Guild Wars 2 Me and my girlfriends fire themed sylvari. |
- Me and my girlfriends fire themed sylvari.
- [Art] Glyzavo the Sylvari - Commissioned Painting
- Game Update Notes: October 15, 2019
- [Art] You can't only blame one side
- Julia Nardin (Narrative Lead) also leaves Arenanet - moves to Destiny 2
- [Art Post] Attempted Gardening
- [Data-Mining] Upcoming features from the October 15 patch
- Probably all new Halloween Skins 2019
- [sN] 99CM MAMA | 0:36 | No Dome Kill
- PSA : don't buy new stuff too quickly from the tp (new foods, new royal flame weapon coffers)
- Why Doesn't Anet Utilise WvW More?
- Servers down?
- ANetCameron, A GW2 Designer, Responded to My Thread About Nightmare and Shattered Observatory. Here's What He Wants From Us:
- List of upcoming returning/new gem store items
- Halloween Treats in the Mad Mayhem Chest
- Best Direct X for GW2(DX9/DX12/DX9VK tests)
- Gotta love all the bots in crystal oasis.
- Minor PSA for Mad Armory: Last Rites Achievement
- Seven months later, and Bulwark Gyro still doesn't redirect damage from allies
- Seven Reapers Weapon Skins Preview
- Thanks Anet, another F in the chat
- Final send off for ArcDPS Build Template tomorrow @ Lions Arch 30min after patch update (around 12hrs after this post is made)
- [Art] My Strawberry Loving Sylvari
- Mounts memory per game mode please
Me and my girlfriends fire themed sylvari. Posted: 15 Oct 2019 08:22 AM PDT
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[Art] Glyzavo the Sylvari - Commissioned Painting Posted: 15 Oct 2019 08:29 AM PDT
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Game Update Notes: October 15, 2019 Posted: 15 Oct 2019 08:58 AM PDT
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[Art] You can't only blame one side Posted: 14 Oct 2019 11:34 PM PDT
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Julia Nardin (Narrative Lead) also leaves Arenanet - moves to Destiny 2 Posted: 15 Oct 2019 08:57 AM PDT
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[Art Post] Attempted Gardening Posted: 15 Oct 2019 12:58 AM PDT
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[Data-Mining] Upcoming features from the October 15 patch Posted: 15 Oct 2019 09:41 AM PDT Hello everybody, Halloween is here and these are the new items from today's patch. Next one will be the build template update in two weeks. Edit: that's it for today! Enjoy! ImagesItems
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Probably all new Halloween Skins 2019 Posted: 15 Oct 2019 10:01 AM PDT
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[sN] 99CM MAMA | 0:36 | No Dome Kill Posted: 15 Oct 2019 04:59 AM PDT Heya Reddit, We want to share a MAMA speedkill that we're quite proud of. We were surprised with the effectiveness of the Berserker specialization in our previous 0:38 record and thought to ourselves "why not use more berserkers?". Which leads us to the comp that we used for our kill: 2 Berserkers, 2 DHs, 1 Renegade. The main innovations in this kill over what you would normally see in daily runs are: 1) we do not fully break the breakbar in phase 1, and 2) we do not wait for her to jump during the last phase, we instantly walk up to her and cc her asap. The reason we do the second bit is obvious--it's a time save. The first bit is less obvious, not breaking her in p1 lets us immediately break her in p2 which lets us chain animation lock MAMA preventing her from doing her dome attack throughout the whole fight, hence the title "No Dome MAMA". This proves to be the greatest time save, and was the key in our previous record. It was quite fun seeing how our theory crafted rotations, especially nailing down all the crowd control requirements perfectly, came together in the end. Without further ado, the log and the PoVs: log: https://dps.report/66BN-20191015-164145_mama PoVs: Berserker (lucas): https://youtu.be/v6tHZbFuIfk Berserker (ky): https://youtu.be/zQe39LvR_Vc Sword/Torch DH (ryan): https://www.youtube.com/watch?v=m_hZ6GDQUgM Sword/Focus DH (souf): https://youtu.be/01ucjwBZ48A Renegade (me): https://youtu.be/mby1wE3u6Q8 Cheers, Sans o/ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PSA : don't buy new stuff too quickly from the tp (new foods, new royal flame weapon coffers) Posted: 15 Oct 2019 12:10 PM PDT
edit : look at those insta-downvotes from people who want to make money out of this :D [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why Doesn't Anet Utilise WvW More? Posted: 15 Oct 2019 10:29 AM PDT With the "big announcement" a while back and build templates coming soon, there's been some discussion about Anet's business model and player satisfaction in general. It seems to me that Anet is trying to hit a happy medium between essentially two distinct business models:
With Guild Wars 2, Anet is trying to get the consistent bedrock that MMOs model themselves around, while trying to get sizable spikes in the playerbase with big-enough releases on a less-frequent-than-standard cadence. I see no issues with this, except for the fact that Guild Wars 2 doesn't seem to have the bedrock it wants to rely on. It's my belief that between releases, the playerbase consists mainly of "new players" who are playing the game like a AAA single-player campaign, while the veteran players leave until there's a new release to entertain them for a few weeks. In short, there is no reason for veteran players to hang around for most of the time, and thus, there isn't much spending on their part. You see this often in the MMO industry, and companies usually decide to discard the veteran community and focus on pulling in more new players; unfortunately, it seems like Anet might be feeling the need to follow this textbook solution. Veteran players need a reason to stick it out, and this is a very difficult problem to address in GW2 mainly due to one issue: Veteran players are veterans because they've found an aspect of the game that they like and have invested time into getting good at. If that part of the game doesn't see any updates, they have no reason to stay interested. Earlier, I mentioned that I believe that most veteran players disengage from the game until the next release, but I didn't emphasise the fact that such a release needs to be enticing to them. Since the playerbase is so fractured in their interests, it's very hard to keep everyone happy. This is why you see arguments between the fractal, raiding, WvW, PvP, and even the casual PvE communities. Some of these communities haven't seen an update for years. So how should Anet go about solving this? It seems to me that they have three options.
The issue with the first option is that it is very difficult to do, and leaves the veteran playerbase relatively fractured, so that problems will resurface if resources decrease. It looks to me as if Anet has been trying to stick to this method by slowing down their release cadence and assigning resources proportionate to players' demands. The second option seems good in my opinion, other than the fact that it's unfair to players who truly enjoyed their niche. The third option is also good, but daily achievements and log-in rewards are too superficial to achieve the desired outcomes (player retention and satisfaction). I have an idea which I consider to be a reasonable solution, but I haven't seen anyone really discuss it. The goal of this post is to start a discussion so I can figure out why my idea is bad or, if it's good, why it hasn't been discussed as of yet. Before getting into it, I'd like to go over how I came to this idea by outlining a weakness in Anet's approach towards incentivising players to do content, and a potential strength that isn't being harnessed well enough. Feel free to scroll past. Guild Wars 2's reward structure is failing. The rewards in this game consist of skins, currency, ascended/legendary gear, hero/mastery points, and achievement points. These rewards are distributed nigh homogeneously across gamemodes, which is both good and bad: On the one hand, players don't feel like they're missing out when they choose to ignore certain content, but on the other hand, there's no motivation to play different content for their own unique rewards. This has been remedied somewhat with legendary armour and backpacks, but I think the balance could be shifted more towards heterogeneity. Regardless, the main issue is that skins are overshadowed by the gem store (when will we be able to dye legendary armour properly?) and ascended gear allows gear treadmills. One of the selling points of this game was that there would be no gear treadmills. Now, with new stat combinations and constantly changing metas, we have something in the insidious middle: GW2's gear treadmill isn't demanding enough to keep a large portion of the playerbase engaged via addiction and sunken-cost fallacies, but it's also annoying enough that veteran players eventually become disenfranchised. Players just slowly become frustrated after re-gearing their characters for the umpteenth time and just stop playing out of exhaustion. My point here isn't to needlessly criticise, but to point out that there is a much more motivating reward that Anet can tap into... MMOs are multiplayer. My proposed reward is, and I'm not kidding, friendship. Guild Wars 2 is an MMO with a great community, but somehow the saddest thing about this game is that many people play it solo. It's not so easy to make friends since Guild Wars 2 actually promotes a rather sterile environment: You don't really need friends for most of the content, since you can just rock up to a meta or PUG 5-man content, and people just part ways after completing such content. Even if you are online with good friends, quite often you will each be doing something different, because everyone has different interests... each of you will be at a different step along the HoT personal story, or the Griffon collection, etc. I mean, you can group up for metas or some fractals, but even that feels artificial because you could quite easily replace your friend with a PUG and all you'd miss out on is banter, which you can engage in via guild chat or whispers, anyway. Hopefully the idea of friendship being an enticing reward doesn't sound silly, because I believe it's the main reason for the success of multiplayer games throughout history. Just think about your most memorable experiences in your favourite MMO, shooter, RTS, MOBA, etc. So what's the solution? My idea is for Anet to invest more resources into WvW and to make it a relevant gamemode where groups of players can create fun and memorable experiences. I'd like to explain why WvW is the obvious solution to me. First, we can look at a portion of the Guild Wars 2 community that already plays purely for the joy of playing with friends: The raiding community. Week in and week out, you have statics running full clears because of the satisfaction of learning and then mastering difficult encounters with a fixed group of friends. There is a sense of investing time into training up group members, and a sense of loyalty that makes you want to log in and help your group with their weekly clear. Moreover, there is a beautiful nuance to covering your team member's weaknesses and playing to their strengths, all the while improving every week and aiming for smoother clears. Similar things are seen in high level fractals and the automated tournaments in PvP. It should be obvious that WvW is the perfect platform for groups of friends to form strategies, finetune their groups, and work together to overcome challenges. In fact, we already see it with WvW squads where people play specific classes to make their team composition more robust. Until now, Guild Wars 2 releases have primarily been in the form of Living Story releases. This makes sense, since Anet is relatively confident in producing such content, and they are sure that the majority of the playerbase are at least able to play the new content, even if they're not particularly excited for it. My idea is to make WvW the focal point of Guild Wars 2 and bring it up to a point where the majority of the playerbase will both be able to participate when WvW sees updates, and also want to participate. This brings up two questions. How do we ensure that everyone is invested in WvW? I remember when Guild Wars 2 was new, WvW was an exciting prospect. It was actually tied into PvE a bit more than it is now, and felt like a natural extension of PvE. In fact, PvE, PvP, and WvW weren't as isolated from each other as it is now. For those who don't know, there is lore which situates PvP and WvW in the mists, and the relevant maps can be reached from PvE via Asura gates. Moreover, there used to be a system where you obtained PvE bonuses whenever your server was doing well in WvW, so that even PvE players felt pride in their server and were slightly incentivised to play WvW and help out the heroes tirelessly protecting their crafting experience buff. I think that Anet should bring the PvP, WvW, and PvE gamemodes closer together so that players always have a reason to be interested in the wellbeing of their WvW team. Some ideas I can think of are..
How do we ensure that everyone is able to enjoy WvW? First things first, WvW needs to deal with its balance. Aside from class balance, Anet really needs to bring in the alliance system so that we don't have huge servers stomping underpopulated ones. Secondly, we need the gamemode to be more friendly towards beginners. This can be achieved by putting in a better tutorial if/when guiding PvE players to WvW in a natural way (again, think of how dungeons were introduced via Zhaitan). More importantly, if there is a benefit to getting fresh blood in your alliance, WvW veterans will be naturally inclined to take beginners under their wings, just like what we've seen with raid-training groups; if the gamemode is compelling, people will naturally want to help new players get into it. Again, I have some ideas I can list out...
TL;DR: People play MMOs to play with other people, and Anet isn't tapping into that desire enough. An obvious way to do this is to make WvW relevant again. I propose that Anet allow the WvW, PvP, and PvE playerbase to interact with each other by introducing rewards for doing so, and also bringing in the alliance system (correctly). The idea would be that players could form "statics" who work together with other statics in their alliance to bring their alliance to victory in WvW. Players should be able to contribute to their alliance's victory not just through WvW, but also through standard PvP and PvE gameplay. It is my belief that if all three gamemodes are intertwined, and people feel a sense of camaraderie, Anet can focus on making WvW releases that the majority of the playerbase will actually care about. Moreover, playerbase retention will increase, as people will feel a sense of loyalty to their "static" or alliance. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 15 Oct 2019 12:50 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Oct 2019 12:38 PM PDT EDIT: He responded here, check the bottom for the response. /u/ANetCameron 's comment is buried in my thread from Sunday about fractals, so here it is in a fresh one:
There's the quote. Hoping this will be more visible than a comment in a day-old thread with 150+ comments. I really appreciate his response and am glad to see that fractals are still being worked on! Link to the thread I'm referencing: https://www.reddit.com/r/Guildwars2/comments/dhbfa7/the_nightmare_and_shattered_observatory_are_peak/ He asked us to respond there, so I'd do that and respond here too if you want. More visibility for FRACTALS! EDIT: /u/ANetCameron responded here:
Good job everyone, we did it. Let's look forward to the future! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
List of upcoming returning/new gem store items Posted: 15 Oct 2019 09:22 AM PDT Last time some people actually found it kinda useful, so here it goes again. Next patch 29 Oct. Start is the time when the item returns, end is when it goes away. If end is empty, then that date is not set yet. Items with asterisk in front of them (*) are new items.
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Halloween Treats in the Mad Mayhem Chest Posted: 15 Oct 2019 09:12 AM PDT
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Best Direct X for GW2(DX9/DX12/DX9VK tests) Posted: 15 Oct 2019 08:26 AM PDT
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Gotta love all the bots in crystal oasis. Posted: 14 Oct 2019 11:17 PM PDT
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Minor PSA for Mad Armory: Last Rites Achievement Posted: 15 Oct 2019 11:30 AM PDT You are not obliged to use the effect of the Soul Cake (sitting on 10g atm). Costs a few copper and does the same. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Seven months later, and Bulwark Gyro still doesn't redirect damage from allies Posted: 14 Oct 2019 07:47 PM PDT Ever since this skill was "fixed" to stop redirecting damage from inanimate objects in WvW, back in March, it stopped redirecting any damage from anyone affected by the Watchful Eye buff. It's now October, and this skill only grants barrier. It doesn't protect allies whatsoever. The core purpose of this skill has not worked for nearly seven months. Bug reports back when it was broken have had no effect. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Seven Reapers Weapon Skins Preview Posted: 15 Oct 2019 09:59 AM PDT
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Thanks Anet, another F in the chat Posted: 15 Oct 2019 01:12 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Oct 2019 09:04 PM PDT [Edit: turns out it has 9hr caps....... why anet, all other buff caps at 7days] In theory we should all be getting one of these tomorrow https://wiki.guildwars2.com/wiki/Hallows_Fortune_Fireworks and the 50% MF buff can be stacked up to 7days (168hrs) Let's gather together and shoot our fireworks together at Lion's Arch as a farewell and also as a way to collectively gather the MF buff timer for those getting ready to run Lab. Sad pew pew noises, [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Art] My Strawberry Loving Sylvari Posted: 14 Oct 2019 02:55 PM PDT
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Mounts memory per game mode please Posted: 15 Oct 2019 08:55 AM PDT Only roleplayers might be interested in using their Warclaw in PVE. Could the game please be made to remember what mount we were using when we left that game mode for when we return? [link] [comments] |
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