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    Monday, September 27, 2021

    Guild Wars 2 Speaking of FB ads, I see this one all the time, and I can't imagine it's effective at attracting new players at all...

    Guild Wars 2 Speaking of FB ads, I see this one all the time, and I can't imagine it's effective at attracting new players at all...


    Speaking of FB ads, I see this one all the time, and I can't imagine it's effective at attracting new players at all...

    Posted: 26 Sep 2021 08:09 PM PDT

    Is Heart of Thorns really harder than Path of Fire?

    Posted: 27 Sep 2021 06:59 AM PDT

    Maybe an unpopular opinion, but here goes.

    From time to time, I see posts comparing the difficulty of the two, and people always say that HoT is harder than PoF, to varying degrees. It makes me feel like I live in an alternate dimension or something, because I've always felt that the opposite is true.

    Yeah, a lot of HoT mobs hit hard as hell, but I also feel that their telegraphs are much better than in PoF, so it doesn't feel as punishing to get hit by them. PoF mobs have consistently proven to be more annoying enemies to me, what with their boons, frequent CC application, increased aggro range, and the aforementioned telegraphs, which can be questionable on a good day, like the Abominations putting up their cursed reflect shield with pretty much no warning. The Champion mobs are also quite a bit more dangerous, at least in my experience.

    For what it's worth, Hero Points are definitely more challenging in HoT.

    Maybe I'm wrong, but I often visit both areas and I just don't see where the idea of HoT being harder(again, aside from HPs) comes from.

    It's been nagging me, so I figured I'd ask you guys about it. Am I crazy or what?

    submitted by /u/Elldar
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    Renegade Kitty

    Posted: 26 Sep 2021 12:11 PM PDT

    1330 gold later... I think the ember infusion completes my Fire Djinn look, what do you think?

    Posted: 26 Sep 2021 08:58 AM PDT

    Two of my guildmates got married a few weeks ago, and I commissioned this for the two of them.

    Posted: 26 Sep 2021 01:40 PM PDT

    OSRS cosplay, gold plated bronze, dragon sword and wood shield

    Posted: 26 Sep 2021 09:45 PM PDT

    The success of the 'Return to...' event suggests that people would be equally interested in returning to a 'fixed' personal story.

    Posted: 27 Sep 2021 07:38 AM PDT

    Given the proper incentives (achievements and/or the rewards therein), I believe Anet could properly capitalize on the willingness of the playerbase to return to a 'fixed' personal story. Traditionally, Anet have been hesitant to fix its problems, for fear that it wouldn't be seen by a significant enough portion of the playerbase to be worthwhile, but I think that we've seen otherwise with the overwhelming participation we've seen so far.

    The current event is much more low-effort, high reward than to put in the time to fix the personal story, but if we want significant player retention, I think this is a major pain-point for this game. They could also make strike missions out of some of the more unique fights of the Personal Story, adding even more to the replayability.

    submitted by /u/PinkunicornofDeth
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    What profession doesn't click with you?

    Posted: 26 Sep 2021 04:36 PM PDT

    Of the nine alts I have that represent each profession, I cannot get into Guardians for some reason. It's not that it's hard, I think it just doesn't gel with my playstyle, I think.

    What profession doesn't click with you?

    EDIT: 2 hours in, and no one has mentioned Necromancers as the profession that has not clicked.

    submitted by /u/nastyjman
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    throw bolas 1,200 range?

    Posted: 27 Sep 2021 02:42 AM PDT

    it used to be 900 range but apparently its now 1,200? wiki doesnt mention anything either

    submitted by /u/MissShiina
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    Hallowee'n Speculation Thread

    Posted: 27 Sep 2021 03:20 AM PDT

    Will the Sea of Sorrows finally turn into syrup? Will we see anything new on which to spend our hard-earnt Candy corn?

    Post your Hallowe'en-related ideas/theories/suggestions/etc below!

    submitted by /u/allhailmadkingthorn
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    Most cost-effective way to get t6 mats?

    Posted: 27 Sep 2021 05:46 AM PDT

    Basically the title. Not sure how to go about figuring out the current most cost-effective way to get t6 mats. Thanks!

    submitted by /u/CorgiCadillac
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    The Commander And One Who Seeked

    Posted: 27 Sep 2021 12:09 AM PDT

    Can you share your Asura looks with me?

    Posted: 27 Sep 2021 07:15 AM PDT

    I can't seem to make any armor skin combo to look good on my Asura, so most of the time I just use the Cultural Armor Skins or wearing an outfit.

    I want to see how all of you fashioned up your Asura, and maybe I can get some inspiration from them.

    submitted by /u/kekubuk
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    One hand class???

    Posted: 26 Sep 2021 10:05 PM PDT

    I'm having rotator cuff surgery in a couple days on my left side. I'm right handed so I'll be able to use my mouse fine. What classes do you guys recommend that's good for only one hand?

    EDIT: I forgot to say that I've been playing for a month and I'm currently playing renegade revenant I also have a MMO mouse

    submitted by /u/brushed123
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    Prime PoF/HoT discount deal ending soon

    Posted: 26 Sep 2021 02:52 PM PDT

    What is this/how are they doing that? I've never seen this before and I'm curious lol

    Posted: 26 Sep 2021 09:43 AM PDT

    Guild Wars 2 : Best Warrior Build For Open World in 2022 ( Full DPS & Tanky )

    Posted: 26 Sep 2021 10:42 AM PDT

    Staff Mirage Bug

    Posted: 26 Sep 2021 03:13 PM PDT

    please Anet, it's now been almost one week and staff mirage is still bugged to hell after the recent changes. Can you please fix this already? Or is this supposed to be a „feature" now?

    submitted by /u/its-me-stone
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    I see your Fire Djinn and raise you to my Air Djinn

    Posted: 26 Sep 2021 01:17 PM PDT

    We can greatly improve the catalyst by moving its mechanics around and give them Wells

    Posted: 27 Sep 2021 08:05 AM PDT

    Originally posted on the official forums but I'd like to reach as many people as possible so I'm posting here too:

    So, like many others, I am disappointed with what the current catalyst has to offer. I won't go into details there because many people have already gone very in depth with the issues here and in the official feedback threads. This is my proposal for fixing the spec while reusing a lot of the things that have already been made for Catalyst (and therefore I hope is more doable than people who want a full rework).

     

    Changes to Jade Sphere (F5):

    Get rid of the energy system and replace the jade sphere with the hammer 3 orb skills.

    Replacing the current f5 jade sphere with the hammer 3 skills make a lot of sense because

    1) the current mechanic with the hammer 3 orbs already feel much more like a multi-attunement class mechanic rather than something that should be specific to a single weapon and

    2) The orbs are literally spherical, so why not have each cast of the F5 skill conjure up a jade sphere of the corresponding element?

    One more thing I would add here is that the orbs shouldn't only hit things in its path, because it's honestly just really awkward to play with and you'll have a nightmare trying to balance this when it starts over-performing against large hitboxes and under-performing against small hitboxes. Just have the orb pulse damage around the catalyst, it will be consistent and predictable.

    Grand finale can also be reworked, but for simplicity sake let's keep it the same.

    Another huge reason why we want to move the Hammer 3 skills to F5 is because this frees up 1 skill slot in each attunment for a total of 4 new skills. I cannot understate how important this is, because that is 4 skills that we can then use to fill in the clunkiness that is Catalyst hammer. While I recognize that existing skills on hammer may also need changes to make them feel better to use, I'm going to mainly focus on the skills that should replace the current hammer 3 skills.

     

    Changes to the Hammer:

    Keep the hammer a hybrid melee/ranged weapon, but increase most of the ranged component as well as movement abilities to be 900 range. This will be important later when I go over the utility skills changes. Notably, movement skills will now be associated with the #4 skill, and we will now add more ways to create combos without relying on the jade spheres.

    For the empty slot in fire: Move the current #4 skill to #3, and in the #4 slot, add a leap skill (with a leap finisher). This is to bridge the awkward gap where #1-3 skills are ranged and yet the Catalyst has no way to get into melee range for the #5 skill. Cherry on top would be if "Molten end" the old #4 skill (new #3), now leave behind a short fire field.

    For the empty slot in air: Add a long range attack sort of like the revenant hammer 2, except it leaves behind a lightning field in a line for a short duration. This solidifies air as the full ranged attunement alongside the #4 and #5 skill.

    For the empty slot in water: Add a close range attack, that conjures up a water field under the Catalyst (some sort of spin might fit the aesthetic). This gives even more combo opportunities.

    For the empty slot in earth: Add a shorter range pull skill that pulls in enemies to the front in a cone. This also bridges the gap between the ranged and melee skills, but does so in a way that thematically emphasizes the magnetism of earth.

     

    Changes to Utility Skills:

    So now onto the utilities. Let's face it, as things stand, the augments are pretty boring. Their base effects are mostly pretty bland and the interaction with the existing jade sphere feels really lackluster...and now with the old jade sphere combo field gone, we need somewhere to reuse the beautiful animations made for those fields.

    Well...remember in the trailer where they said Catalysts "use jade tech spheres to create wells of immense power"? That's right, augments can be changed into wells, and catalysts can become well-ementalists! This also resolves a common complaint that you can't move the jade sphere combo fields because wells as a skill type are never supposed to move in the first place, and the combo field generated by the wells will not change even as your attunements change, which is another complaint I saw often.

     

    Here's what I propose for the new wells (with rough numbers that can be adjusted): All of the following wells have 900 range, which should combo better with the hammer.

     

    Well of healing Jade (healing skill): Gives an initial self heal of ~3.5k Hp, and for each jade spheres currently active, the well pulses an extra second, where each pulse gives an AOE heal of ~1.5k HP and removes one condition. Also creates Light field.

    -This shouldn't compete directly with the tempest "Wash the pain away" or "Ether renewal" because the front loaded heal is a self heal, and the additional effect is based off of the active jade spheres similar to the mesmer "ether feast" is based on the number of active clones.

     

    Well of Relentless Fire: Pulses 5 seconds, each pulse deals medium damage to enemies within the well, and provides +10% damage increase to up to 5 allies standing in the well. If the fire jade sphere is active, the catalyst's own attacks are unblockable. Also creates fire field.

    -This is essentially the fire augment converted to a well, with slightly reduced effects but granted to allies, as well as adding the small damage ticks that used to be on the old jade sphere combo field.

     

    Well of Fortified Earth: (Stun break) Pulses for 3 seconds, each pulse applies Aegis and Protection to allies standing in the aoe. If the Earth jade sphere is active, apply 1500 barrier to the catalyst. Also creates poison field.

    -combined the old earth f5 pulsing protection with a slightly modified earth augment to provide blocks in a different way and be able to apply to allies. The additional effect is nice bonus.

     

    Well of Invigorating Air: Pulses for 3 seconds, each pulse deals medium damage to enemies and applies 1.5 seconds of quickness to allies in the aoe. If the air jade sphere is active, apply 100% endurance regeneration to the catalyst for 5 seconds. Also creates static field.

    Combines the quickness from the old air f5 with the old air augment endurance regeneration.

     

    Well of Soothing Ice: Pulses for 5 seconds. Each pulse deals low damage and applies Resolution to allies in the aoe. If the water jade sphere is active, the catalyst's successful attacks applies chill to enemies for 5 seconds. Also creates water or ice field.

    Combines the resolution from the old water f5 with the chilling effect from the old water Augment.

     

    Well of Elemental Chaos: Unleash our elemental fury, supported by our jade spheres. Initial hit deals medium damage and stuns enemies in the aoe for 1.5 second. Pulses for 3 seconds, each pulse deals medium damage, and applies burning, chilled, bleed (2 stacks), and vulnerability (2 stacks). For each of the catalyst's active jade spheres, the corresponding condition stack applied is doubled (with chilled the duration is increased). Also creates ethereal field

    This should give Catalyst an elite skill to be respected even when used without jade spheres, but in order to get the best results and turning it into something to be feared, the catalyst has to have as as many of their jade spheres active as possible. Ethereal field is not as thematic of elementalists, but I was thinking in the direction of getting a chaos aura when you combo with it.

     

    I believe the changes above can make Catalysts much more effective and more fun to play as well, but these changes aren't all of what I think needs to be done, especially with regards to the lack of traits that support hammer and the utility skills. As well, there should probably be more that are added to address the core issue of elementalist being a generally fragile class, but these changes above should make the Catalyst much more playable while reusing a lot of the assets that have already been created.

     

    TLDR:

    Move the hammer 3 skills to F5 and replace the current jade sphere combo fields, add new hammer skills in the empty slots to bridge the gap between melee and ranged, and combine the concept of the combo field jade spheres with the augments to create wells that are augmented by the new jade spheres.

    submitted by /u/lostritty
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    Useful items from the Gem store - what to buy?

    Posted: 27 Sep 2021 07:07 AM PDT

    Hello GW2 Community!

    Here a short backstory;

    I am a returning player who played the game for the first time on release.Back then, i only played a Nord Engineer to level 35 and quit again, i thought the game was not for me at all.

    2 weeks ago, i was bored and wanted to get back to wow classic, when i thought about i decided i am done with wow altogether.

    For some reason i thought about GW2 and tried it again.

    I started playing an Asura necro , which was created on release, because it was the lowest level character lying around.

    2 Weeks later the character is level 80 with 3 asc gear and i can say i fell in love with the game.

    It gives me much more than any other MMO since Everquest 2.

    So here why i ask that question:

    I am in need for character and bank slots and i thought about getting Gems already, but i did not pull the trigger yet.

    Since i plan to play a while longer now, i was thinking about getting the digital deluxe edition for 100 bucks, which includes all the DLC including the newest one, plus 4000 Gems.

    TL:DR:

    What are the items you guys would go for, if you were new and had 4000 Gems to spare.

    Thanks in advance, cheers :D

    submitted by /u/Decaybringer
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    It's sometimes hard to tell what's killing you

    Posted: 26 Sep 2021 10:55 AM PDT

    Noticed this mostly in meta events, when you sometimes get hard hits (half or more of your hp or very fast consecutive hits) that looks like they come out of nowhere. I even try to actively analyze what's hitting me, maybe it's a mob focusing me or telegraphed aoe or I got aggro of a boss but usually in this situations it's still hard to say until I look into combat logs. And even harder to predict one (like, oh yes, I was staying in a easy to spot aoe that I should avoid, but that usually not the case). Feels like sometimes gw2 lack of damage prediction ui options. Maybe there are and they are overlapped by other player's aoe, don't know. But right now, in certain situations I feel like if I even try to avoid any hard damage (avoid aoe markers, avoid aggro) I still somehow get hit by something that can down me if I am low enough and like it's more of luck based that skill based. And that doesn't motivate me to do riskier plays.

    Felt that way for a couple of months now, decided to check if someone else feels that way too or is it just me.

    submitted by /u/selotec
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    Alts

    Posted: 27 Sep 2021 06:51 AM PDT

    Hey all I am just after a answer about alts Basically I am wondering how people get around to starting alts? I have my guardian I am currently doing living world stuff with but I wanna make a new character but I can't seem to get myself to doing it because I don't wanna have to just replay all the same stuff I have done on my guardian

    So how do people get around this? Or is every living world different for each class?

    submitted by /u/Overs354
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