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    Thursday, April 16, 2020

    Guild Wars 2 I've been playin for way toooo long...

    Guild Wars 2 I've been playin for way toooo long...


    I've been playin for way toooo long...

    Posted: 16 Apr 2020 05:26 AM PDT

    Petition to add a shovel as a greatsword skin

    Posted: 15 Apr 2020 04:52 PM PDT

    Josh Foreman SAB Commentary run Saturday.

    Posted: 15 Apr 2020 07:27 PM PDT

    This coming Saturday Mr Josh Foreman will be doing a full commentary tour of Super Adventure Box.

    The stream for this run will be 1pm Pst for world 1, followed by world 2 at 4pm pst. Josh will be streaming this run over at his twitch.tv/josh_foreman. I'm posting this on behalf of Josh to bring some light to what I'd consider an event worth watching.

    I know there are lots of questions people may want to ask while he's doing this. Keep in mind that he may not be able to answer certain things about the company.

    submitted by /u/Fizzmatix
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    Some raid memories that stuck with me

    Posted: 15 Apr 2020 11:39 PM PDT

    A few years back when I started raiding we were training to kill the Sloth but wiped for about a hour or more. There was a member of Cmaj/ SC and told after countless wipes: "I have to go soon. I carry you."

    The damage sucked, mechanics were bad. Overall just random noobs except that mage. She swapped from dps to heal tempest and we got that kill on the next try. That was amazing.

    Another time at a KC training run. Many people got feed up after many tries. Both druids left. We were looking for two healers. Two guys from SC joined, a Druid and a dps class. The commander asked for a second healer. The Druid just said, he knows how to play this class. It is all good. Got the kill on the next try again.

    Due to memories like that I and probably many others often join training runs after acquiring almost a thousand LIs and help out new players to get their first kills and it feels really rewarding.

    Even though I am not the best player, it is always fun to have some pro players in a raid squad. Mostly they are really friendly and helpful.

    submitted by /u/Nikeli
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    UPDATED SAB TacO MEGA PACK - Normal and Tribulation Routes | Bubbles | Dig Spots | Hidden Rooms | Chests | Furniture Coins | Glitches | Shops | Honeystumps | Cat | Hub Race, Daily Hub Flags,...

    Posted: 15 Apr 2020 08:32 AM PDT

    As usual, I have here my updated TacO marker pack for SAB:-) This year we have new Hub Adventure and ofc Glitches. If you find something missing or have a feature request, let me know:-)

    Preview: https://i.imgur.com/2XrLAjF.jpg

    Download: http://tekkitsworkshop.net/index.php/gw2-taco/download

    Video Guides

    Trails are split into the 3 categories sort of matching achievements. In TacO menu you can toggle whole pack or individual trails. You can also separately toggle markers and signs and overall customize it as you wish :-) Achievement trails are made as detours from main routes

    • Tribulation Mode trails follow mostly route of my old pack but there are several new shortcuts and I also polished plenty of hard jumps so dodge-jumps are no longer necessary there.

    • Normal Mode trails not always follow the shortest route, it's there primarily as guidance for other achievements (And runs thru plenty of Bubbles)

    IMPORTANT: When you launch TacO for the first time with this pack, everything will be turned on and the screen will be cluttered with multiple trails. You have to manually toggle them off in the menu first and left only those you wanna see.

    Installation

    TacO & Markers Installation

    • Download the latest version of GW2 TacO
    • Extract TacO from the archive somewhere - I recommend Guild Wars 2 folder.
    • Download ALL-IN-ONE markers pack from my website.
    • Move downloaded tw_ALL_IN_ONE.taco file into the POIs folder inside GW2TacO folder (do not unpack it!). Override if asked.
    • You may have to allow using archives from other sources in the file properties or repack the archive (just rename .taco to .zip) it as your own if you don't have admin privileges in the Windows.
    • Launch the game in Windowed Full-Screen mode and TacO as an Admin (does not work on Mac).
    • You can toggle my markers in TacO menu -> Filter Displayed Tactical Markers -> Tekkit's Guides ->

    Check this for more in-depth TacO guide: https://www.youtube.com/watch?v=quKSP6hdqFo

    If You like my work, you can support me on PATREON:-) https://www.patreon.com/TekkitsWorkshop

    Or directly via PayPal https://paypal.me/TekkitWorkshop

    Enjoy:-P

    submitted by /u/sankurix
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    Gamers wanted for PhD research

    Posted: 16 Apr 2020 02:34 AM PDT

    Apologies if this is not allowed, but I'm a PhD researcher from Adelaide, interested in getting perspective from gamers on various treatment and intervention approaches to problematic gaming.

    The survey meets all the ethical requirements from the university (approval number 20/07).

    It shouldn't take longer than 15 minutes, and you will automatically go in the chance to win a $50 gift card from coles myer,

    If you're interested, you can find the link here: https://www.surveymonkey.com/r/FZN9N75

    Thank you for your consideration and participation,

    Matt, on behalf of the research team.

    submitted by /u/Mstez
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    Bit of a nostalgia bomb here with an awesome recreation of pre searing Ascalon.

    Posted: 15 Apr 2020 03:02 PM PDT

    ANet: While you're making the "Legendary Armory"...

    Posted: 15 Apr 2020 10:16 AM PDT

    Include infinite gathering tools in the list of things we can seamlessly use on any character.

    submitted by /u/Whilyam
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    Thank you! To all of you��

    Posted: 15 Apr 2020 04:40 PM PDT

    2 weeks ago I decided I'm so over waiting for a new game to drop to invest my time in. A few people suggested and I heard as well the F2P model for GW2 was really good !.

    My wife and I downloaded it and started playing. We have only met a few people in game and mostly kept to our selves. But everyone has been nice and kind. Through our tiny coop stream however we have met some really amazing people ! I Sherpa guide to the game and it's mechanics, a leader took me on a world boss adventure , and many generous people who have helped in game with bags and crafting material.

    I upgraded my account and hoping on payday to upgrade the wife's too. I think we will stick around and meet many .ore of the great people in this game .

    submitted by /u/MECHAMURKY
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    GW2 Path of Fire Digital Deluxe Giveaway

    Posted: 15 Apr 2020 05:16 PM PDT

    I have one Path of Fire digital deluxe edition code to give away to a random winner. If you'd like a chance to win, comment in this thread. **Only comment one time -- if you comment more than once, you will not be eligible to win.*\* Winner will be chosen with a random number generator tomorrow (4/16) at 12:00pm US Eastern Time (GMT-5). Winner's name will be posted in an update, and the code will be delivered via private message. Happy Tax Day!

    Edit: Quick update, I've decided to give away "standard" Path of Fire codes to two other randomly chosen people (three winners total - 1 deluxe, 2 standard). Good luck everyone!

    submitted by /u/igmolicious
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    Made a portrait of my character Eilderwen

    Posted: 15 Apr 2020 10:12 AM PDT

    Guild Hall Claiming Event: Come Claim your Guild Hall (NA)

    Posted: 15 Apr 2020 03:10 PM PDT

    Date Saturday May 2nd at 5pm Server Time (1pm EDT, 12pm CDT, 2pm PDT)

    A squad for solos or small groups looking to claim one of the Guild Halls. If you join I ask only that you stay for multiple claims, people are helping you please stay to help them.

    This is posted two weeks out because first time players, you must have:

    Have the Xpacs

    Reached LvL 80

    Started a Guild - https://gaming.stackexchange.com/questions/64227/how-do-i-create-a-guild-in-guild-wars-2

    Get 150 Favor - do guild missions in the guild tab, many can be solo'd -https://wiki.guildwars2.com/wiki/Guild_mission

    Cost of claiming: 150 Favor + 100 gold

    Getting the Favor does not take long, many of the lvl 1 (easy) guild missions can be done solo or with pairs. 150 Favor is succeeding in two missions if I remember right (correct me if I'm wrong) and most are not hard with the help of the Wiki. And, people helping you with missions do not need to be in your guild, just in your squad, so ask for help if you need it.

    If you're new(er), want a personal guild hall, or want to claim a second hall, or just want to see the claim event this is a low pressure event that I hope is as fun as helpful.

    To 'register' for this event whisper me in game between 4:30pm and 5:00pm Server Time on May 2nd with which hall you'd like to claim and number in your group claiming. Any questions you can email me in game @Trixi Morrigna or Morrigna.1704

    This is the only announcement for this so if you want to do it put it on your calendar.

    submitted by /u/Trixi_Morrigna
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    Advice you wish you had when you started?

    Posted: 15 Apr 2020 09:34 PM PDT

    I'm a new player starting my adventure as a thief with the core game only. The game is fairly large and intimidating for somebody that hasn't touched it before. I'm curious what your best advice is or the advice you wish somebody told you when you started. Anything specific to classes like the thief or just general play. Worth suching out a guild? Leveling methods? Anything that is overlooked by the games tutorial?

    Thanks I look forward to seeing what people have to say.

    submitted by /u/Trogmar
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    Never knew the composer of celeste worked on a lot of recent GW2 music.

    Posted: 16 Apr 2020 06:34 AM PDT

    Returned to the game and was looking up if Mclaine Deimer was still working on music for this game, because the pieces he helped make honestly make a lot of the FEEL that HoT and PoF have. Found ot that Lena Chappelle is Lena Raine, who did the celeste soundtrack. Which prob one of my favorite game OSTs of all time. Guild Wars 2 music has always stuck out to me and now I know why.

    submitted by /u/unown88
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    PLAYING GW2 IN ULTRA-WIDE 49 INCH LOOK LIKE ...!

    Posted: 16 Apr 2020 05:14 AM PDT

    PLAYING GW2 IN ULTRA-WIDE 49 INCH LOOK LIKE ...!

    I'm a loyal fan of Guild Wars 2, and I have been playing the game for ~4 years. Today I finish setting the "aurora light" for my PC gaming corner. I do enjoy the beauty of The Grove in this game, and playing GW2 in 4K, max graphic boost and 49 inch ultra-wide screen is once-in-a-lifetime experience :D

    https://www.youtube.com/watch?v=cFjZVuutuLg

    https://preview.redd.it/6yhocc6896t41.png?width=2545&format=png&auto=webp&s=239564cabeaa0279ebef5e6e746c374dd791117f

    submitted by /u/quanquan16
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    [Suggestion] Being able to zoom in closer to our character's face

    Posted: 15 Apr 2020 12:03 PM PDT

    Currently, if our FoV is a bit too high, you cannot zoom too close to your character without going 1st person :(

    In a game where appearance matters that much, It would mean a lot to be able to look a bit closer to our characters.

    submitted by /u/DemethValknut
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    How do you get through grinding SAB W2 Tribulation Mode

    Posted: 16 Apr 2020 07:14 AM PDT

    I've gotten the World1 Infusion years ago and it was fun. But everytime I try to get through world2 trib it feels like an endless chore. I have 5 runs of Zone 1 and 5 runs of zone 2 in the bag but havent even seriously tried Zone 3. I already hate myself, knowing that the rest is gonna take another 30 hours of rage inducing grind xD I'm not bad at SAB and enjoy JPs, but every zone gets so stale after the first few clears.

    What did you do to keep urself motivated and grind through world 2 trib? Right now I'm trying to get a run of each in per day, but maybe it might be easier to do more per day and be done with it in a week.

    submitted by /u/Silverwingxx
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    Elite Specialization Idea: Bioengineer

    Posted: 16 Apr 2020 02:54 AM PDT

    Prelude note: This is simply brainstorming, from a player who is in no way shape or form super experienced or a pro in the game; as such, some details of the spec are not covered in this and/or may need balancing tweaks.

    The Bioengineer

    Bioengineers are elite specializations of Engineers (woah!); they combine several fantasy-scifi themes such as that of the alchemist, the fleshcrafter, the haemonculus, bio-augmentation and the concept of the supersoldier, or else such biological modifications. As a spec, Bioengineers gain benefits to their overall performance and abilities, be they favouring melee combat or ranged accuracy by modifying their bodies through chemical, surgical and other scientific means, and by the end of their experiments gain the ability to vat-grow a unique type of genetically-tailored custom lifeform, one of its kind and docile enough to be controlled, catch-all called a Chimera.

    Profession Mechanic: Combat Drugs replace the Elite Toolbet skill of the Engineer, allowing them to inject themselves with various stimulants and potent medicine, which convert specific conditions suffered into specific boons. (Example: Poison condition > Regeneration boon, Chilled > Swiftness etc).

    Traits:

    - Minor Trait/Weapon Proficiency: Surgeon - Allows the Bioengineer to yield Daggers in either hand;

    Dagger mainhand skills:

    Skill1 Vivisection: a tri-part combo of swift slicing and stabbing accurate hits, the third of which applies Vulnerability on the target;

    Skill 2 Surgical Cut: a slower, deep cleave applied on a single target to rip them open, applying Bleeding and Cripple;

    Skill 3 Terminal Stab: deliver an aimed strike on a vital part of the enemy's body, which has an increased chance to critically hit and Stuns (1s) the target; if it crits, the skill recharges faster/lowers cooldown.

    Dagger offhand skills:

    Skill 4 Scalper Swoop: Throw several scalpels from between your fingers in a cone infront of you, hitting up to 3 targets in a 600 range;

    Skill 5 Biowarfare: Coat your blades and ammunition with a deadly toxin, causing your following attacks and abilities to apply extra Poison condition to their targets.

    - Minor Adept: Combat Drugs - gain access to the combat drug toolbelt skill, aswell as a few Injection type skills that provide various buffs and boons;

    - Major Adept1: Field Surgeon - gain extra Healing Power when yielding a dagger; convert a percentage of your Precision into Healing Power;

    - Major Adept2: Stamina Stimulants - regenerate Endurance faster; gain Vigor at the end of a dodge roll;

    - Major Adept3: Rebouncing Robustness - when struck by physical types of crowd control and displacement (Stuns, launches, knock-up/down/backs etc), gain Regeneration that stacks/refreshes with consecutive suffered conditions of the same type;

    - Minor Master: Enhanced Muscle Fibers - periodically gain Might in combat while attacking or using skills on a cooldown interval;

    - Major Master1: Enhanced Reflexes - Successfully evading, dodging, blocking, or criticially striking a foe grants a 1-2s Quickness;

    - Major Master2: Enhanced Immune System - Periodically cleanse yourself of a stack of a single condition of Poison, Bleeding or Torment; cleansing these conditions with any ability grants an equal stack of Regeneration;

    - Major Master3: Enhanced Perception - Deal extra damage to foes above a range treshhold (600+); briefly Mark foes on which you apply a Condition;

    - Minor Grandmaster: Nutritional Efficiency - gain extra Vitality; a percentage of your vitality is converted into Concentration;

    - Major Grandmaster1: Neural Resistance - Periodically cleanse yourself of a stack of a mental-derived condition such as Fear, Taunt and Confusion, and convert them into their corresponding positive boons;

    - Major Grandmaster2: Chemical Warfare - Poison you apply to enemies also Blinds and Cripples them;

    - Major Grandmaster 3: Super Soldier - your Toughness is increased; gain Retaliation when struck by a Critical Hit.

    Chimera:

    When Bioengineer is fully mastered (all hero points/traits unlocked), the engineer gets a mini crafting-like menu to manage their vatgrown lifeform project; this menu automatically saves its progress and can be opened and closed at will by right-clicking the Bioengineer trait menu.

    "Crafting" the Chimera lifeform takes a symbolic amount of Reagent investment, through which the Bioengineer extracts valuable bio-genetical information and biomass to use in their custom creature. The Crafting Slots for reagents are five, and their composition determinates the Type of the chimera lifeform that can be grown out of it. The Type of the Chimera determinates its appearence and its set of skills and stats. Mechanically, the Chimera acts as a powerful Minion, but shares similiarity with a Pet in becoming inactive instead of dying when its health is depleted. almost all Chimera type recipes universally require a reagent for its cranium (skull) and a reagent for its general tissue composition (meat). In terms of appearence, they use 5 custom models in total, all of which resemble existing creatures somewhat, but are clearly unnatural (as in vat-grown), with streamlined muscle growth and biologically-advantageous features that would be otherwise too costly to maintain/evolve into in wild nature.

    Types of Chimera:

    - Hulking Beast: a massive quadpedal lifeform with dense bone and muscle structure and covered in biological scales, spikes and a shell, this creature has the mass and strength to crush even a Norn to a pulp. Has the largest healthpool and toughness out of the chimera types, and attacks that knock down/back/launch their target foes on an interval basis while dealing respectable direct damage;

    Appearence: Think of a mammoth crossed with a crab crossed with a hedgehog crossed with a horned beetle crossed with an armadillo.

    Crafting Requirements: 1x Large Skull, 1x Slab of Red Meat, 1x Ancient Bone, 1x Armored Scale and 1x Vial of Powerful Blood.

    - Perfect Predator: A muscular, sleek and aerodynamic quadpedal lifeform capable of fast, vicious and efficient attacks to hunt down and kill their prey quickly. Has increased movement speed compared to other Types of Chimera, and attacks that close the distance between the predator and the target with leaps/sprints that apply bleeding and cripples, and highest direct damage of them all.

    Appearence: Think of a predator canine crossed with a predator feline, on steroids, with xenomorph (Aliens)-like elonged head and shoulderblades/spikes.

    Crafting Requirements: 1x Large Skull, 1x Slab of Red Meat, 1x Vicious Claw, 1x Vicious Fang, 1x Vial of Powerful Blood.

    - Toxic Arthropoid: An oversized, 30+ legged insectoid-arachnoid carapaced creature that stores an extremely lethal form of venom in their sacs and stingers. This type of Chimera has limited ranged capabilities mixed with melee attacks, all of which apply Poison condition to their targets; it is also the 2nd most durable type of chimera in healthpool thanks to its exoskeleton nature.

    Appearence: A giant centipede that burrowed extra traits and appendages from spiders, scorpions and wasps to create the ultimate nightmare fuel.

    Crafting Requirements: 1x Large Skull, 1x Leaf Fossil, 1x Powerful Venom Sac, 1x Vicious Fang, 1x Armored Scale.

    - Molluscoid Monster: With a smooth biomass made of tentacles, this amphibious fiend is a versatile and adaptive creature capable of restraining its target with its many flexible limbs. Its attacks Immobilize the target on an interval, and its touch apply Weakness to those it grabs with its tendrils. In addition, this type of chimera gains increased healthpool and power when fighting underwater.

    Appearence: A cross between octopus, squids, jellyfish and other tentacled or snailish creatures or perhaps a Lovecraft horror; female Pact Commanders are adviced to not get too "friendly" with this being.

    Crafting Requirements: 1x Large Skull, 1x Slab of Red Meat, 1x Giant Eye, 1x Pearl, 1x Armored Scale.

    - Draconoid Serpent: A legless, long-bodied creature adourned with a set of wings, this dragon-inspired lifeform employs is flight capability, slithering grace, fire breath and camouflage to strike at its targets and apply Vulnerability and Burning effects on them with hit-and-run medium ranged attacks. This type of Chimera will use an attack, then use a form to disengage - either fly away with Evade or camouflage in Stealth, then repeat this pattern. The draconoid remains camouflaged until combat is first initiated.

    Appearence: A snake crossed with a chamelleon crossed with bird (for wings); very close to aztec/mayan dragons or chinese dragons in mythology.

    Crafting Requirements: 1x Large Skull, 1x Pile of Crystaline Dust, 1x Armored Scale, 1x Vial of Powerful Blood, 1x Vicious Fang.

    Once "crafted", Chimera lifeforms can be switched on will (out of combat) by the Bioengineer, but only one Chimera may be active at a time, through the trait menu. Each type of chimera only need to be crafted once to be permanently unlocked. The Chimera act as a powerful, but dumb, ally to the Bioengineer (because they're minions after all), and their types can compliment or add flavour to the playstyle of their master.

    submitted by /u/Dunerot
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    New SAB world 1 zone 1 (short) tribulation shortcut

    Posted: 15 Apr 2020 11:53 PM PDT

    For those that start out in tribulation mode: in world 1, zone 1 the new glitch can save you a little headache. It is after the queen lab, and you come by there anyway. Instead of going on inside the queen area and climbing on the side of that wall outside to get to the line of trees with monkeys (you know, the one with really tiny ledges and spikes), take the glitch platforms to get on top of that wall, and just walk that part on level ground, without spikes.

    submitted by /u/foromar
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    Glider Skin Locked

    Posted: 15 Apr 2020 02:00 PM PDT

    Glider Skin Locked

    So I created a new character and I saw that basic glider skin when I tried to change it, it was locked I changed character still locked, restarted the game still locked. I have HoT and Im using the glider on the picture.

    Any Ideas?

    https://preview.redd.it/5ymjr2zpp1t41.jpg?width=1216&format=pjpg&auto=webp&s=028bc7ef17ec8086c448b6f569623cc39619943b

    submitted by /u/Drkpulse
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    How hard is it to get transmutation charges?

    Posted: 16 Apr 2020 06:46 AM PDT

    Fashion game is everything to me, i literally cant enjoy a game if i dont like how my character looks. This game is already stretching that enjoyment becuase its not economical to transmog while leveling, but im willing to ignore that if its not too bad to get charges. Im not a fan of pvp though, like at all, its useally the last thing i do, if i ever do it.

    submitted by /u/ComManDerBG
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