. After 1 day. What a joke. [link] [comments] | ||
People inside poles under Hero Points channeling them. Bots? Hackers? Weird bug? Posted: 02 May 2021 02:16 AM PDT
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Fractals LFG next patch will be like: Posted: 01 May 2021 06:31 PM PDT
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Two little improvements that (imo) would make Heal Scrapper way more viable. Posted: 01 May 2021 03:31 PM PDT
What do you think? [link] [comments] | ||
Odd behaviour: GW2 freezes when FPS drop below 6 FPS. Posted: 02 May 2021 08:21 AM PDT | ||
Poor bots stuck on cache forever? Posted: 02 May 2021 04:21 AM PDT
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Posted: 02 May 2021 08:03 AM PDT My guild wars wont install just keeps crashing. When i played earlier today my game crashed with no errors etc, restarted my pc tried to boot up wouldnt, tried the repair things, nothing happened so uninstalled and trying to reinstall and it wont please anyone help [link] [comments] | ||
Posted: 02 May 2021 07:43 AM PDT Does it drop only after you mastered Dragon Slayer Mastery + it's possible rare drop once a day correct? [link] [comments] | ||
What are your favourite condition damage builds and why? Posted: 02 May 2021 04:56 AM PDT Hi, for 8 years I was strictly playing power builds, full berserker gear. I prefered killing mobs with few hits rather than stacking conditions but in the light of recent changes to cdps I'd like to try one now. Could you share your experience about your favourite condi build and classes? [link] [comments] | ||
Next Revenant Legend Speculation Posted: 02 May 2021 04:00 AM PDT Speculation about who might be the next Revenant Legend has begun. I spent some time talking about it with members of my Guild, bouncing some ideas around, and have come up with a short list of potential candidates. Some of them are obvious, while others are a bit more... unusual. Here's what we came up with:
Any other ideas? [link] [comments] | ||
Finally got my first Legendary! These wings were a total pain in the butt. Posted: 01 May 2021 09:41 AM PDT
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