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    Guild Wars Spreadsheets & More!

    Guild Wars Spreadsheets & More!


    Spreadsheets & More!

    Posted: 03 Sep 2021 07:27 PM PDT

    Spreadsheets & More!

    Hey friends o/

    I hope everyone is having a fantastic start to their Friday/Saturday.

    About a month ago I started a YouTube channel (Earl TheGray if you were curious about the name) In doing this I've discovered I love the video making process despite not being the best at it, but the part I am loving a lot more is the resource creation.

    Previously I'd created a separate spreadsheet for each thing I wanted to keep track of, well that was nice, but I wanted to have a one-stop shop for my own sake because it's frustrating enough trying to find the answers you need sometimes (and frankly maybe you just want a checklist for things *raises hand*). https://docs.google.com/spreadsheets/d/1b4rey4wwAf9gt9jwLbY4gZQNYgiz0zulFA_xDPBzb1k/edit?usp=sharing

    For starters I've decided it best to tackle the skill checklist in a different fashion than might be normal, in the first version I want it to be simplified/condensed and easy to use while allowing a more detailed option for those interested, the images attached should show the differences between these two. I'm going to be working on expanding each of them independently.

    https://preview.redd.it/aknnbkx1eel71.png?width=989&format=png&auto=webp&s=fe3ce347b618bdc0e3ff49a51cd789683b34a3a0

    https://preview.redd.it/r8sxpu92eel71.png?width=1562&format=png&auto=webp&s=ce56063eb8c0a2ebd5756ff464d7cbb9943394ab

    I have added a section for tracking your missions/bonuses as well and for now this is just specific to Prophecies, but my hope is to devote some time to it in the next couple of days and add all of the missions in game and really turn this into something that's useful. Are there things that could be added/helpful? I'd love to hear them and see what I can do to make it happen.

    On that note, throughout my brief time perusing this subreddit there are a lot of questions coming up about builds/templates/skills, I have some ideas for tools that could be created for that which go beyond pawned, but are there any other things that should get attention too?

    And one last note; I have started a guild recently Earl Gray [TEA] which is actively recruiting new and veteran players alike. Right now we can't offer much, but we do have a wholesome community and aspirations, sometimes we talk about cake too! Send me a message if interested

    Happy Gaming everyone

    submitted by /u/EarlGrayGaming
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    Mini Project: Getting to lvl 20 in Shing Jea Island without Setiung unlocked!

    Posted: 04 Sep 2021 01:36 AM PDT

    I just stumbled upon this duplicated skills page. Why are some skills duplicated between Prophecies and Factions?

    Posted: 03 Sep 2021 11:14 AM PDT

    Skill I forgot existed

    Posted: 03 Sep 2021 10:51 AM PDT

    Light of Dwayna. Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.

    https://wiki.guildwars.com/wiki/Light_of_Dwayna

    Has to be one of the least used skills in all of GW. I even forgot the icon. I'm pretty sure I have never seen someone use this.

    Can anyone else think of skills they forgot existed, then rediscovered and had a "oh yeah, that skill exists" moment?

    submitted by /u/jsm2008
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    Party member loot not graying out?

    Posted: 03 Sep 2021 09:14 AM PDT

    I'm having an issue with any group clears, all the drops for everyone show up initially fully highlighted like they're assigned to me, and I have to hover my mouse over everything for it to gray out. It's incredibly frustrating, especially when I'm trying to loot a dungeon chest with 8 other people.

    Does anyone know how to fix this?

    submitted by /u/LoyalServantOfBRD
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    Proph missions

    Posted: 03 Sep 2021 02:19 PM PDT

    Someone care to join? 😅 Just ascended ☺️

    submitted by /u/Wild-Pick-2246
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    Opinion: Botting should be allowed

    Posted: 03 Sep 2021 07:37 PM PDT

    I returned to the game ~6months ago and had tons of fun. But eventually I got bored of being limited to what builds I could play due to bad hero AI. Luckily creating bots for GW is easy thanks to the GWCA framework (the same framework powering GWToolbox).

    So I combined BehaviorTreeCPP with GWCA to build my botting framework. BehaviorTreeCPP has a program called Groot which is a GUI for building the behavior trees.

    This combination allowed me to build bots at a rapid pace. Unlike the hero AI which needs to be able to use all skills my custom-made bots could play all specs at a human or superhuman level thanks to knowing the status of all targets at once and being built for specific skills. What keeps it from being too OP is that positioning is difficult to program so humans can do that better.

    But now I feel like I've unleashed the true potential of GW which to me is the fun of trying new builds. I'm no longer limited by the hero AI. My bots can use PvE skills.

    I don't use it for making money but purely for build crafting.

    But imagine the potential of allowing bots:

    • You can play any build combination as if you had a team of 8 human players. If you want all 8 to just follow you around and buff you to feel like a demi god go ahead. There's limitless possibilities.
    • PvP could be revived. No longer just the same stupid and horribly coded elementalists in JQ for example. We could have bots with all kinds of builds playing in ways that would seem more human. Same for other pvp modes. I'd gladly donate a few dozen accounts for this purpose.
    • The game would seem more alive since you'd see more players in outpost moving about (albeit bots).

    Of course some people would still just make bots for farming or title farming. But who cares? To me at this point in the game with no new content it's all about the challenges I make for myself such as ironman or title grinding.

    I really just enjoy being able to play different builds. Melee heroes famously suck. Melee bots don't. They can target and use their ability as well as you. No need for running a boring mesmerway setup to play optimally instead you can have bots following you around like heroes but being melee or any other build you could ever want.

    And thanks to BehaviorTreeCPP and Groot you can build a simple bot in minutes or a human+ level bot in hours without any prior programming experience. People could share bots like templates since each bot is just a string (xml document).

    I know botting is frowned upon but I still think 99% of people would enjoy playing with better AI.

    Thoughts?

    submitted by /u/ButaButaPig
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