• Breaking News

    Friday, June 18, 2021

    Guild Wars 2 Elementalist confronts the Meta Council

    Guild Wars 2 Elementalist confronts the Meta Council


    Elementalist confronts the Meta Council

    Posted: 17 Jun 2021 10:05 AM PDT

    Crystal Desert News-June 17th, 2021

    Posted: 17 Jun 2021 04:29 PM PDT

    What is the simplest class in GW2 for onehand man?

    Posted: 17 Jun 2021 10:41 PM PDT

    Hello, friends :)

    As you can see from the title of the topic, I only have one arm as a result of the injury. But I love games as hell and really want to play GW2 :) I already bought both DLCs. Tried to play all classes up to about level ~40. I liked mesmer the most - it is really something unique in the world of mmo. The necromancer is not bad either. And I liked the engineer :) But unfortunately, it is very difficult to play only with the mouse (although it has a bunch of additional keys), so the question is: what, in your opinion, is the easiest class in terms of rotation of buttons in GW2? Yes, I want to participate in raids :) And most of all I like the role of a tank. p.s. Sorry for possible mistakes, I started learning English relatively recently :)

    submitted by /u/spbxspb
    [link] [comments]

    I poked the hornets nest.

    Posted: 17 Jun 2021 05:12 PM PDT

    I can't remember the last time I've seen an elementalist in raids or fractals

    Posted: 17 Jun 2021 12:55 PM PDT

    The left dragon eye infusions work well with the Grasping Dead Visage :)

    Posted: 17 Jun 2021 11:36 AM PDT

    NEW Elemental backpack made with real Elementalists

    Posted: 16 Jun 2021 10:36 PM PDT

    [SC] Scourge Crows - All-Scourge Matthias Kill

    Posted: 17 Jun 2021 04:14 PM PDT

    Finally feel like I got lucky!

    Posted: 17 Jun 2021 01:59 PM PDT

    Finally feel like I got lucky!

    Was waiting for Octovine this morning and went over to the Weeping Glade. Called out the TM was indeed up. Did some damage, killed some Bristlebacks while others showed up. Somebody named Spiderman showed up to help kill the Treasure Mushroom. It drops, I open the chest and didn't even look at the rewards. Open map to WP over to West (best side for Octo, not up for debate...) and I catch that odd looking Gilded Strongbox. Invisible Boot Box. Double take. It actually dropped. By far the most excited i've been in this game!

    Invisible Boots!

    submitted by /u/DCBeerTTV
    [link] [comments]

    Interview: Guild Wars 2 Lead Content Designer Talks Updates, Summer Events & Dragons

    Posted: 17 Jun 2021 03:56 AM PDT

    One Build Each Class For ALL Game Modes

    Posted: 17 Jun 2021 02:23 AM PDT

    EoD story leak confirmed by Devs

    Posted: 16 Jun 2021 07:21 PM PDT

    Ah shit, here we go again.

    Posted: 17 Jun 2021 08:01 AM PDT

    Here is my favorite bug in the Game haha

    Posted: 17 Jun 2021 02:03 PM PDT

    New Necro Specialization

    Posted: 16 Jun 2021 09:32 AM PDT

    [FoTM] Suggestion: Remove all "Small" Mist-Lock Potions (Mobility, Offensive, Defensive) and standardized the potions to always be 5 stacks.

    Posted: 17 Jun 2021 03:06 AM PDT

    https://soundcloud.com/user-859252569/fractal-pots

    The small potions are almost completely useless when you're doing any Fractal that isn't a push-over.

    Those of us that have Infinite Mist Omni-Potions don't have this issue, but the sheer existence of these small potions is perplexing. Almost every time I see someone struggling in a difficult Fractal, regardless of tier, they either (a) don't have full potions or (b) are hiding behind 1x of a mobility/defensive potion (and thus, significantly reduced movement speed and endurance regeneration). I would hazard that the entire spectrum of T3/T4 Fractals these days is balanced around having large mistlock potions.

    If you had to name the greatest difference between experienced T4 players and players in T2/T3 that struggle with difficult Fractals besides solid builds, DPS-Rotations, mechanics & CC -- it's not something mitigated via active-gameplay. It's a passive gameplay boost conferred by an obscure set of consumables that aren't consistently used until T4. That seems a bit off to me. Allowing players to play without them for so long only really serves, in practice, and in my opinion, to reinforce bad habits - especially with regard to strafing & dodging.

    Everyone that's been doing T4 Fractals & Challenge Motes is painfully aware of how powerful these are, but nothing in the actual description is ready apparent. The entire concept of these potions having "stacks" obscures how powerful they are to newer players. Someone looks at something at a glance, and at a glance it isn't clear that they're this powerful:

    • A Large Offensive Potion should say that direct damage (and condition damage) is increased by 15%
    • A Large Defensive Potion should say that damage is reduced by 25%
    • A Large Mobility Potion should say that should say that MS is increased by 25% and dodge regen is boosted by 50%.

    Instead, we've got this weird, counter-intuitive system where the ^ above effects are divided by 5 for small pots Your damage is increased by 3% - that's noticeable, right? You're taking 5% less damage? 5% movement speed? 10% dodge regen? Having to adapt your play to take advantage of pots is something we all take for granted, but when you learn bad habits -- you reinforced bad habits and Fractal Pots exacerbate this issue.

    The baseline effects for the small potions is almost completely irrelevant (and if that's the case, then why should they exist)- ^ in what scenario would 3% or 5% boosts help the players that presumably need potions for T2/T3 Twilight Oasis, Mai Trin, S.Observatory, Sunqua, actually survive? Is 5% damage reduction even noticeable?

    ArenaNet talks about how they like to preserve gameplay-identity between skills (the over-arching concept here). Thing is, playing with and without Fractal Pots is a radically different gameplay experience. Perhaps some of us view Fractal Pots as a "privilege," that we've earned but the truth is that you have to learn how to take advantage of them, and playing without them is a mediocre experience all through-out T1-T3. Playing without Fractal Pots presents an entirely different perception of difficulty (* that's incongruent with the endgame experience, and thus a poor reflection of the game-mode as a whole) (also, my audio-take is messed up here, but you know what I'm trying to say!)

    From a general overview in perspective:

    • Less damage dealt, more damage taken, less movement speed, less dodging.

    vs.

    • More damage dealt, less damage taken, more movement speed, more dodging.

    The truth is that playing through more difficult Fractals without pots isn't fun

    • at the very least, I'd like to see ArenaNet update Large Fractal Potions with transparent dialogue that frames them as the powerful gameplay boosts that they are, updating them to reflect their effective functionality.

    Closing Thoughts: ~ 1pm EST

    Generally speaking, I care more significantly more about Fractal Progression (T1-T3) than most people would think. If you're reading any of my thoughts, posts or opinions, please consider them from the spectrum of an entire difficulty curve. T4 & CM players are able to maximize Fractal Pots, but the players that benefit the most from them are those doing Fractal Progression; those that need a boost via 15% more damage, 25% reduced damage, 25% increased MS and 50 endurance Regen in order to help their group complete content. Something that any seasoned T4 player knows is that completing content is the bare minimum.

    I think suggesting "Remove AR," or "remove Pots" without providing a framework or solution for compensation is irresponsible. This is the system that we have right now. I think addressing the game as it is currently designed is the best way to minimize work for the devs and influence real, viable change. I'd rather not concern myself with an empty skeleton system.

    "Preparation," is all well and good, but Fractals, as content are predominantly pugged, and as most of us know getting players to behave as we want them to, do the things that we want them to do such as... buy pots, run good builds, do DPS... doesn't always happen. In the contexts of a progression-oriented system, I think it would be helpful to standardize the effect of pots so that players have a more consistent, uniform gameplay experience

    • How much damage can I take?
    • Which attacks do I need to dodge?
    • How often can I dodge?")
    • How fast do I move?
    submitted by /u/Fiery_Dragon_Sword
    [link] [comments]

    What are your thoughts about Soulbeast vs. Druid with upcoming EOD?

    Posted: 18 Jun 2021 02:32 AM PDT

    Delilah's Madness ( Jumping puzzle )

    Posted: 18 Jun 2021 02:29 AM PDT

    Guild mission rewards are lacking

    Posted: 17 Jun 2021 09:56 AM PDT

    After fractals and other content that rewards ascended the incentive to do guild missions other than guild unlocks is lacking. Please increase the rewards to be worth doing.

    Also note that new players to the game are left out of participating unless high enough levels for pve and wvw missions

    submitted by /u/TheDivision_Builds
    [link] [comments]

    TIL Vin Diesel had GW2 concept art as his profile picture in 2013... Erm...

    Posted: 18 Jun 2021 02:04 AM PDT

    Hopefully EoD will have some type of system that will introduce new players to the game

    Posted: 17 Jun 2021 07:25 AM PDT

    Gw2 need ways to retain new players with the introduction of EoD. Alot of people will suggest that new players should experience the base game, and that will probably work to an extent. But to some that's a lot of content to do before get the expansion that they pay for. While there are instant 80 boost, it did barely anything in term of introducing game mechanics, the combat, the classes, the features that make gw2 unique. While I have no idea what that system will be, I just hope that anet have some thoughts on this aspect, and come up with something.

    submitted by /u/Butthair21
    [link] [comments]

    Old School Dragon Bash (I've been here a while!)

    Posted: 17 Jun 2021 07:43 AM PDT

    Perfectly broken gameplay WvW

    Posted: 18 Jun 2021 12:11 AM PDT

    [Sketch] POV: You work the night shift at the Black Lion Vaults and just heard a strange noise

    Posted: 17 Jun 2021 06:45 AM PDT

    Talk to me about all your budget runes alternatives

    Posted: 17 Jun 2021 05:43 PM PDT

    to the fairly expensive common options? And let's throw in sigils as well, because I have more alts than I have money :) Both power and condi builds.

    submitted by /u/bluenote73
    [link] [comments]

    No comments:

    Post a Comment