• Breaking News

    Tuesday, October 15, 2019

    Guild Wars 2 Me and my girlfriends fire themed sylvari.

    Guild Wars 2 Me and my girlfriends fire themed sylvari.


    Me and my girlfriends fire themed sylvari.

    Posted: 15 Oct 2019 08:22 AM PDT

    [Art] Glyzavo the Sylvari - Commissioned Painting

    Posted: 15 Oct 2019 08:29 AM PDT

    Game Update Notes: October 15, 2019

    Posted: 15 Oct 2019 08:58 AM PDT

    [Art] You can't only blame one side

    Posted: 14 Oct 2019 11:34 PM PDT

    Julia Nardin (Narrative Lead) also leaves Arenanet - moves to Destiny 2

    Posted: 15 Oct 2019 08:57 AM PDT

    [Art Post] Attempted Gardening

    Posted: 15 Oct 2019 12:58 AM PDT

    [Data-Mining] Upcoming features from the October 15 patch

    Posted: 15 Oct 2019 09:41 AM PDT

    Hello everybody,

    Halloween is here and these are the new items from today's patch. Next one will be the build template update in two weeks.

    Edit: that's it for today!

    Enjoy!

    Images

    Items

    Item Description
    Skeletal Wings
    [&AgHYZwEAAA==] Skeletal Wings Backpack
    [&AgHuZwEAAA==] Skeletal Wings Glider
    Mounts
    2179853_0274 Mad King Mounts Pack
    [&AgH8ZwEAAA==] Mad King Griffon Skin
    [&AgEZaAEAAA==] Mad King Jackal Skin
    [&AgEdaAEAAA==] Mad King Raptor Skin
    [&AgH5ZwEAAA==] Mad King Skimmer Skin
    [&AgEAaAEAAA==] Mad King Springer Skin
    Mini Pets
    [&AgHOZwEA] Mini Altosius the Flame Raven
    [&AgHyZwEA] Mini Mad Memories: Complete Ignition
    [&AgHPZwEA] Mini Mad Memories: Complete Edition
    [&AgH2ZwEA] Mini Mad Memoires
    Extra Life
    2207888_0699 ArenaNet is supporting Children's Miracle Network during this year's Extra Life gaming marathon, and we want to thank everyone for being part of our community during this event! Join us now at http://extra-life.org/arenanet to be a part of Extra Life 2019!
    [no code] Extra Life Donation Bundle
    [&AgHTZwEAAA==] Temporary Selfless Potion
    [&AgEHaAEAAA==] Mini Guardian Angel Aurene
    [&AgEjaAEAAA==] Extra Life Karma Booster
    2179853_0153 Update in: _
    2179854_0218 Donations collected (USD): $_
    2179854_0056 Travel to Lion's Arch to see donation updates and claim your Extra Life Bonus effects.
    Reaper's Weapons
    2196166_0291 Seven Reapers Axe
    2196166_0013 Seven Reapers Dagger
    2196166_0144 Seven Reapers Focus
    2196166_0163 Seven Reapers Greatsword
    2196166_0073 Seven Reapers Hammer
    2192300_1020 Seven Reapers Longbow
    2196166_0141 Seven Reapers Mace
    2196166_0168 Seven Reapers Pistol
    2196166_0219 Seven Reapers Rifle
    2196166_0147 Seven Reapers Scepter
    2192300_0926 Seven Reapers Shield
    2192300_0972 Seven Reapers Short Bow
    2196166_0086 Seven Reapers Staff
    2196166_0152 Seven Reapers Sword
    2196166_0104 Seven Reapers Torch
    2196166_0276 Seven Reapers Warhorn
    2196166_0215 Seven Reapers Weapons
    Royal Flame
    2196166_0495 Royal Flame Axe
    2196166_0793 Royal Flame Dagger
    2196166_0725 Royal Flame Focus
    2196166_0551 Royal Flame Greatsword
    2196166_0333 Royal Flame Hammer
    2196166_0601 Royal Flame Longbow
    2196166_0557 Royal Flame Mace
    2196166_0717 Royal Flame Pistol
    2196166_0814 Royal Flame Rifle
    2196166_0602 Royal Flame Scepter
    2196166_0423 Royal Flame Shield
    2196166_0351 Royal Flame Short Bow
    2196166_0622 Royal Flame Staff
    2196166_0641 Royal Flame Sword
    2196166_0769 Royal Flame Torch
    2196166_0421 Royal Flame Warhorn
    2196166_0716 Royal Flame Weapon Coffer
    Gear
    [&AgHKZwEA] Gray Cat's-Eye Pendant
    2175219_0287 Become a cat. Meow.
    Tonic
    2207888_0302 Combat Tonic: Double-click to transform into a cat.
    [&AgH3ZwEA] Fiesty Feline Tonic
    Halloween Skins
    [&CicjAAA=] Carapace of Chaos
    [&CiMjAAA=] Ghostly Racing Scarf (Heavy)
    [&Ci0jAAA=] Ghostly Racing Scarf (Light)
    [&ChgjAAA=] Ghostly Racing Scarf (Medium)
    [&CgUjAAA=] Last Rites
    [&CggjAAA=] Pumpkin Crown (Heavy)
    [&CgYjAAA=] Pumpkin Crown (Light)
    [&CggjAAA=] Pumpkin Crown (Medium)
    [&CgcjAAA=] Searing Chain Gloves (Heavy)
    [&Ch0jAAA=] Searing Chain Gloves (Light)
    [&ChojAAA=] Searing Chain Gloves (Medium)
    2207887_0513 Visage of Madness
    Invitations
    2207887_0845 Invitation to the Mad Realm
    2196166_0913 The doorway to the Mad Realm is closed until Halloween.
    2196166_0995 Invitation to the Festival of the Four Winds
    2196166_0975 Double-click during Festival of the Four Winds to travel to Labyrinthine Cliffs. If you are already in Labyrinthine Cliffs, you will be returned to your homeland.
    2207887_0021 Invitation to Dragon Bash
    2207888_0098 Double-click during Dragon Bash to travel to Hoelbrak. If you are already in Hoelbrak, you will be returned to your homeland.
    2207887_0540 Dragon Bash has not yet begun.
    2207887_0874 Invitation to Wintersday
    2207888_0216 Double-click during Wintersday to travel to Divinity's Reach. If you are already in Divinity's Reach, you will be returned to your homeland.
    2207887_0902 Invitation to the Super Adventure Festival
    2207887_0667 Double-click during the Super Adventure Festival to travel directly to the Super Adventure Box. If you are already in the Super Adventure Box, you will be returned to your homeland.
    2207888_0245 Invitation to Lunar New Year
    2207888_0275 Double-click during Lunar New Year to travel to Divinity's Reach. If you are already in Divinity's Reach, you will be returned to your homeland.
    [&AgHMZwEA] Invitation to the Party
    2207888_0358 Double-click during any festival to travel to the festival's location. If you are already at the festival, you will be returned to your homeland.
    submitted by /u/that_shaman
    [link] [comments]

    Probably all new Halloween Skins 2019

    Posted: 15 Oct 2019 10:01 AM PDT

    [sN] 99CM MAMA | 0:36 | No Dome Kill

    Posted: 15 Oct 2019 04:59 AM PDT

    Heya Reddit,

    We want to share a MAMA speedkill that we're quite proud of. We were surprised with the effectiveness of the Berserker specialization in our previous 0:38 record and thought to ourselves "why not use more berserkers?". Which leads us to the comp that we used for our kill: 2 Berserkers, 2 DHs, 1 Renegade.

    The main innovations in this kill over what you would normally see in daily runs are: 1) we do not fully break the breakbar in phase 1, and 2) we do not wait for her to jump during the last phase, we instantly walk up to her and cc her asap.

    The reason we do the second bit is obvious--it's a time save. The first bit is less obvious, not breaking her in p1 lets us immediately break her in p2 which lets us chain animation lock MAMA preventing her from doing her dome attack throughout the whole fight, hence the title "No Dome MAMA". This proves to be the greatest time save, and was the key in our previous record.

    It was quite fun seeing how our theory crafted rotations, especially nailing down all the crowd control requirements perfectly, came together in the end.

    Without further ado, the log and the PoVs:

    log: https://dps.report/66BN-20191015-164145_mama

    PoVs:

    Berserker (lucas): https://youtu.be/v6tHZbFuIfk

    Berserker (ky): https://youtu.be/zQe39LvR_Vc

    Sword/Torch DH (ryan): https://www.youtube.com/watch?v=m_hZ6GDQUgM

    Sword/Focus DH (souf): https://youtu.be/01ucjwBZ48A

    Renegade (me): https://youtu.be/mby1wE3u6Q8

    Cheers,

    Sans o/

    submitted by /u/Sans__Rival
    [link] [comments]

    PSA : don't buy new stuff too quickly from the tp (new foods, new royal flame weapon coffers)

    Posted: 15 Oct 2019 12:10 PM PDT

    • Right now people are buying the coffers for more than 70g. It costs less than that to buy 1000 ToT bags, open them on an account, and get a coffer as achievement reward (on top of the ToT bag's contents)
    • People are also paying premium for the new foods, which are required for the 2 new collections. The food recipes are discovery and are quite cheap to craft ... craft or place low buy order, don't pay half a gold ! here and here

    edit : look at those insta-downvotes from people who want to make money out of this :D

    submitted by /u/Keorl
    [link] [comments]

    Why Doesn't Anet Utilise WvW More?

    Posted: 15 Oct 2019 10:29 AM PDT

    With the "big announcement" a while back and build templates coming soon, there's been some discussion about Anet's business model and player satisfaction in general. It seems to me that Anet is trying to hit a happy medium between essentially two distinct business models:

    • AAA games rely on a huge spike in both playerbase and capital on release day. This spike turns into exponential decay for the playerbase, and the developers hope that the decay is slow enough for players to feel satisfied with their purchase and for multiplayer gamemodes to remain viable. Money-wise, the spike is either just a spike, or there is a cash shop of some sort, and maybe players are encouraged to purchase DLC.
    • MMOs are designed to have consistent updates so that the playerbase and the income stays relatively constant (of course, there is decay, but it is usually much slower than the standard campaign-style game). Income is usually based on cash shops, pay-to-win, or subscription fees.

    With Guild Wars 2, Anet is trying to get the consistent bedrock that MMOs model themselves around, while trying to get sizable spikes in the playerbase with big-enough releases on a less-frequent-than-standard cadence. I see no issues with this, except for the fact that Guild Wars 2 doesn't seem to have the bedrock it wants to rely on. It's my belief that between releases, the playerbase consists mainly of "new players" who are playing the game like a AAA single-player campaign, while the veteran players leave until there's a new release to entertain them for a few weeks. In short, there is no reason for veteran players to hang around for most of the time, and thus, there isn't much spending on their part. You see this often in the MMO industry, and companies usually decide to discard the veteran community and focus on pulling in more new players; unfortunately, it seems like Anet might be feeling the need to follow this textbook solution.

    Veteran players need a reason to stick it out, and this is a very difficult problem to address in GW2 mainly due to one issue: Veteran players are veterans because they've found an aspect of the game that they like and have invested time into getting good at. If that part of the game doesn't see any updates, they have no reason to stay interested. Earlier, I mentioned that I believe that most veteran players disengage from the game until the next release, but I didn't emphasise the fact that such a release needs to be enticing to them. Since the playerbase is so fractured in their interests, it's very hard to keep everyone happy. This is why you see arguments between the fractal, raiding, WvW, PvP, and even the casual PvE communities. Some of these communities haven't seen an update for years.

    So how should Anet go about solving this? It seems to me that they have three options.

    1. They can acquire enough resources to update fractals, raids, WvW, PvP, and PvE at a satisfying cadence;
    2. They can find ways to get stubborn players to diversify their interests so that, for example, a WvW player actually gets excited about the Icebrood Saga, and logs on to play it;
    3. They can find a new way to strengthen the core playerbase by finding new incentives for players to actually play (like daily achievements and log-in rewards).

    The issue with the first option is that it is very difficult to do, and leaves the veteran playerbase relatively fractured, so that problems will resurface if resources decrease. It looks to me as if Anet has been trying to stick to this method by slowing down their release cadence and assigning resources proportionate to players' demands. The second option seems good in my opinion, other than the fact that it's unfair to players who truly enjoyed their niche. The third option is also good, but daily achievements and log-in rewards are too superficial to achieve the desired outcomes (player retention and satisfaction).

    I have an idea which I consider to be a reasonable solution, but I haven't seen anyone really discuss it. The goal of this post is to start a discussion so I can figure out why my idea is bad or, if it's good, why it hasn't been discussed as of yet. Before getting into it, I'd like to go over how I came to this idea by outlining a weakness in Anet's approach towards incentivising players to do content, and a potential strength that isn't being harnessed well enough. Feel free to scroll past.

    Guild Wars 2's reward structure is failing. The rewards in this game consist of skins, currency, ascended/legendary gear, hero/mastery points, and achievement points. These rewards are distributed nigh homogeneously across gamemodes, which is both good and bad: On the one hand, players don't feel like they're missing out when they choose to ignore certain content, but on the other hand, there's no motivation to play different content for their own unique rewards. This has been remedied somewhat with legendary armour and backpacks, but I think the balance could be shifted more towards heterogeneity. Regardless, the main issue is that skins are overshadowed by the gem store (when will we be able to dye legendary armour properly?) and ascended gear allows gear treadmills. One of the selling points of this game was that there would be no gear treadmills. Now, with new stat combinations and constantly changing metas, we have something in the insidious middle: GW2's gear treadmill isn't demanding enough to keep a large portion of the playerbase engaged via addiction and sunken-cost fallacies, but it's also annoying enough that veteran players eventually become disenfranchised. Players just slowly become frustrated after re-gearing their characters for the umpteenth time and just stop playing out of exhaustion. My point here isn't to needlessly criticise, but to point out that there is a much more motivating reward that Anet can tap into...

    MMOs are multiplayer. My proposed reward is, and I'm not kidding, friendship. Guild Wars 2 is an MMO with a great community, but somehow the saddest thing about this game is that many people play it solo. It's not so easy to make friends since Guild Wars 2 actually promotes a rather sterile environment: You don't really need friends for most of the content, since you can just rock up to a meta or PUG 5-man content, and people just part ways after completing such content. Even if you are online with good friends, quite often you will each be doing something different, because everyone has different interests... each of you will be at a different step along the HoT personal story, or the Griffon collection, etc. I mean, you can group up for metas or some fractals, but even that feels artificial because you could quite easily replace your friend with a PUG and all you'd miss out on is banter, which you can engage in via guild chat or whispers, anyway. Hopefully the idea of friendship being an enticing reward doesn't sound silly, because I believe it's the main reason for the success of multiplayer games throughout history. Just think about your most memorable experiences in your favourite MMO, shooter, RTS, MOBA, etc.

    So what's the solution? My idea is for Anet to invest more resources into WvW and to make it a relevant gamemode where groups of players can create fun and memorable experiences. I'd like to explain why WvW is the obvious solution to me. First, we can look at a portion of the Guild Wars 2 community that already plays purely for the joy of playing with friends: The raiding community. Week in and week out, you have statics running full clears because of the satisfaction of learning and then mastering difficult encounters with a fixed group of friends. There is a sense of investing time into training up group members, and a sense of loyalty that makes you want to log in and help your group with their weekly clear. Moreover, there is a beautiful nuance to covering your team member's weaknesses and playing to their strengths, all the while improving every week and aiming for smoother clears. Similar things are seen in high level fractals and the automated tournaments in PvP. It should be obvious that WvW is the perfect platform for groups of friends to form strategies, finetune their groups, and work together to overcome challenges. In fact, we already see it with WvW squads where people play specific classes to make their team composition more robust.

    Until now, Guild Wars 2 releases have primarily been in the form of Living Story releases. This makes sense, since Anet is relatively confident in producing such content, and they are sure that the majority of the playerbase are at least able to play the new content, even if they're not particularly excited for it. My idea is to make WvW the focal point of Guild Wars 2 and bring it up to a point where the majority of the playerbase will both be able to participate when WvW sees updates, and also want to participate. This brings up two questions.

    How do we ensure that everyone is invested in WvW? I remember when Guild Wars 2 was new, WvW was an exciting prospect. It was actually tied into PvE a bit more than it is now, and felt like a natural extension of PvE. In fact, PvE, PvP, and WvW weren't as isolated from each other as it is now. For those who don't know, there is lore which situates PvP and WvW in the mists, and the relevant maps can be reached from PvE via Asura gates. Moreover, there used to be a system where you obtained PvE bonuses whenever your server was doing well in WvW, so that even PvE players felt pride in their server and were slightly incentivised to play WvW and help out the heroes tirelessly protecting their crafting experience buff. I think that Anet should bring the PvP, WvW, and PvE gamemodes closer together so that players always have a reason to be interested in the wellbeing of their WvW team. Some ideas I can think of are..

    • Finally introduce alliances so that groups of players can form "statics" that are of a cozier size than just their server.
    • Tie the gamemodes together via lore. Dungeons were introduced by the final chapter of the base-game personal story, and certain stories are presented in raids. Why can't we have something like NPCs lost in the mists finding their way to one of the WvW maps? Wouldn't it be cool if the upcoming story had the Charr imperators proving their ability to rule by commanding armies in the Eternal Battlegrounds, as a form of three-way chess?
    • Allow players to contribute to their alliance through all gamemodes, in unique ways. Imagine if you chopping down trees in Malchor's Leap granted your alliance a buff that allows members to repair walls faster in WvW. Imagine that your alliance could send a 5-man team into the daily automated PvP tournament, and if that team placed well, the whole alliance got damage buffs in WvW and PvE, or a one-time-use skill on their special action key. Imagine if getting top stats in a PvP round granted all members in your alliance 2 extra supply, in real time.
    • Reward players for playing multiple gamemodes or being in an alliance that plays across multiple gamemodes. This doesn't have to be as bland as exclusive skins and bonus currencies. Imagine if your alliance participating in the capture of Stonemist Castle gave you a buff that increased your Mastery XP gain in PvE and gave you extra pips in ranked PvP, along with tokens that can be used to summon world bosses. Your group can mount an attack on the castle, and then switch to a meta train, while another group holds the fort in WvW. The possibilities are endless.

    How do we ensure that everyone is able to enjoy WvW? First things first, WvW needs to deal with its balance. Aside from class balance, Anet really needs to bring in the alliance system so that we don't have huge servers stomping underpopulated ones. Secondly, we need the gamemode to be more friendly towards beginners. This can be achieved by putting in a better tutorial if/when guiding PvE players to WvW in a natural way (again, think of how dungeons were introduced via Zhaitan). More importantly, if there is a benefit to getting fresh blood in your alliance, WvW veterans will be naturally inclined to take beginners under their wings, just like what we've seen with raid-training groups; if the gamemode is compelling, people will naturally want to help new players get into it. Again, I have some ideas I can list out...

    • People want to indulge in a sense of camaraderie with varying degrees of commitment. To that end, allow people to contribute to their alliance in many ways (I already covered contribution through PvE and PvP) by introducing smaller scale tasks in WvW. Due to hardware limitations, the game just can't handle huge zerg-fests in any meaningful way. Instead, there should be short-duration events with big consequences. Imagine if getting the dredge to ally with you actually mattered a lot, and the event to win their favour occurred at set times during the day, and opposing teams would seriously consider contesting it. Why aren't there any GvG formats? Imagine if you could defend your keep after the lord dies by proposing a 15v15 match against the attackers in the lord's room. Imagine if there was an event at Obsidian Sanctum every 6 hours where the team with the most people finishing win the Outnumbered buff for the next 30 minutes.
    • Improve the UI so that you can form subgroups (with your close friends) within the alliance. Add in a roster system so that you can delegate tasks to the subgroups, strategise at an alliance-level, hold subgroups accountable, etc. This would also help beginners figure out what's going on, because they can look at the roster and see what subgroups they can join, or which camp they could go to defend and expect backup. This has potential for spam and trolling, but you could work on the current guild-claiming system: A subgroup claims the tasks "defend x tower and a, b, c camps from 12:00pm to 2:00pm", and the game can track if they're actually participating in the relevant "defend" events to a decent standard. If not, the subgroup can be voted against by other subgroups. Again, these are just ideas, and it's up to Anet to figure these things out.

    TL;DR: People play MMOs to play with other people, and Anet isn't tapping into that desire enough. An obvious way to do this is to make WvW relevant again. I propose that Anet allow the WvW, PvP, and PvE playerbase to interact with each other by introducing rewards for doing so, and also bringing in the alliance system (correctly). The idea would be that players could form "statics" who work together with other statics in their alliance to bring their alliance to victory in WvW. Players should be able to contribute to their alliance's victory not just through WvW, but also through standard PvP and PvE gameplay. It is my belief that if all three gamemodes are intertwined, and people feel a sense of camaraderie, Anet can focus on making WvW releases that the majority of the playerbase will actually care about. Moreover, playerbase retention will increase, as people will feel a sense of loyalty to their "static" or alliance.

    submitted by /u/AnasF
    [link] [comments]

    Servers down?

    Posted: 15 Oct 2019 12:50 PM PDT

    EDIT: I'm in EU. Let us know if it's an NA thing too.

    submitted by /u/jojo_iso
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    ANetCameron, A GW2 Designer, Responded to My Thread About Nightmare and Shattered Observatory. Here's What He Wants From Us:

    Posted: 14 Oct 2019 12:38 PM PDT

    EDIT: He responded here, check the bottom for the response.

    /u/ANetCameron 's comment is buried in my thread from Sunday about fractals, so here it is in a fresh one:

    Hey, it's really nice to see love for Nightmare and Shattered, even three years later. They were designed from the ground up for replay value, but I never thought they'd still be this popular.

    It's my intention to try and take the best parts of these fractals and apply it where we can to future content (fractals or otherwise).

    I can't promise anything specific, but I can take the feedback in this thread to future conversations to help guide our path.

    What aspects of these keep you coming back?

    What do you wish was different?

    What could we have done better?

    What did we do well?

    Seriously, thank you for the support. It's been a tough year and seeing this post today really lifts the spirits. Y'all are awesome.

    There's the quote. Hoping this will be more visible than a comment in a day-old thread with 150+ comments.

    I really appreciate his response and am glad to see that fractals are still being worked on!

    Link to the thread I'm referencing: https://www.reddit.com/r/Guildwars2/comments/dhbfa7/the_nightmare_and_shattered_observatory_are_peak/

    He asked us to respond there, so I'd do that and respond here too if you want. More visibility for FRACTALS!

    EDIT: /u/ANetCameron responded here:

    Y'all are awesome. I wish I had time to respond to each comment individually, maybe later this week, but for now I just wanted to say thank you so much for this support. I'm reading all of this. Your voices are heard.

    Like I said in my original response, I can't promise anything, but I will carry your thoughts, ideas and values into future conversations.

    Thanks everyone. Happy Halloween! :)

    Good job everyone, we did it. Let's look forward to the future!

    submitted by /u/RJD20
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    List of upcoming returning/new gem store items

    Posted: 15 Oct 2019 09:22 AM PDT

    Last time some people actually found it kinda useful, so here it goes again. Next patch 29 Oct.

    Start is the time when the item returns, end is when it goes away. If end is empty, then that date is not set yet.

    Items with asterisk in front of them (*) are new items.

    name start end
    Winged Headpiece 25 Oct 8 Nov
    *Extra Life Karma Booster 25 Oct 4 Nov
    Wings of Love Backpack Glider Combo 25 Oct 8 Nov
    Ghoul Backpack and Mini Set 25 Oct 1 Nov
    *Extra Life Donation Bundle 25 Oct 4 Nov
    Haunted Gramophone 22 Oct 1 Nov
    Hovering Mad Mirror 22 Oct 1 Nov
    Mini Choya Pumpkin Gang 22 Oct 1 Nov
    Arachnid Glider 22 Oct 5 Nov
    Haunted Armor Outfit 22 Oct 5 Nov
    *Mad King Mounts Pack 22 Oct 19 Nov
    Halloween Appearance Package 22 Oct 5 Nov
    Grenth Hood Skin 18 Oct 1 Nov
    Phantom's Hood 18 Oct 1 Nov
    Mini Feline Familiar 18 Oct 29 Oct
    Riding Broom Glider 18 Oct 29 Oct
    Mini Elonian Familiar 18 Oct 29 Oct
    Riding Broom Glider Combo 18 Oct 29 Oct
    Mad King's Outfit 15 Oct 1 Nov
    Hallows Fortune Fireworks 15 Oct 1 Nov
    Candy Corn Gobbler Pack 15 Oct 5 Nov
    Ghostly Outfit 15 Oct 1 Nov
    *Skeletal Wings Backpack and Glider Combo 15 Oct
    submitted by /u/sutgon
    [link] [comments]

    Halloween Treats in the Mad Mayhem Chest

    Posted: 15 Oct 2019 09:12 AM PDT

    Best Direct X for GW2(DX9/DX12/DX9VK tests)

    Posted: 15 Oct 2019 08:26 AM PDT

    Best Direct X for GW2(DX9/DX12/DX9VK tests)

    May be some one already did such test...But I didnt see it.

    I have tested different setups for higher FPS, coz i was not satisfy with my 45 fps on 1080TI in vanila game.

    Recently there was post about gw2 and dx12. I followed instruction and was shocked. I received +64-66% improvement in FPS. I began to search more and found that for someone DX9VK is more faster than dx12. So I tried. No miracle happened. It is better than vanila, but far away from dx12.

    AAAND! Something interesting more. My 1080ti is cooler and loads less with dx12. So in the end with dx12 I got Cooler GPU with faster FPS. WEEEEEHA!

    Here are some screens:

    1) - Vanila with ReShades

    2) Pure Vanila

    3) DX9VK

    4) Dx12.

    https://i.redd.it/ydsxeilg3qs31.png

    https://i.redd.it/c5t8filg3qs31.png

    https://i.redd.it/uvizgjlg3qs31.png

    https://i.redd.it/z6xujklg3qs31.png

    submitted by /u/ScROnZ
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    Gotta love all the bots in crystal oasis.

    Posted: 14 Oct 2019 11:17 PM PDT

    Minor PSA for Mad Armory: Last Rites Achievement

    Posted: 15 Oct 2019 11:30 AM PDT

    You are not obliged to use the effect of the Soul Cake (sitting on 10g atm).
    Seemingly every halloween food giving you a ghostly aura seems to work!
    I tested it with Strawberry Ghosts.

    Costs a few copper and does the same.

    submitted by /u/The_Xhex
    [link] [comments]

    Seven months later, and Bulwark Gyro still doesn't redirect damage from allies

    Posted: 14 Oct 2019 07:47 PM PDT

    Ever since this skill was "fixed" to stop redirecting damage from inanimate objects in WvW, back in March, it stopped redirecting any damage from anyone affected by the Watchful Eye buff.

    It's now October, and this skill only grants barrier. It doesn't protect allies whatsoever. The core purpose of this skill has not worked for nearly seven months. Bug reports back when it was broken have had no effect.

    submitted by /u/Tulki
    [link] [comments]

    Seven Reapers Weapon Skins Preview

    Posted: 15 Oct 2019 09:59 AM PDT

    Thanks Anet, another F in the chat

    Posted: 15 Oct 2019 01:12 PM PDT

    Final send off for ArcDPS Build Template tomorrow @ Lions Arch 30min after patch update (around 12hrs after this post is made)

    Posted: 14 Oct 2019 09:04 PM PDT

    [Edit: turns out it has 9hr caps....... why anet, all other buff caps at 7days]

    In theory we should all be getting one of these tomorrow https://wiki.guildwars2.com/wiki/Hallows_Fortune_Fireworks and the 50% MF buff can be stacked up to 7days (168hrs)

    Let's gather together and shoot our fireworks together at Lion's Arch as a farewell and also as a way to collectively gather the MF buff timer for those getting ready to run Lab.
    I personally have 15 fireworks I can shoot off. Squad will be made around 8am PST (3pm UTC) and the shoot off will depend on when the update drops.

    Sad pew pew noises,
    Wulfy.6251 (This is a NA event)

    submitted by /u/WulfyZef
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    [Art] My Strawberry Loving Sylvari

    Posted: 14 Oct 2019 02:55 PM PDT

    Mounts memory per game mode please

    Posted: 15 Oct 2019 08:55 AM PDT

    Only roleplayers might be interested in using their Warclaw in PVE. Could the game please be made to remember what mount we were using when we left that game mode for when we return?

    submitted by /u/Ovark7
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