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    Tuesday, June 9, 2020

    Guild Wars 2 What if guildwars 2 was a Korean MMO

    Guild Wars 2 What if guildwars 2 was a Korean MMO


    What if guildwars 2 was a Korean MMO

    Posted: 09 Jun 2020 07:47 AM PDT

    I drew the plant mother!

    Posted: 09 Jun 2020 12:30 AM PDT

    My Norn has a Sylvari face. What is going on

    Posted: 08 Jun 2020 07:12 PM PDT

    [Data-Mining] Upcoming features from the June 9 patch

    Posted: 09 Jun 2020 09:14 AM PDT

    Hello everybody,

    Small gemstore update today, next one will be in two weeks.

    Enjoy!

    Images

    Edit: updated the Mordrem Alpha Jackal Skin banner

    Items

    Item Description
    Mount
    [&AgHibQEAAA==] Mordrem Alpha Jackal Skin
    2271187_0502 Double-click to unlock this jackal mount skin for your account.
    2271187_0826 Tame one of Mordremoth's most infamous offspring with this Mordrem Alpha jackal skin!
    Chair
    [&AgHfbQEAAA==] Dwayna's Throne
    Glider
    [no code] Tanglewood Backpack and Glider Combo
    [&AgHgbQEAAA==] Tanglewood Wings Backpack
    [&AgHkbQEAAA==] Tanglewood Wings Glider
    Achievements
    2261734_0095 Unlocks a new achievement for Charr Commendations in Icebrood Saga Episode 3, "No Quarter."
    2278523_0041 Unlocks a new achievement for Ash Legion Commendations in Icebrood Saga Episode 3, "No Quarter."
    2278523_0226 Unlocks a new achievement for Iron Legion Commendations in Icebrood Saga Episode 3, "No Quarter."
    2278524_0790 Unlocks a new achievement for Blood Legion Commendations in Icebrood Saga Episode 3, "No Quarter."
    New server shards
    2286816_0545 PVG shard 7020
    2293903_0078 PVG shard 7022
    2293903_0095 PVG shard 7024
    2293903_0136 PVG shard 7019
    2293903_0387 PVG shard 7025
    2293903_0561 PVG shard 7023
    2293903_0940 PVG shard 7027
    2293904_0029 PVG shard 7021
    2293904_0258 PVG shard 7026
    submitted by /u/that_shaman
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    [Ingame bug] Can't witch build templates

    Posted: 09 Jun 2020 09:25 AM PDT

    "Build template is invalid" error pops, when i go to the menu, the game crashes:(

    --> Crash <--

    Assertion: Loadout validation failed: (17)

    File: ......\Game\Ui\Widgets\HeroDialog\SkillEquip\SkEquipBuildLib.cpp(603)

    App: Gw2-64.exe

    Pid: 6884

    BaseAddr: 00007FF74DC10000

    ProgramId: 101

    Build: 104290

    When: 2020-06-09T16:24:53Z 2020-06-09T19:24:53+03:00

    Uptime: 0 days 0:01:50

    Flags: 0

    submitted by /u/SuccessfulWhereas
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    Game Update Notes: June 9, 2020

    Posted: 09 Jun 2020 09:01 AM PDT

    Should probably hold my protest until the end of the season...

    Posted: 09 Jun 2020 10:46 AM PDT

    Check your build templates after the update (or at least on Revenant characters).

    Posted: 09 Jun 2020 09:35 AM PDT

    I had the pleasure to find that most of my Build Templates legends were either incorrect or empty after today's update. Don't forget to check your builds before engaging in content where you can't change them.

    It looks like Anet touched something about Build Templates since another thread just reported crashes because of them too... I hoped they fixed the infamous utility swaps on revs, but I guess I have too much faith.

    submitted by /u/Ne0sam
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    Changing RENEGADE traits crashes the game

    Posted: 09 Jun 2020 09:46 AM PDT

    So as per the title, changing traits ONLY on RENEGADE and sends me directly to the send error log crash screen.

    This is with or without addons and dx modifications.

    Anyone else getting the same issues?

    submitted by /u/Redragonrc
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    Deadeye Charr fanart by me

    Posted: 08 Jun 2020 09:10 AM PDT

    3v3 was phenomenal most fun I’ve had with gw2 in years

    Posted: 08 Jun 2020 10:31 PM PDT

    Really enjoyed this last mini season and I'm sad to see it go. It was fun running with a couple buddies and coming up with counter comps on the fly.

    I really hope to see it back in the future.

    Wish we had enough of a pvp community to support multiple game modes because those matches were 🔥.

    submitted by /u/notalent117
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    [Art] Temple of the Celestials - Part 2: The Breach - Fractal Design

    Posted: 08 Jun 2020 07:10 PM PDT

    [Art] Temple of the Celestials - Part 2: The Breach - Fractal Design

    Hey all, this is more of a re-post from my mega sized first overview post. I'm taking the breach part out and putting it on a separate post.

    Loading Screen

    The Breach Overview

    The Breach Level Design

    The party enters the gate through the cracked door. A Tengu guardian [Talon Skymantle] entangled in vines confronts the party. The party discovers that the guardian protects the entrance to the temple, however it is corrupted by Mordremoth. The party decides to free it from the Mordrem control. Boss fight starts:

    The Breach Boss

    100% Talon randomly uses AOE cleave attack

    Sweep Attack

    80% Two Mordrem vines will appear at two sides of the stage. North - East - South - West. The vines will have a variety of AOE knock down attacks and can spread poison if not dealt with.

    Mordrem Vine

    66% Talon will begin spinning his staff and charge for a stage wide AOE attack. This attack can not be avoided. The party needs to either break his defiance bar or hide behind one of the Mordrem vines that popped up earlier. Talon's defiance bar is quite strong so an inexperienced group might not have the CC to break in time. If the party chooses to hide, then a few vines will need to be left alive for this phase. Each vine can only protect 3 players so a party of 5 would need to leave at least 2 vines alive. Be careful when hiding behind the vines as they can still attack and knock players out of the protection zone.

    Charge Attack

    40% 4 Mordrem vines will appear at 4 sides of the stage. NESW

    Expanding Poison

    Slap

    33% Talon charges for another stage wide AOE.

    0% Vines surrounding Talon will break. Talon collapses, the barrier protecting the gate will vanish and the vines surrounding it will rush in through the gates. (insert short unskippable cut scene? 100cm players triggered) Talon tells the party to continue into the temple to save it from the Mordrem.

    Sketches

    Color pass

    Architecture

    Thanks for all your support guys, like always any feedback is appreciated!

    submitted by /u/Charimoo
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    When you burst a spellbreaker in PvP

    Posted: 09 Jun 2020 04:21 AM PDT

    [Art] Temple of the Celestials - Part 3: Paths of Ascension - Fractal Design

    Posted: 08 Jun 2020 06:48 PM PDT

    [Art] Temple of the Celestials - Part 3: Paths of Ascension - Fractal Design

    Hey all, here's the ever so late update for the third part!

    Loading Screen

    Fractal Overview

    Paths of Ascension, trapped and lost, the player and party must escape through various challenges and put their honor, wisdom and courage to the test.

    Level Design

    After The Breach encounter, this is where I feel like the core environment design should come in. Imagine you're entering a temple, a place of sanctuary and peace. yet you are greeted with horror, destruction, rampaging vines and Mordrem poison. The short peace after the encounter with Talon Skymantle ends with immediate Mordrem threat.

    Design wise I went with the mixture of classic Canthan architecture and the mass invasion of Mordrem vines. Branching paths leads to different environments offering different game play mechanics. I added a slight elevation change for path of honor, giving the players a sense of going deeper into the tunnels.

    Path of Honor is where the players will discover the mechanic of the orb. Who will bear the burden and carry the orb for the team? Can the party successfully protect their teammate?

    Path of Courage is where the players will test their bravery and courage by traversing through a jumping puzzle. Who can make the leap of faith?

    Path of Wisdom is where the players will combine everything they have learned to defeat the boss. How well can the players coordinate the barriers? Will they need both orbs or just one? What will be the optimal strategy?

    Level Mechanics

    Toxic Gas: As soon as the player party enters the gate, due to the intensity of the fight with Talon Skymantle, the gates collapse, floors crack and toxic gas flows out filling the room trapping the player patry inside. Unlike normal modrem poison, these toxic gas have been leeching off the ley magic within the temple. Players standing inside will become poisoned, slowed and take damage over time, the effect stacks intensely.

    First Barricade: The players will need to move immediately, as the toxic gas moves towards the players. The hallways are fairly straightforward, with a few POIs branching off. Enemies will spawn to attack the players, they can apply the same type of debuff which will slow down the players. Cleanse and resistance is strongly recommended here. Upon reaching the first vine barricade, the players will notice a pedestal with an empty slot. The party must continue down the Path of Honor to retrieve the first orb and bring it back.

    Path of Honor: One player will need to hold the orb and use its barrier ability to traverse through the toxic gas and back to the pedestal. The orb's ability can be activated at anytime as long as it has enough energy. It starts off with 10 max stacks and can be charged with each mob killed within range. The downside is that the player holding the orb cannot attack and will need to be protected. If the player drops the orb it will reset to its original position. The orb can only be switched between players at a pedestal. The first barricade will open once the orb have been placed. Make sure to take the orb to the next area.

    Second Barricade/ Path of Courage: One player will need to retrieve the orb located at the end of the jumping puzzle. While the rest of the party, along with the carrier of the first orb must defend the entrance of the jumping puzzle. Any mobs that get pass the defenders will attack the player trying to retrieve the orb. Recommend one other player to go with and escort the orb retriever. Placing the second orb on the pedestal will open the barricade.

    Path of Wisdom: At this point the player party will have 2 orbs in their possession. Depending on the clear speed of the previous paths, the party might be clear of the incoming toxic gas to take down the boss with out the need of barriers. However if the party is slow, they will need to coordinate their barrier usage. Assuming they are fully charged before the fight, the party will have 20 seconds of barrier to kill the boss. If the dps is low, don't worry as the boss will summon mobs that can be cleaved down for additional orb charges. Once the boss is taken down, the final barricade will open and the way to the The Twin Spires will be clear.

    Creature Design

    A few creatures and possible boss designs I sketched

    The mechanics might seem complicated but this part of the fractal serves more as a mini event or possible mechanic tutorial for the next phase. I can already think of many ways to speed clear this part with portals and all those shenanigans exploits as I type this out lol.

    As always, any feedback is appreciated! Also let me know if you guys would like to see more of anything like sketches, environments, architecture etc.

    Thanks for all your support everyone, stay safe and well.

    submitted by /u/Charimoo
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    List of upcoming returning & new gem store items from 9 June 2020 patch

    Posted: 09 Jun 2020 09:16 AM PDT

    Stuff with pics / in bold should be new, next patch 23 June it seems.

    name start end
    Dread Quiver Backpack 20 Jun N/A
    Mercenary Backpack 20 Jun N/A
    Daydreamer's Wings Backpack Set 19 Jun N/A
    Armistice Bastion Pass 19 Jun 03 Jul
    War-Torn Marauder Warclaw Skin 19 Jun 03 Jul
    Sloth Backpack 19 Jun N/A
    Plush Aurene Backpack Cover 19 Jun N/A
    Rox's Short Bow Skin 18 Jun 21 Jun
    Rox's Quiver Set 18 Jun 21 Jun
    Menzies's Agony 18 Jun 21 Jun
    Lord Caudecus's Sword Skin 17 Jun 20 Jun
    Lord Caudecus's Pistol Skin 17 Jun 20 Jun
    Stoneshard Scepter Skin 17 Jun 20 Jun
    Caithe's Bloom Dagger 16 Jun 19 Jun
    Caithe's Crystal Bloom Sword 16 Jun 19 Jun
    Wyvern Roost Scepter Skin 16 Jun 19 Jun
    Dwayna's Throne 16 Jun 21 Jul
    Tanglewood Backpack and Glider Combo 16 Jun N/A
    Kasmeer's Staff Skin 15 Jun 18 Jun
    Replica Mirror of Lyssa 15 Jun 18 Jun
    Zafirah's Rifle Skin 15 Jun 18 Jun
    Mad Scientist's Logging Tool 14 Jun N/A
    Mad Scientist's Mining Tool 14 Jun N/A
    Mad Scientist's Harvesting Tool 14 Jun N/A
    Chop-It-All Logging Axe 13 Jun N/A
    Thresher-Sickle 5000 13 Jun N/A
    Shifting Sands Mining Pick 13 Jun N/A
    Cosmic Mining Tool 12 Jun N/A
    Glitter Bomb Harvesting Tool 12 Jun N/A
    Cosmic Logging Tool 12 Jun N/A
    Cosmic Harvesting Tool 12 Jun N/A
    Elite Reinforcements Package 12 Jun 19 Jun
    Shield of the Goddess 11 Jun 14 Jun
    Arcane Marksman Rifle 11 Jun 14 Jun
    Venom Warblade 11 Jun 14 Jun
    Belinda's Greatsword Skin 10 Jun 13 Jun
    Marjory's Axe Skin 10 Jun 13 Jun
    Marjory's Dagger Skin 10 Jun 13 Jun
    Braham's Mace Skin 09 Jun 12 Jun
    Braham's Shield Skin 09 Jun 12 Jun
    Eir's Legacy Longbow 09 Jun 12 Jun
    Mordrem Alpha Jackal Skin 09 Jun 07 Jul
    Golden Feather Wings Glider Combo 09 Jun 23 Jun
    Crystalline Dragon Wings Backpack Glider Combo 09 Jun 23 Jun

    Images:

    name icon banner
    Mordrem Alpha Jackal Skin clicky clicky
    Tanglewood Backpack and Glider Combo clicky clicky
    Dwayna's Throne clicky clicky
    submitted by /u/sutgon
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    [COMPLAINT] Unplayable lag on Thunderhead Peaks (EU)

    Posted: 08 Jun 2020 04:21 PM PDT

    If anyone from Anet reads this, I'm not sure what's going on with your servers here, but either you're not paying enough, or someone is scamming you.

    All LW4 maps are bad, but Thunderhead Peaks is the worst of them. It definitely felt like it when I had delays of 5-10 seconds during the Volatile Oil Slug meta at least.. The rest of the map was complaining also, so I know it's not something on my side, too. I can have some 1-2 seconds lags occasionally on the other LW4 maps (which is pretty bad already), but this... this was literally unplayable. My first time seeing a group fail the meta, too.

    Does anyone here know whether this complaint has been addressed already? I don't quite know where to look in the forums. There is a post here dated of 24 days, and I didn't find any official answer.

    submitted by /u/TheMaskedTom
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    It's probably a miniscule amount, but i'll take it.

    Posted: 09 Jun 2020 11:44 AM PDT

    Drizzlewood Coast Meta in a Nutshell.

    Posted: 09 Jun 2020 07:53 AM PDT

    Upgrading account

    Posted: 09 Jun 2020 12:27 PM PDT

    When i use path of fire code, will i get hearth of thorns or do i need to buy from website for free dlc ? Thanks !

    submitted by /u/FireStrip
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    I have come a long way

    Posted: 08 Jun 2020 05:19 PM PDT

    I have come a long way

    after about 2k hours, on and off, of casual play, I was honestly very satisfied when i saw this around midnight

    in all honesty, this game and reddit has gone through a lot of phases over the past years, from content droughts to the quiter-train, to the newbie influxes from going F2P and from that one mmorpg that failed at launch some time ago... personally, as a HoT chronomancer who is still running commander/leadership, I have long since lost my hardcore heart for this game, however i still played it a day or two every week, and now after 7 years i finally got 2 of my friends to play for longer than 2 days... over the years i just found so much to do, never bored, i would always be able to find a few long-term goals and a few short-term goals, but of coarse I would often be alone, my guilds have all fallen apart, and i am scared of looking for new ones, afraid of being overwhelmed with dozens of enthousiastic players waiting to play with me as well...

    honestly i just took this picture for the 9,999 but when i saw my title being displayed under it (after i posted it on discord) it just brought me so much nostalgia, to a different time where i had no idea what i could even do in this game, back then i wasnt even lvl 80, i remmember being lvl 41, and using the even to get to lvl 80, and only was i able to kill scarlet once after learning about the taxi mechanic, right before the end of the events,

    i remmember grinding silverwastes everyday in the summer before HoT while building my first legendary Twillight, i was super lucky to get dusk to drop for me as well from the champ wolf, and 2 days later i was even more lucky to get a bee queen, which at that point appearantly had only been sold twice according to my guildmates (i think they saw at gw2spidey or something)

    i ended up selling it later for 1600gold and it might be one of my biggest regrets looking back... maybe it was selling 300 mystic coins at 10-ish silver each right before HoT... dunno

    i wonder if people even read this, that said, i can be sentimental about this game for hours but i guess i won't, i would rather look at the future, i believe it looks bright for now, we know nothing about the expansion but the hype is there, but i personally hope it let itself wait for atleast another year, i am loving the icebrood saga so far, even despite starting it late and having a lot of catching up to do...

    anyway, have a nice day, and fyi i did get my 10k chest and yes i wasted all my mystic stones on exotic gambling and i got nothing out of it except for a single legionaire greatsword skin... somehow.

    submitted by /u/RedLikeARose
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    Patch day or? Oh yeah. Love patch day, 3 days unplayable, enjoy all!

    Posted: 09 Jun 2020 11:44 AM PDT

    Next balance pass when?

    Posted: 09 Jun 2020 11:41 AM PDT

    It's been a while since the last balance pass, and even though it was a big one there hasn't seemed to be much information on direction of balance afterwards. There's also not been any comment about when the next balance patch will be. Sure we're seeing a few pieces here and there like ranger pets, but beyond small tweaks there's not been much even mentioned. So do you think we'll get another balance patch this month, quarter, or year?

    Are there any skills or sets of skills that need changing or reigning in? I can think of a few, prelude lash being one in wvw. I thought there weren't cc's that were supposed to do damage and then immob too, but that one seems to have been missed. 10-12k phase smashes are also still a thing I see on occasion.

    Idk I would like to think we'll get a patch soonish, but if they were going to ask for input like last time they would already be in the mode again asking for thoughts on the future change. So I think we won't see one until at least the end of summer, but I could be wrong.

    submitted by /u/iratelutra
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    Is there anything to do with excess Eitrite Ingot, other than to craft and sell restored boreal weapons?

    Posted: 09 Jun 2020 07:36 AM PDT

    Title. Is there a direct sink?

    submitted by /u/blocodents
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