Guild Wars 2 It's almost amazing how this all backfired |
- It's almost amazing how this all backfired
- [Art] I summon you, minion. Rise!
- GW2Clipboard 1.01 released
- BuildPad - a build storage plugin for ArcDPS. For when 24 is not enough
- Armor Hide Feature (yes it's about build template....again)
- Potential Future Balance Changes - PvP
- Potential Future Balance Changes - WvW
- [NA] Monthly Heart of Thorns Map Completion Train (coming to EU, soon!)
- yeah right
- Happy Halloween everyone! :D Here are icons of the Mad King Mounts.
- Can we get a consistent event for WvW?
- Be careful when PvPing! Equipment Templates MAY erase your character's gear setup!
- GW2 Efficiency can't look at the equipment stored in the equipment templates
- Anet comment on current server issues since patch
- Engineer core vs specializations
- Infinite loading screen for fractals
- Free Icebrood Sage Hero's Bundle Codes
- What's your view on what makes a reward meaningful?
It's almost amazing how this all backfired Posted: 31 Oct 2019 07:21 PM PDT After all the controversy, all the not-really back and forth, the fact that they're monetizing something as simple as Templates.......and when they finally add it, it's so broken that even the servers are having some big problems. I can't even begin to imagine how did this happen, how did they seem to not test this at all to the point even the servers can't handle it? We've had this for years, made by a few people, and nothing bad happened, yet somehow when big and smart ArenaNet decide to add it themselves, it's a huge mess? Just how screwed up is this game internally? I know many love to defend ANet, i know many like to call out their mistakes [and some of you know quite well i do that here a lot], but it's honestly starting to get a bit sad at this point that almost nothing ANet does with GW2 lately is hitting the mark or even be stable enough to be enjoyed. [link] [comments] | ||
[Art] I summon you, minion. Rise! Posted: 31 Oct 2019 02:41 PM PDT
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Posted: 31 Oct 2019 10:48 PM PDT Hey guys I have just released the latest version of GW2Clipboard which fixes a number of UI issues and adds some polish. Here are the latest screen-shots. Changes:
It can be downloaded from here Cheers Mak [link] [comments] | ||
BuildPad - a build storage plugin for ArcDPS. For when 24 is not enough Posted: 31 Oct 2019 12:30 PM PDT Welp, build templates are here, and it's truly a wonderful time to be an avid player of all game modes, having dozens of builds for each profession adapted to every situation you might encounter - you know, the basic reason behind any build template system's existence. And by that I mean not, of course, not a wonderful time. Account Build Storage obviously doesn't quite cut it with its arbitrary limit of 24 entries for all your build templatey needs that should no doubt be enough for everyone just like 640K of RAM ended up being (not even mentioning the price tag of 3500 gems). And while I don't possess enough reverse engineering knowledge to create the new automated templates, I can at least alleviate the pain slightly by providing an unlimited locally-saved storage for your in-game build templates. https://i.imgur.com/kZDpNOH.png What is BuildPad?
What is BuildPad not?
How to install it?
How do I use it?After installing it, you can access the build list from ArcDPS settings window (Alt+Shift+T by default) or by using the configurable keybind (Alt+Shift+D by default). The keybind overrides ArcDPS templates keybind, but you can change it from the settings menu to restore access to ArcDPS templates if you want. In the build list window you can add new builds by pasting GW2 chat links; copy chat links of saved builds by just clicking on them (to then be manually pasted onto your build loadouts); edit them by clicking on the quill icon; or otherwise manage them by right clicking. You can filter builds by your current profession, search them by name, or filter them by various flags you can toggle on builds to better organize them by game mode, by stats, mark them as favorite etc. A decent amount of customization is available in the settings (cog) menu. The first time you launch GW2 with BuildPad installed, it will check if you have any residual ArcDPS templates saved. If it find any - you will be presented with a message, allowing you to migrate them from ArcDPS to BuildPad, converting them to GW2-usable chat links in the process. Please read the "Read Me" section of the migration window to know about a way to mass-convert them and about certain limitations of the conversion process. If you're averse to nice UI, you can also manually copy and paste ArcDPS traits and skills codes (that look like From the aforementioned message you can also access a window displaying all your saved gear and legendary ArcDPS templates, so even though you can't directly apply them to GW2, you can at least refresh your memory and recreate them manually. Whenever I release new versions of the plugin, you will also be greeted by an update prompt, allowing you to automatically update (by clicking a button and restarting GW2 after it finishes downloading), see what's changed, or to skip the new update entirely if you're not in the mood for updating. Why does it connect to the internet?It loads a lot of data from the official API (like skill information and icons) and also from my server (version checks and data which isn't currently obtainable from the API). This should, theoretically, allow me to keep up with balance changes without requiring a plugin update. If you do decide to update BuildPad to a newer version, it will automatically download it from my server. These are all the internet interactions it can do. I do not log or store any information about you, I do not upload anything anywhere, and I don't even have the ability to see the number of BuildPad users. Why is there a folder with lots of images in it?It caches all downloaded images from the API and loads them from cache to avoid stressing API servers and improve loading speed. Even if you manage to load absolutely every icon possible, the cache shouldn't weigh more than 20 MB. The build I made is rejected by the game?While I did my best to prevent users from creating invalid builds, I might've easily missed some corner case. Or you've simply encountered a bug. Please report it to me either as an issue on GitHub, or by messaging me here on reddit. ThanksBesides all the libraries I've used to create the plugin (which you can see in the About window), I'd also like to thank /u/deltaconnected for his help with parsing ArcDPS templates and assembling a database of skill <-> skill palette conversions, since those aren't yet available on the API; and /u/MarsEdge for the code I've stolen from his plugins to deal with key modifiers.
P.S. If you liked how it looks on the very first screenshot in the thread, I suggest you configure your ArcDPS to use "Trebuchet MS" font (which is the one used by GW2 for most texts) from "C:\Windows\Fonts\trebuc.ttf" with the font size of 14. [link] [comments] | ||
Armor Hide Feature (yes it's about build template....again) Posted: 01 Nov 2019 12:54 AM PDT Yes I know I know. Another build template complaint. BUT!! ANET, CAN YOU DARN PLEASE make the equipment loadout feature remember which head/shoulder/gloves armor I want to hide on each set PLEASE!!!? (Yes, I'm aware I'm a fashion geek) but it's straight out annoying to hide/unhide every time I swap. For some reason, it bugs me much more than just manually changing the gear. (Yes FYI, I no longer use the equipment loadout because of this. I'll rather be reminded to check/uncheck when I manually swap each piece) [link] [comments] | ||
Potential Future Balance Changes - PvP Posted: 31 Oct 2019 02:54 PM PDT
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Potential Future Balance Changes - WvW Posted: 31 Oct 2019 02:56 PM PDT
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[NA] Monthly Heart of Thorns Map Completion Train (coming to EU, soon!) Posted: 31 Oct 2019 11:17 AM PDT build template bad Ahem. On Saturday, November 2 at 11:00 AM CDT (UTC-5), I will be leading a map completion train through all of Heart of Thorns on the NA megaserver. No waypoints, mounts, or masteries needed aside from the ones listed below. We will be covering the ENTIRETY of base Heart of Thorns, including hero points, mastery points, strongboxes, waypoints, points of interest, vistas, jumping puzzles, meta events, and hidden achievements. Yes, you read that right. EVERYTHING >:D For the train, please make sure you have:
Tentative Itinerary for the Day (in CDT time)
This will be a full day event, so you are welcome to hop in and out. I will be trying to keep the map as full as possible with overflow squads, but I can't guarantee you a spot in the case everything fills. This event will also be live-streamed at https://www.twitch.tv/eminyaa. Swing by, say hi even if you're not on the train! I'll be answering most questions there; plus, it might be helpful to have it on in the background since I tend to give warnings/information during the train itself. I will be playing on my Chrono 'Emi Nyaa'. Squad will be up at 11 CDT exact. The first 10 minutes will be reserved for whisper invites only. Once it hits XX:10, the squad will be up in LFG → Open World → Verdant Brink. This is on a first-come-first-serve basis, so please don't spam my chat if the squads are full! Feel free to add me on Emikadon.8542 in game or Emi#6622 on Discord. If you have any questions, you're welcome to whisper, mail, or private message me at any time, and I'll do my best to respond. Keep in mind that once the train starts, it'll be hard to respond to individual people, so please be understanding if I don't reply. [Giveaway Information] Courtesy of SirMehr, I have 10 GW2 Heroic Edition codes to give away during this train! Included in each code are:
2 codes will be given away between each map that we complete, and it will be done using a giveaway extension on my stream. This means that you do not have to be in the physical train in order to be eligible! Anyone on any server from anywhere in the world can participate, so long as they're present at the time of the drawing and are able to type in chat. Note: You cannot win more than one code. Thank you, and I hope to see you there! Small screenshot collection from last train, (thanks lostwingman and huskybcake <3) https://imgur.com/a/dYJsCSZ also im just kidding i kinda like the new build templates, please dont hate me [link] [comments] | ||
Posted: 01 Nov 2019 04:24 AM PDT
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Happy Halloween everyone! :D Here are icons of the Mad King Mounts. Posted: 31 Oct 2019 09:08 AM PDT
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Can we get a consistent event for WvW? Posted: 31 Oct 2019 02:28 PM PDT It doesn't have to be a big week long celebration. And it doesn't need lore justification. Maybe just have something like on the weekends get a 30% bonus to reward tracks. And it doesn't have to be every weekend, you could make it the first weekend of the month. [link] [comments] | ||
Be careful when PvPing! Equipment Templates MAY erase your character's gear setup! Posted: 31 Oct 2019 02:07 PM PDT I was playing PvP with a friend, switching around equipment templates for the sake of looks. Once I loaded back into the Mists, I couldn't help but notice that my character was fully naked. None of her gear was in the inventory, nor was it being used whatsoever. When I tried to inspect the equipment templates tab, the game had an error and crashed. I logged back in and she was still naked. Apparently the equipment templates failed to load her gear, but still kept her items in the "invisible" inventory tied to that equipment template. I had to manually insert them back into their appropriate slots. Safe to say this gave me one hell of a scare... [link] [comments] | ||
GW2 Efficiency can't look at the equipment stored in the equipment templates Posted: 31 Oct 2019 01:53 PM PDT Any chance of this feature being worked on via the API? [link] [comments] | ||
Anet comment on current server issues since patch Posted: 31 Oct 2019 12:24 PM PDT
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Engineer core vs specializations Posted: 01 Nov 2019 07:56 AM PDT It seems to me that the specs for Engineer (maybe this is just a thing about specs) significantly change the way Engineer is played? I'm not a highly experienced GW2er, I deliberately selected the Engineer as a sort of mid-range non melee class, but both the holosmith (high dps melee) and scrapper (more of a tanky melee) more or less abandon this sort of gameplay in favor of melee. To be blunt, whether it's my reflexes or incompetence, I suck at melee and find ranged combat in this game to be MUCH easier, safer, and smoother. So go ahead with the "get gud, scrub" you're not wrong. My question is that it seems holo is meta, and scrapper is powerful (for what it does, meaning making you tanky as hell)...how does 'plain old engineer' measure up anymore? Are these specs meant by design to overshadow anyone playing as the 'vanilla' form of the class? In short, as simply as possible: I want to play a character that's pulling his weight but I would like to play engineer the way it was. Are these desires fundamentally incompatible? Thanks! [link] [comments] | ||
Infinite loading screen for fractals Posted: 31 Oct 2019 09:13 AM PDT Currently nobody is able to enter any instance in any party and get stuck in an infinite loading. If you were going to do fractals be aware you can't. Edit: they seem to be back right now, took a solid 10 minutes at least. [link] [comments] | ||
Free Icebrood Sage Hero's Bundle Codes Posted: 31 Oct 2019 08:19 PM PDT Got a bunch of codes from Quiznos. Pm me if you would like one. First come first serve. Code expires on 3/31/20 edit: and i'm out. grats to the 34 peeps that got it [link] [comments] | ||
What's your view on what makes a reward meaningful? Posted: 31 Oct 2019 05:34 PM PDT I've seen people here talk about rewards not being meaningful, but what exactly do they mean? Do people want stuff that they can use to showoff, or something that gives them an advantage, or something else entirely? I know the question itself is subjective, but what exactly do you think would make a reward meaningful? [link] [comments] |
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