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    Guild Wars Are these upgrades good?

    Guild Wars Are these upgrades good?


    Are these upgrades good?

    Posted: 15 Nov 2020 08:16 PM PST

    Hello and welcome to a new episode of

    "Is it worth something?"

    In this show I post a few things in my obsession and you guys tell me if those are of any value or if I kept them in my inventory for no reason.

    • Fiery Dragon Swords
    1. 11/12 Swordsmanship Req
    2. Health +29/Dmg +19%(health below 50)
    3. Inscrip Str and honor: Dmg +13%(hp above 50%) / Swordsmanship +1
    • Chaos Axe
    1. 11 Axemastery req
    2. Damage +20% (hp below 50%)
    3. Life Drain +3, Health Degen -1
    • Adept Staff Head (Halves Cast time of X spells; chance 20%)
    • Staff Enchantments last 20% longer
    • Dmg inscrip Dance with Death; dmg +15% while in stance
    • Zealous Scythe Upgrade (Energ gain +1, Energ Degen -1)
    • Staff Wrapping of Enchanting (+20% enchantment duration)
    • Defensive Staff Head (Armor +5)
    • Sundering Dagger upgrade (dmg +15% while health above 50%)
    • Daggers with 20% armor pen (20% chance)
    • Bow grip of enchanting (+20% enchantment duration)
    • Vampiric Sword Hilt (Life Drain +3, Health Degen -1)
    • Zealous Sword Hilt (Energ gain +1, Energ Degen -1)

    These are all for now. A lot of them are imperfect (19% instead of 20) but I simply have no idea how or why or if any of these are good.

    Also if you need any of those feel free to tell ^_^

    submitted by /u/Ionenschatten
    [link] [comments]

    DoASc Teacher (ENG or GER)

    Posted: 15 Nov 2020 10:23 AM PST

    Hey,

    Im looking for a DoA-Teacher. First, I want to start with an Mesmer or Monk. After a while i want to learn a tank. Thanks alot.

    ING Fire on Bord

    submitted by /u/Gilford_WT
    [link] [comments]

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