Guild Wars 2 Holy hell I am FINALLY done! Alright got burned out, see you when EOD drops lol |
- Holy hell I am FINALLY done! Alright got burned out, see you when EOD drops lol
- PvP is not as bad as people think! (rant)
- Peaceful Wanderer: exploring Tyria without attacking
- I've been looking at Primordus wrong this whole time.
- Legendary Armory losing agony resist and sigils
- please add subtitles when there's NPC dialogues
- This week I did my first full clear of all raid wings after 6 months of raiding, here's why you should give raiding a try and a few tips from my experience!
- The Weekly Map Recap, Week 39 - Crystal Oasis
- I realized something today. An Odd Elite spec?
- A Manly Guide to Shouthealer
- This is why griffon is and will forever be my fav Mount ^^
- Amazing!
- physics
- Guild Wars 2 style Karn and Beth(my Ranger and Warrior ingame)
- Where is the way ??
- Gem Store Notifications?
- literally unplayable
- 2021 Guild Hall Games
- Why a "Duty Finder" actually WOULD be good for Guild Wars 2
- Elementalist as my first play through?
Holy hell I am FINALLY done! Alright got burned out, see you when EOD drops lol Posted: 09 Aug 2021 05:36 AM PDT
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PvP is not as bad as people think! (rant) Posted: 09 Aug 2021 02:47 AM PDT GW2 has the best combat out of all mmorpg and a decent gamemode with ranked. Capture the Point is about fast thinking and rewardes the right decisions. I don't understand how people are bashing PvP in the mmo with the best combat, where the combat system really shines. The community isn't as bad as people make it seem, not even in lower ranks. People on reddit overstate anything about the people. In competetive situations there are everywhere the same people who are getting toxic, thats not any different in PvE or any gamemode. In groupcontent people who can't handle some situations get toxic when the difficulty goes higher and the failing begins, but it doesn't matter if it's cm fractals, raids or PvP, thats not gamemode exclusive. The reputation of PvP on reddit is not nearly what this gamemode deserves and our PvP is by far better than in most mmos.
Ranked has complex problems like balance and simpler problems like duo queing and ~10 bots in silver which doens't make the gamemode unplayable, but maybe less competetive. The people aren't a problem either and if you think that the players of a mmorpg are the reason why you don't have a good time you should probably play some singleplayer games. If you can't win with anyone, you are the problem and not your teammates. You can accept that and try to get better, but you won't gain anything from blaming the gamemode or the players. Sorry for the little rant, but I really enjoy PvP and what it offers to the me as a player. It's not flawless but it's not as bad as it seems, it could get more updates and more development in general, but you won't help that by scaring people off from PvP [link] [comments] | ||
Peaceful Wanderer: exploring Tyria without attacking Posted: 08 Aug 2021 02:36 PM PDT
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I've been looking at Primordus wrong this whole time. Posted: 08 Aug 2021 10:20 AM PDT
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Legendary Armory losing agony resist and sigils Posted: 09 Aug 2021 06:56 AM PDT Hello, Im having an issue with the build template and legendary collection. When I play soulbeast i often swap between longbow and greatsword depending on the encounter, but since i started using my sunrise as my greatsword i lose my agony, weapon stats, and sigils every time i swap the weapon with longbow. Is there a setting i cant find here because its extremely tedious. This wasnt an issue when using a transmogged ascended gs. Thank you [link] [comments] | ||
please add subtitles when there's NPC dialogues Posted: 09 Aug 2021 01:43 AM PDT make it a toggle if someone doesn't want it, but it's annoying when I'm battling and some npc is talking, but unless i'm facing their exact location, i don't see the text. or if I bring the camera too close, it doesn't show the text bubble either. [link] [comments] | ||
Posted: 08 Aug 2021 02:55 PM PDT
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The Weekly Map Recap, Week 39 - Crystal Oasis Posted: 08 Aug 2021 03:44 PM PDT Welcome to the Weekly Map Recap, a series where we look back at one map in the game each week. We'll look with a critical eye at how each map represents its theme, proves faithful to its lore, and implements its design. We'll see how effective its gameplay is, whether the art holds up, and the forecast for the map's long term retention. With 52 maps to date, it'll be quite the journey! Links to the previous entries in a reply at the bottom! 39 of 52 - Crystal Oasis - Level 80Crystal Oasis is our 'landing map' for the Path of Fire expansion, and is expected to introduce us to all that we need to know about how these zones will work. Just like Verdant Brink showcases the dense, vertical, challenging jungle, Crystal Oasis should show us the hallmarks of this expansion's design philosophy. Does it do that successfully? Let's dig in. Theme/Concept - 9/10One of the things that I'm not sure many of us expected going into this expac was that we'd get Arenanet's first post-launch attempt at a real city in the open world. Especially given how empty Amnoon was, it's astonishing how urban the western section of the map is, and in many ways refreshing. This map really focuses on the idea of a foreign and lavish civilization in Elona that is separate from what we're familiar with. It introduces us to the idea of the contrast between lush urban spaces and wild wastelands. Finally, it introduces us to the core thematics of a land torn apart by rival philosophies and factions. All of these core thematics are not only communicated well, but offer a lot to really sink your teeth into if you're looking to engage with them. Key elements like the debate about Amnoon's independence offer a kind of political look at the world that we don't normally get, especially when you can actually affect it through the story. We get a clear introduction to each of our main enemy types, save perhaps for the Awakened - and on top of that we get an introduction to the Kormir plot. This is a map that, despite its wide open spaces, is surprisingly dense with storytelling. The only question is how much any of that makes an impact on the average player. Lore - 10/10This is a map stuffed full of lore, with very little connection to the original location from GW1. Amnoon Oasis was very different in those times, and while we get some definite nods to the Ascension seekers who used to populate this area and the Forgotten who were there before them, there's much more lore pertaining to the current situation in the region. And there really is a lot of it - this map really marks a distinct shift from the Heart of Thorns era approach to lore (which was very light on the ground and only focused on what was immediately relevant to the Commander) and a return to some of the juiciest vanilla maps. We've got conversations in text boxes galore here, as well as great environmental interactables, event story-telling, and spoken dialogue. It gives us a really strong glimpse at what life is like here, and what the political situation is. Perhaps most impressively, it gives us a sense of what the character classes do here - how the specializations uniquely fit in the lore of Elona. This is something which has been sorely missing even from the beginning of vanilla; how on earth do the professions fit into the world? We finally get our answer, and it makes those specializations much more appealing to play - at least for those of us who have a keen interest in immersion. Design - 8/10Crystal Oasis is both like and unlike its sister maps elsewhere in the expansion. On the one hand, it perfectly showcases a more dispersed meta structure in comparison to the HoT design era, returning to a more open exploration style. On the other hand, it contains a very large area entirely dedicated to a single city, something unusual not just for this expansion, but for open-world maps in general. Perhaps the only one that comes close is Ebonhawke in Fields of Ruin - and this map accomplishes this goal much more successfully than that one. From the meta-structure side of things, we really have only one event which is a true map meta - the casino blitz. But we have a great many other areas with bounties or group events, and you can often find groups focused on the shattered pyramid area, or near the Kormir temple. The legendary bounties function almost like smaller meta events in this way, as groups will often run a series of smaller bounty events before advancing to the legendary one. On top of that, we don't really have any substantial chains - events tend to be smaller and on short repeat. Despite this, the combination of the choya legendary bounty, the casino meta, and other minor events and bounties, as well as all of the services, makes Amnoon itself a really strong hub. It's difficult to talk about this map in connection with the Heart of Thorns ones simply because their structure is so fundamentally different. There is not a sense of the map as a single fundamental whole with interconnected clockwork mechanisms of events. Indeed, that doesn't seem to be the goal at all. Instead, it is much more of an open playground where you are free to take part in what you wish without needing to make a long-term commitment. As we've discussed in the past, these decisions were clearly built as a response to community criticisms of the Heart of Thorns meta system, which were quite vocal when that expac first came out. Now that the community has flipped 180 on that, it can be difficult to remember that perspective was once the dominant one. Gameplay - 7/10There's a lot of criticism that goes around for Path of Fire design, but at least for a certain proportion of the population, I feel the core gameplay loop is not bad. There was definitely a component of the community that called for more casual exploration-style maps that they could take at their own pace, and this is that map. Especially when considering the high number of maps in the game as of 2021, it is not unreasonable to expect that different expansion maps will have different styles for different players. That said, of course if you're looking for open world engaging group challenge, you will not find it here. The bounties, while a challenge, are not the kind of challenge that invites strong coordination and planning in open world squads. Instead, they are the kind of challenge that a zerg simply has to brute-force, and ensure that they have the numbers of resurrect downed players appropriately. Beyond that, the gameplay is focused very much on smaller fun events that can be tackled solo or in small groups - even the hero point events, which in Heart of Thorns are brutal, are easily done. There are also a suite of other activities for those looking for them, from renown events (as if anyone could ever find them engaging) to races (perhaps the greatest of all GW2 content types?). In general, this map does not lack for variety. It just doesn't have what you're looking for if you're out for the next Triple Trouble. Art - 10/10Good lord, is Path of Fire gorgeous. The look of Amnoon harbor under the stars at night is nearly incomparable within the game's many beautiful vistas. There is a peace in Amnoon that is rarely achieved anywhere else - the feeling that you really are safe in a community that is bustling with activity, surrounded by wealth and water. On top of that, the team managed to capture the harsh beauty of the desert in a way that I've rarely seen in video games. They've clearly mastered this going back all the way to Dry Top and its amazing rock formations, but they do a great job of finding different aspects of desert environments to highlight and emphasize in different moments. Put on top of that the incredible shots of shattered pyramids, hidden lagoons, and hanging temples, and you've got a winner. Just astounding. This is going to be a theme in these maps. Long Term/Retention - 9/10Crystal Oasis has some of the strongest retention of the Path of Fire maps, built on a combination of convenience, being the starter map with access to the raptor mount, and having the very accessible casino blitz and choya boss. There's a regular community of players on this map that runs bounties and is going through their first exploration of Path of Fire, even apart from the floods of players that shows up for the blitz. The Lily of the Elon pass is also to blame for the retention here, having been offered with one of the versions of Path of Fire, and being a very convenient collection of services with ready access to PoF and LWS4 maps. While its population is not a flood of players, it is a consistent medium level - you can always find folks here. Overall - 9/10Crystal Oasis is a great introduction to a new region and expansion. It's layout is smart, with the first large 'urban' environment we've seen since launch. The flow through the map is well put together, and there are great Zelda-style unlocks which lead to further secrets. The hearts are no less frustrating than they were before, but the events are varied and fun. Races are game changing, and something we'll see returned to in every map (and then some) until Bjora Marches. The art is gorgeous, and the music tops it off. Key concerns are, as mentioned, the lack of strong meta events. The once-a-day roll of the dice on the giant piñata doesn't really cut it. Partially because of the VIP area which was given away, this map has some of the strongest retention of the PoF era. This means that its Bounties and Metas are run, contrary to some of the other maps we'll cover. In many ways, Crystal Oasis has to be the map that every other PoF map is compared to. It is the first map of the new design ethos, and in addition it has a 'hub' area and is clearly meant to represent the heart of the expansion. We even see this with how it's flow is designed - players go up through the map to the Desert Highlands, and then eventually back through Oasis to get to Elon Riverlands. It's clear that this is the 'center' of the xpac. ------------------------------- That's all, folks! What do you think of today's map? Any fond memories, or strong complaints? How well do you think Path of Fire stands up in comparison to the other content chunks? Next week, we'll be taking a look at Desert Highlands. [link] [comments] | ||
I realized something today. An Odd Elite spec? Posted: 08 Aug 2021 05:20 PM PDT
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Posted: 08 Aug 2021 12:20 PM PDT
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This is why griffon is and will forever be my fav Mount ^^ Posted: 09 Aug 2021 06:36 AM PDT
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Posted: 08 Aug 2021 09:25 AM PDT GW2 is the best mmo i think i have ever played. I have played many from runescape to wow. None are more compelling for me to keep playing. I absolutely 100% love this game. The story is the most engaging and enthralling i have ever played in an mmo. Its not as "epic" as wow, ie killing gods and titans. But its more tangible to the fantasy world i grew up with with wizards and dragons and the such. The combat is super fun, i could kill things in this game for hours and hours and never get bored. Rotations are relatively easy to learn, as long as u follow a build (for sillies like me lol). And dont even get me started on the community. I havent met a single person not willing to conversate with me. Even if im being one of fhose annoying guys like, hey! What skin is that where you get it, etc. Everyone is willing to help and guide u in the right direction. Map chat is never filled with toxic bs, in fact again, its usually folks helping out new players/showing off cool things or advertising guilds. Sorry for the scatter brain post. But i have seen alot of ppl compairing gw2 to other mmos lately and i wanted to add my 2 cents. In my opionion gw2 is the king/queen of mmos and i think i finally found a "home" in the gaming world because each time i log in is a wonderful experience. Thanks for reading, much love to everyone here. ❤ [link] [comments] | ||
Posted: 08 Aug 2021 08:28 AM PDT
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Guild Wars 2 style Karn and Beth(my Ranger and Warrior ingame) Posted: 08 Aug 2021 01:43 PM PDT
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Posted: 09 Aug 2021 07:58 AM PDT
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Posted: 09 Aug 2021 02:45 AM PDT I was wondering, since I want to purchase a few Gem Store exklusiv items that are not available at the moment, if there is any service that lets me create some kind of whishlist and notifies me when an item from my whishlist is purchasable in the Gem Stoe again? [link] [comments] | ||
Posted: 08 Aug 2021 10:35 AM PDT
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Posted: 08 Aug 2021 07:43 PM PDT
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Why a "Duty Finder" actually WOULD be good for Guild Wars 2 Posted: 08 Aug 2021 12:32 PM PDT I keep seeing in threads on this sub that whenever the idea of having a matchmaking system for PVE content comes up, there's always this idea that such a tool wouldn't work for Guild Wars 2 or that it's unnecessary since we have LFG. Needless to say, I think both of these perspectives are off-base and here's why.
I do realize that this is a bit of a self-compounding problem (no tools leads to low popularity leads to no tools), and that a lot of the reason people don't play this content is because there's little to work towards in terms of hyper-challenging content (though hopefully that'll be addressed with the CM Strikes in End of Dragons), but I really think a matchmaking tool would do a ton to reinvigorate the group PVE community for this game and bring a lot more players into it. And that can only be a good thing, because GW2 has some genuinely great group PVE content, ESPECIALLY the dungeons. As long as it's hard to access though, it'll remain a niche part of the game that doesn't receive the support it deserves. Matchmaking is a step this game needs to take, and maybe integrating some "dungeon" content into the main story like FFXIV does wouldn't be a bad idea either? That's just a thought. EDIT: I'm getting tired of the circular debate and it's making me lose my cool so I'm going to retire from this thread. Some extra points that the discussion revealed which are important.
That's it, I've said my piece. Soapbox terminated. [link] [comments] | ||
Elementalist as my first play through? Posted: 08 Aug 2021 08:40 PM PDT Title. I've heard that it has a pretty high skill cap, but it sounds pretty fun. I'm torn between warrior and elementalist. Elementalist seems a little bit more fun, but I'm worried that the skill cap is so high that I won't be able to really enjoy playing it. Should I just go for warrior? Thanks. [link] [comments] |
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