Guild Wars 2 Elementalist confronts the Meta Council |
- Elementalist confronts the Meta Council
- Crystal Desert News-June 17th, 2021
- What is the simplest class in GW2 for onehand man?
- I poked the hornets nest.
- I can't remember the last time I've seen an elementalist in raids or fractals
- The left dragon eye infusions work well with the Grasping Dead Visage :)
- NEW Elemental backpack made with real Elementalists
- [SC] Scourge Crows - All-Scourge Matthias Kill
- Finally feel like I got lucky!
- Interview: Guild Wars 2 Lead Content Designer Talks Updates, Summer Events & Dragons
- One Build Each Class For ALL Game Modes
- EoD story leak confirmed by Devs
- Ah shit, here we go again.
- Here is my favorite bug in the Game haha
- New Necro Specialization
- [FoTM] Suggestion: Remove all "Small" Mist-Lock Potions (Mobility, Offensive, Defensive) and standardized the potions to always be 5 stacks.
- What are your thoughts about Soulbeast vs. Druid with upcoming EOD?
- Delilah's Madness ( Jumping puzzle )
- Guild mission rewards are lacking
- TIL Vin Diesel had GW2 concept art as his profile picture in 2013... Erm...
- Hopefully EoD will have some type of system that will introduce new players to the game
- Old School Dragon Bash (I've been here a while!)
- Perfectly broken gameplay WvW
- [Sketch] POV: You work the night shift at the Black Lion Vaults and just heard a strange noise
- Talk to me about all your budget runes alternatives
Elementalist confronts the Meta Council Posted: 17 Jun 2021 10:05 AM PDT
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Crystal Desert News-June 17th, 2021 Posted: 17 Jun 2021 04:29 PM PDT
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What is the simplest class in GW2 for onehand man? Posted: 17 Jun 2021 10:41 PM PDT Hello, friends :) As you can see from the title of the topic, I only have one arm as a result of the injury. But I love games as hell and really want to play GW2 :) I already bought both DLCs. Tried to play all classes up to about level ~40. I liked mesmer the most - it is really something unique in the world of mmo. The necromancer is not bad either. And I liked the engineer :) But unfortunately, it is very difficult to play only with the mouse (although it has a bunch of additional keys), so the question is: what, in your opinion, is the easiest class in terms of rotation of buttons in GW2? Yes, I want to participate in raids :) And most of all I like the role of a tank. p.s. Sorry for possible mistakes, I started learning English relatively recently :) [link] [comments] | ||
Posted: 17 Jun 2021 05:12 PM PDT
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I can't remember the last time I've seen an elementalist in raids or fractals Posted: 17 Jun 2021 12:55 PM PDT
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The left dragon eye infusions work well with the Grasping Dead Visage :) Posted: 17 Jun 2021 11:36 AM PDT
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NEW Elemental backpack made with real Elementalists Posted: 16 Jun 2021 10:36 PM PDT
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[SC] Scourge Crows - All-Scourge Matthias Kill Posted: 17 Jun 2021 04:14 PM PDT | ||
Finally feel like I got lucky! Posted: 17 Jun 2021 01:59 PM PDT
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Interview: Guild Wars 2 Lead Content Designer Talks Updates, Summer Events & Dragons Posted: 17 Jun 2021 03:56 AM PDT
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One Build Each Class For ALL Game Modes Posted: 17 Jun 2021 02:23 AM PDT
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EoD story leak confirmed by Devs Posted: 16 Jun 2021 07:21 PM PDT | ||
Posted: 17 Jun 2021 08:01 AM PDT
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Here is my favorite bug in the Game haha Posted: 17 Jun 2021 02:03 PM PDT
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Posted: 16 Jun 2021 09:32 AM PDT
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Posted: 17 Jun 2021 03:06 AM PDT https://soundcloud.com/user-859252569/fractal-pots The small potions are almost completely useless when you're doing any Fractal that isn't a push-over. Those of us that have Infinite Mist Omni-Potions don't have this issue, but the sheer existence of these small potions is perplexing. Almost every time I see someone struggling in a difficult Fractal, regardless of tier, they either (a) don't have full potions or (b) are hiding behind 1x of a mobility/defensive potion (and thus, significantly reduced movement speed and endurance regeneration). I would hazard that the entire spectrum of T3/T4 Fractals these days is balanced around having large mistlock potions. If you had to name the greatest difference between experienced T4 players and players in T2/T3 that struggle with difficult Fractals besides solid builds, DPS-Rotations, mechanics & CC -- it's not something mitigated via active-gameplay. It's a passive gameplay boost conferred by an obscure set of consumables that aren't consistently used until T4. That seems a bit off to me. Allowing players to play without them for so long only really serves, in practice, and in my opinion, to reinforce bad habits - especially with regard to strafing & dodging. Everyone that's been doing T4 Fractals & Challenge Motes is painfully aware of how powerful these are, but nothing in the actual description is ready apparent. The entire concept of these potions having "stacks" obscures how powerful they are to newer players. Someone looks at something at a glance, and at a glance it isn't clear that they're this powerful:
Instead, we've got this weird, counter-intuitive system where the ^ above effects are divided by 5 for small pots Your damage is increased by 3% - that's noticeable, right? You're taking 5% less damage? 5% movement speed? 10% dodge regen? Having to adapt your play to take advantage of pots is something we all take for granted, but when you learn bad habits -- you reinforced bad habits and Fractal Pots exacerbate this issue. The baseline effects for the small potions is almost completely irrelevant (and if that's the case, then why should they exist)- ^ in what scenario would 3% or 5% boosts help the players that presumably need potions for T2/T3 Twilight Oasis, Mai Trin, S.Observatory, Sunqua, actually survive? Is 5% damage reduction even noticeable? ArenaNet talks about how they like to preserve gameplay-identity between skills (the over-arching concept here). Thing is, playing with and without Fractal Pots is a radically different gameplay experience. Perhaps some of us view Fractal Pots as a "privilege," that we've earned but the truth is that you have to learn how to take advantage of them, and playing without them is a mediocre experience all through-out T1-T3. Playing without Fractal Pots presents an entirely different perception of difficulty (* that's incongruent with the endgame experience, and thus a poor reflection of the game-mode as a whole) (also, my audio-take is messed up here, but you know what I'm trying to say!) From a general overview in perspective:
vs.
The truth is that playing through more difficult Fractals without pots isn't fun
Closing Thoughts: ~ 1pm ESTGenerally speaking, I care more significantly more about Fractal Progression (T1-T3) than most people would think. If you're reading any of my thoughts, posts or opinions, please consider them from the spectrum of an entire difficulty curve. T4 & CM players are able to maximize Fractal Pots, but the players that benefit the most from them are those doing Fractal Progression; those that need a boost via 15% more damage, 25% reduced damage, 25% increased MS and 50 endurance Regen in order to help their group complete content. Something that any seasoned T4 player knows is that completing content is the bare minimum. I think suggesting "Remove AR," or "remove Pots" without providing a framework or solution for compensation is irresponsible. This is the system that we have right now. I think addressing the game as it is currently designed is the best way to minimize work for the devs and influence real, viable change. I'd rather not concern myself with an empty skeleton system. "Preparation," is all well and good, but Fractals, as content are predominantly pugged, and as most of us know getting players to behave as we want them to, do the things that we want them to do such as... buy pots, run good builds, do DPS... doesn't always happen. In the contexts of a progression-oriented system, I think it would be helpful to standardize the effect of pots so that players have a more consistent, uniform gameplay experience
[link] [comments] | ||
What are your thoughts about Soulbeast vs. Druid with upcoming EOD? Posted: 18 Jun 2021 02:32 AM PDT
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Delilah's Madness ( Jumping puzzle ) Posted: 18 Jun 2021 02:29 AM PDT
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Guild mission rewards are lacking Posted: 17 Jun 2021 09:56 AM PDT After fractals and other content that rewards ascended the incentive to do guild missions other than guild unlocks is lacking. Please increase the rewards to be worth doing. Also note that new players to the game are left out of participating unless high enough levels for pve and wvw missions [link] [comments] | ||
TIL Vin Diesel had GW2 concept art as his profile picture in 2013... Erm... Posted: 18 Jun 2021 02:04 AM PDT
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Hopefully EoD will have some type of system that will introduce new players to the game Posted: 17 Jun 2021 07:25 AM PDT Gw2 need ways to retain new players with the introduction of EoD. Alot of people will suggest that new players should experience the base game, and that will probably work to an extent. But to some that's a lot of content to do before get the expansion that they pay for. While there are instant 80 boost, it did barely anything in term of introducing game mechanics, the combat, the classes, the features that make gw2 unique. While I have no idea what that system will be, I just hope that anet have some thoughts on this aspect, and come up with something. [link] [comments] | ||
Old School Dragon Bash (I've been here a while!) Posted: 17 Jun 2021 07:43 AM PDT
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Posted: 18 Jun 2021 12:11 AM PDT
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[Sketch] POV: You work the night shift at the Black Lion Vaults and just heard a strange noise Posted: 17 Jun 2021 06:45 AM PDT
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Talk to me about all your budget runes alternatives Posted: 17 Jun 2021 05:43 PM PDT to the fairly expensive common options? And let's throw in sigils as well, because I have more alts than I have money :) Both power and condi builds. [link] [comments] |
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