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    Guild Wars 2 Weekly /r/GuildWars2 Question Thread - August 29, 2020

    Guild Wars 2 Weekly /r/GuildWars2 Question Thread - August 29, 2020


    Weekly /r/GuildWars2 Question Thread - August 29, 2020

    Posted: 29 Aug 2020 06:06 AM PDT

    This thread is dedicated to questions that you've never really felt the need to start a thread for, but would still like to see answered/discussed.

    Resources:

    Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers.

    submitted by /u/AutoModerator
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    Found this in one of rooms at work :)

    Posted: 29 Aug 2020 01:35 AM PDT

    How I picture people who love Tengu

    Posted: 28 Aug 2020 01:45 PM PDT

    How the forums felt this week...

    Posted: 29 Aug 2020 03:09 AM PDT

    What Do You Mean They Were Saying Stop In Say Chat?!!

    Posted: 28 Aug 2020 03:24 PM PDT

    After 8 years and a couple days I finally did it

    Posted: 28 Aug 2020 04:21 PM PDT

    Birb Unlocked.

    Posted: 28 Aug 2020 10:45 PM PDT

    Preview glitched my wing colours.... anyone know how to actually get them to be these colours?

    Posted: 29 Aug 2020 03:14 AM PDT

    GW2 Art! An illustration of a commision I did for a friend of his Asura Mirage Mesmer. Hope you like it! - https://www.instagram.com/timalexanderart/ - https://www.artstation.com/timpersson

    Posted: 29 Aug 2020 07:39 AM PDT

    Griffon’s new mastery looks awesome

    Posted: 29 Aug 2020 03:00 AM PDT

    Approximate Minimal Map Extension for Cantha Expansion (based on playable areas in GW1)

    Posted: 28 Aug 2020 05:20 PM PDT

    The Steam release will put a lot of attention on the game from fresh critical eyes, and in its current state it could get a very mixed rating.

    Posted: 28 Aug 2020 11:15 AM PDT

    The new player experience still seriously needs work if GW2 is going to successfully ingratiate itself to a new influx of players, and there continues to be some glaring flaws that playing the game for a few dozen hours exposes, which will likely mar even unbiased reviews. This is my pitiful attempt to list the worst of these problems, in hopes that some get fixed in anticipation of the Steam rollout.

    Traits still suck for characters below 80. A new player gets handed a list of skill trees, 5 for active abilities, 5 for passive abilities, and gets a measly pile of hero points. The options are many, and the details behind each choice are buried inside the tooltips of nearly a hundred different icons. It's not readily apparent that you'll get enough hero points to train all the options by level 80, and the earning of those points is heavily weighted to the later levels. (you get 398 hero points just from levelling in total, but by level 40 you only have 116). This results in players who experiment and make the early game, the formative experience of the mmo, much more difficult than it should be, or players who google "gw2 builds" and never get to experiment and discover the potential builds they can make.

    I personally think the hero point progression system needs to be revamped completely, but there's an easy quick fix. Let characters below level 80 respec their hero points at a city, possibly even give them a skill test dummy to wail on. This lets a player safely experiment with all the trait lines and find a build that works with the points they can spend, try out all the abilities at a reasonable time without going to pvp, and not feel like they're locked in to a trait line.

    Additionally, add some flavor text to summarize what the trait line/utility type does so the player can see at a glance what they do, and what they synergize with. The Wiki pages for the class do really well at summarizing the different sets, it would absolutely improve the new player experience to see those listed right in game above the big training wheel.


    Dungeons Are in a terrible state of neglect and have a plethora of problems, which is a problem because players are pressured to doing them by the in-game mail system when there's a very strong chance they simply aren't ready.

    They're balanced for the old progression system when you were stronger at level 35/40/etc than you can be nowadays.

    There are far too many mechanics that are completely new and confusing to a new player, and many of those are instantly or nearly instantly lethal. For example, the rocket launcher tunnel in Caducus' Manor. Getting hit could just give massive knockback and stun you for a few seconds, no need to punish the player with a painfully long walk back.

    Several dungeons are regularly locked behind events that can take half an hour to complete. Okay sure that made sense when they were the endgame content and they were farmed regularly, now it's just pointless frustration.

    And then there's the 100 dungeon currency per path per day, which is then cut to 20 after one run. There's no reason at all to still have this time gate. The rewards are miniscule compared to other farming options, anyone who's still actively farming the dungeons is only doing it so they can finally finish a skin collection, or they need the dungeon rune, or they need a gift for their legendary.

    Beating the dungeon for the first time should feel like an accomplishment, not something that can feel like an obligation to do the whole thing 30+ more times to finish collecting all the rewards, and even more if you want the rare skins.

    Proposals to improve the dungeon experience:

    Dial back the instantly lethal mechanics like that damn laser corridor in the crucible, take a look at where the most people die or quit in dungeon runs to find the worst problem areas.

    Let anyone who's completed the dungeon open a "locked" dungeon.

    Have the NPC outside the dungeon sell the dungeon currency items.

    Make the dungeon trinket recipes possible to buy rather than being ridiculously exclusive account-bound rare drops.

    Give a double bonus dungeon currency reward for the first time an account finishes a path with a new class, to encourage trying the dungeon with different classes. Make a rotating daily dungeon with extra dungeon loot.

    Remove the dungeon currency diminishing rewards, or at least scale it to match the rest of the DR instead of a hard drop to 20.


    The Trading Post is abominable for new players. Yes, it's been up and down for months, but even when it functions well, it has at least one major, glaring flaw. Free-to-play accounts are locked out from way too much, and it's none of the right stuff. All the player-crafted equipment, and nearly all randomly dropped equipment is locked out for them, so it's basically impossible to put together a decent early build with the trading post unless it's crafted from scratch. You can fortunately buy raw ore/cloth/leather and make it from scratch, but that's a hurdle only a small fraction of players are actually interested in doing. They're also locked out from buying every dye except the unidentified dye, which is just petty. Once you do buy the expansion, you're still locked out of those items until your account is old enough. The trading whitelist for f2p players needs to be expanded a lot.


    The content of the living world is locked behind a separate, non-obvious paywall. I've seen dozens of new players hit with the realization that even after buying the "latest" expansion, more than half the game's story content is in episodes you need to buy separately from the expansions, and it's a real kick in the teeth to them. Finding out that they have to shell out another 50 bucks worth of gems to get the rest of the story content feels like a bait and switch, and the mitigating options of skipping forward to the expansion's story, or waiting for a sale for those parts both have drawbacks.

    The LW2 maps are already free to visit, open the story up for everyone.

    LW3 and 4 are natural continuations of the HoT/PoF story, and should be open to those with the expansion.

    Lock some of the LW QoL behind gem store items if you must. Make gem store item that unlocks the teleport scroll/tomes, make new expansion owners play the episodes in order on every character they want to unlock the lw map on, whatever, just stop locking away half the game's content in semi-obscure gemstore items.


    Guilds. For a game called guild wars, the guild content... sucks. PVE guild missions are an opaque mess that should be burned to the ground, pvp and wvw guild missions are boring and either trivial or impossible for a guild's population.


    Botting. There's a plague of bots in this game, not as bad as in other mmos out there, but enough to be worrying. Go to the right spot in Iron Marches, Southsun, Kourna, etc, and odds are good you'll find anywhere from 5 to 20 idle characters autoattacking day in, day out. Even more frustrating, if a new player tries to play pvp, especially in low ranks at an off peak time, you'll almost surely see at least one pvp bot, noticeable by their perfectly rigid straight paths and instant corners, how they instantly start trying to res allies even when under attack 1v4, and able to rack up literally thousands of matches in a pvp season. A new player sees this, they see a game who's admins don't care about the game being exploited, and possibly they go to the dark side as well.

    Similarly, but less obviously, hacks are definitely out there in the wild. Invincible characters in WvW harrassing opposing armies and teleporting around to open portals inside keeps. Invincible characters in pvp making it impossible to cap a point. Even in PVE I've seen cheaters teleporting from gathering node to node. Yes, this is likely due to key elements of gameplay being client-side, but the fact is that the server doesn't need to track these things perfectly, but it's a major black mark that there's no sanity checks to make sure that your combat log and position change was possible under the rules of the game, and regularly updated anti-cheat.


    There's probably a bunch of other stuff, but that's the most egregious stuff that's going to make a new player come in from steam, hit the game hard, and bounce off with little chance of ever returning.

    submitted by /u/Prezombie
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    Quality of Life Fix. Griffon Races.

    Posted: 29 Aug 2020 01:33 AM PDT

    Is there any way to get an update that stops the game from changing your camera angle at the restart of each griffon race timing attempt? It really makes playing the races a chore when going for best times. Not to mention most of the time the camera angle it defaults to is the opposite direction of the actual race... Mount races need more love period. A highly overlooked area.

    submitted by /u/GXC1586
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    My Skritt sense is tingling...

    Posted: 28 Aug 2020 10:45 PM PDT

    Just finished Jormag Rising and this music (Eagle Flight) is why Guild Wars 2 Soundtrack is the best - the Saga has plenty of unbelievable tracks, which one is your favourite? :3

    Posted: 29 Aug 2020 05:16 AM PDT

    PSA: Superior Rune of Tormenting Recipe available at PSNA!

    Posted: 29 Aug 2020 07:20 AM PDT

    PSA! Superior Rune of Tormenting Recipe is available at the PSNA Vendor Derwena located at Vigil Keep Waypoint [&BJIBAAA=] .

    submitted by /u/pfraites
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    Water looks amazing in GW2. I wish we could fish in it and/or sail on our boats.

    Posted: 28 Aug 2020 11:06 AM PDT

    this bug is as hilarious as it is old

    Posted: 28 Aug 2020 04:11 PM PDT

    8 years old and a new expansion: it's time for Name Reclamation

    Posted: 28 Aug 2020 02:32 PM PDT

    anet advertises that gw2 has a playerbase of eleven million players. of those eleven million, let's assume that half have logged in at least once sometime between HoT and now (which i think is a pretty generous estimate tbh). that would leave 5.5mil accounts that haven't seen any play in nearly five years (HoT released on Oct 23, 2015) and far more millions of character names that have been taken given that you can create multiple characters. the game has been out long enough now and accrued enough players to warrant a name reclamation system whereby any characters that haven't been logged into for x number of years (i think five is pretty fair) can lose their name if another player decides to use it.

    this isn't a revolutionary idea: WoW did it awhile ago ( https://worldofwarcraft.com/en-us/news/15910697/release-the-names-character-name-reclamation-coming ), and the news was well-received. there's no reason that active players should be barred from having the names they want because someone who clearly hasn't had any interest in the game for several years just so happened to claim it long ago. the imminent Steam launch bringing an influx of new players is even more reason to implement a name reclamation system.

    all anet has to do is send out a mass e-mail letting all its players know that any characters that haven't logged in by a certain date will be at risk of losing their names. they don't automatically lose their names; they simply are at risk of losing because someone has to claim that name. any players who care to preserve their character names will return to the game long enough to log in, and those who don't won't lose out on anything anyways. but what of the players who no longer have access to the e-mail accounts they used to register? if they haven't bothered to update the e-mail address they use for their gw2 account in five years then it's pretty safe to say that they are no longer interested in the game. rather than worrying about the miniscule possibility of extremely old and inactive accounts suddenly springing to life again, support new and active players by giving them the option to claim the names that they will actually use.

    submitted by /u/intp37
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    It's been 3 years now since this map returned as part of the festival. Can we PLEASE get a fix so that it shows up on the world map when it's toggled to underground?

    Posted: 28 Aug 2020 04:10 PM PDT

    With Cantha on the Horizon...

    Posted: 28 Aug 2020 08:24 PM PDT

    Could we please get an updated map blend of Dragonfall onto the rest of the world map?

    With Cantha coming soonTM we might be seeing alot more ocean towards the south, and we are going to have to scroll past Dragonfall to reach it, which still erks me to this day at how out of place it feels. Im not asking for the actual map boundries to update, just something on the world map that makes the amalgamated islands feel more realistic, like some scattered chunks of island off the coast of the actual map, and to blend the border of the map better into the ocean, the color of the water is a different shade of blue compared to the rest of the surrounding ocean, making its awkward placement that much more noticeable.

    This might seem completely random and out of nowhere, but its always put me off seeing it on the world map to this day, and I figured with a new map update coming with the expansion it would be nice to tidy up Dragonfall and its surrounding areas.

    submitted by /u/Northstars0422
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